thank you for these fix advices. i will try to implement them and report back
i notice that there are 2 stormvermins selectable in custom battle, maybe one of them is meant to be the generals bodyguard and the other the regular unit? i hope that removing the generals_unit bit wont cause descendants to be bugged or without bodyguards once they come of age
and yes, if you have any specific instructions regarding how to tweak these stormvermin, please provide
and as for fear units, at least the ai armies arent smart enough to spam them, ha ha
edit: hmmm i think im closing in on whats going on
type GEN_skavenguards
dictionary strats
category infantry
class light
voice_type Light_1
soldier stormvermin, 30, 0, 1
attributes sea_faring,hide_forest,hide_improved_forest,general_unit,can_sap
formation 1.4, 1.4, 2.5, 2.5, 5,square
stat_health 1, 0
stat_pri 10,5, no, 0, 0, melee, simple, piercing, sword, 25, 0.5
stat_pri_attr spear,spear_bonus_8
stat_sec 10,5, no, 0, 0, melee, simple, piercing, mace, 25, 0.5
stat_sec_attr no
stat_pri_armour 9, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 15,disciplined,highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 50, 160, 500, 500, 250
ownership britons
that one up there is obviously meant to be the generals unit, as evidence by GEN, and here is a second entry for a similar unit
type skavenguards
dictionary strats
category infantry
class light
voice_type Light_1
soldier stormvermin, 30, 0, 1
attributes sea_faring,hide_forest,hide_improved_forest,general_unit,can_sap
formation 1.4, 1.4, 2.5, 2.5, 5,square
stat_health 1, 0
stat_pri 10,5, no, 0, 0, melee, simple, piercing, sword, 25, 0.5
stat_pri_attr spear,spear_bonus_8
stat_sec 10,5, no, 0, 0, melee, simple, piercing, mace, 25, 0.5
stat_sec_attr no
stat_pri_armour 9, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 15,disciplined,highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 50, 160, 500, 500, 250
ownership britons
nearly identical! so, if i remove the general_unit text bit from the second one, that should do the job?
edit2: ah. i made the change and its working great. thank you
i notice that there are 2 stormvermins selectable in custom battle, maybe one of them is meant to be the generals bodyguard and the other the regular unit? i hope that removing the generals_unit bit wont cause descendants to be bugged or without bodyguards once they come of age
and yes, if you have any specific instructions regarding how to tweak these stormvermin, please provide
and as for fear units, at least the ai armies arent smart enough to spam them, ha ha
edit: hmmm i think im closing in on whats going on
type GEN_skavenguards
dictionary strats
category infantry
class light
voice_type Light_1
soldier stormvermin, 30, 0, 1
attributes sea_faring,hide_forest,hide_improved_forest,general_unit,can_sap
formation 1.4, 1.4, 2.5, 2.5, 5,square
stat_health 1, 0
stat_pri 10,5, no, 0, 0, melee, simple, piercing, sword, 25, 0.5
stat_pri_attr spear,spear_bonus_8
stat_sec 10,5, no, 0, 0, melee, simple, piercing, mace, 25, 0.5
stat_sec_attr no
stat_pri_armour 9, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 15,disciplined,highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 50, 160, 500, 500, 250
ownership britons
that one up there is obviously meant to be the generals unit, as evidence by GEN, and here is a second entry for a similar unit
type skavenguards
dictionary strats
category infantry
class light
voice_type Light_1
soldier stormvermin, 30, 0, 1
attributes sea_faring,hide_forest,hide_improved_forest,general_unit,can_sap
formation 1.4, 1.4, 2.5, 2.5, 5,square
stat_health 1, 0
stat_pri 10,5, no, 0, 0, melee, simple, piercing, sword, 25, 0.5
stat_pri_attr spear,spear_bonus_8
stat_sec 10,5, no, 0, 0, melee, simple, piercing, mace, 25, 0.5
stat_sec_attr no
stat_pri_armour 9, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 15,disciplined,highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 50, 160, 500, 500, 250
ownership britons
nearly identical! so, if i remove the general_unit text bit from the second one, that should do the job?
edit2: ah. i made the change and its working great. thank you