What should i do here?
Spoiler
type celt_general
skeleton fs_swordsman
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
skeleton_scorpion_cart fs_carriage_ballistae_crew
indiv_range 40
texture gauls, WHTW/data/models_unit/textures/WHTW_CHAOS_GENERAL.tga
texture britons, data/models_unit/textures/officer_barb_general_briton.tga
;texture spain, WHTW/data/models_unit/textures/WHTW_CHAOS_GENERAL.tga ;SHOULD USE CARTHAGINIAN NOW?
model_flexi WHTW/data/models_unit/WHTW_CHAOS_GENERAL_high.CAS, max
;model_flexi data/models_unit/officer_barb_general_med.CAS, 15
;model_flexi data/models_unit/officer_barb_general_low.CAS, 30
;model_flexi data/models_unit/officer_barb_general_lowest.CAS, max
;model_sprite 60.0, data/sprites/celt_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5
skeleton fs_swordsman
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
skeleton_scorpion_cart fs_carriage_ballistae_crew
indiv_range 40
texture gauls, WHTW/data/models_unit/textures/WHTW_CHAOS_GENERAL.tga
texture britons, data/models_unit/textures/officer_barb_general_briton.tga
;texture spain, WHTW/data/models_unit/textures/WHTW_CHAOS_GENERAL.tga ;SHOULD USE CARTHAGINIAN NOW?
model_flexi WHTW/data/models_unit/WHTW_CHAOS_GENERAL_high.CAS, max
;model_flexi data/models_unit/officer_barb_general_med.CAS, 15
;model_flexi data/models_unit/officer_barb_general_low.CAS, 30
;model_flexi data/models_unit/officer_barb_general_lowest.CAS, max
;model_sprite 60.0, data/sprites/celt_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5