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Messages - Evil2828

#1
Rhun / Is This Mod Dying
March 04, 2010, 07:55:05 AM
i'm sorry I havnt been here for a while (i've got no OS on my PC)
#2
Rhun / Is This Mod Dying
February 13, 2010, 12:30:31 AM
ill do it!
IF someone gives me props and if i finally fix this resolution problem
#3
Rhun / Is This Mod Dying
January 29, 2010, 08:38:00 AM
Well... I can scene IF my driver thing works.
you see, I'm using a netbook  and screen res = 1024x600
mount and blade scening has a BIG sidebar
I used to be able to use bigger resolutions and scroll around the screen
but i've recently been playing around with modded drivers that support more games (Dx9)
and they unfortunately make open GL not work, so i re-installed my old drivers recently and i can now only go 800x600 and 1024x600.
Sooo I looked at the driver install readme and it said if make a shortcut with some commands on the end I can  use the bigger resolutions.
I will probably try this today or tommorow
anyway I can Scene big Scenes as long as theyre not to cpu/ram/video intensive
anyway what kind of scenes and no i've only got watever the alpha has in models
so heres my DxDiag.txt for my sytem specs and its a DUAL CORE Netbook  :D

Edit: Scene Models? I can make basic models with wing 3d (by basic i mean The sword Attached


Attachments:
#4
Rhun / Is This Mod Dying
January 22, 2010, 07:55:51 AM
What's Darwin doing with Urbs
Coding???
#5
Rhun / Is This Mod Dying
January 17, 2010, 05:30:03 AM
Answer the question plz
#6
Rhun / Mod Publication Plan
December 19, 2009, 07:51:34 AM
im still here!!!!!

And im gonna scene!!!!!!!  :D
#7
Rhun / Eragon/ Eldest Encyclopedia
December 13, 2009, 08:48:03 AM
Ok ive got a new book    :)

Eragon’s Guide to Alaga
#8
Rhun / Stuff that would fit in the mod
December 12, 2009, 11:02:57 AM
Sorry.. I haven't been here for a while  :'(
problems......
i couldn't log in, Google chrome isn't working for some reason, i switched to opera 10 beta (the new one didn't work)   :'(
anyway, ill take a look at the tutorial.
Could you provide me with a link to the 1.011 module system?
Also I think it woud be a good idea to give a copy of this mods module system to each team member
(yes we should go that  far to keep the mod going)  :)
#9
Rhun / Stuff that would fit in the mod
December 01, 2009, 09:40:52 PM
Is it easier than C++ because so far im failing? (its too hard  :'( )
#10
Rhun / Stuff that would fit in the mod
December 01, 2009, 06:13:49 AM
what kind of scripting language does mount and blade use?
As i am TRYING to learn C++
#11
Rhun / Stuff that would fit in the mod
November 30, 2009, 06:26:52 AM
IF its possible/playable compile it all into an EARLY closed beta after you have the Dragons then we can start testing EARLY.
I'm/we're getting sick of waiting and I think i wanna scene with all the props.
Syb i'm gonna need mushrooms and toad..... Frogstools  :D  for the dwarves citys and caves.  :)
#12
Rhun / Stuff that would fit in the mod
November 22, 2009, 10:04:28 PM
This Mod is not dying!!!!!
we've spent a year on these forums and we're going to finish this mod!!!!!!!!!
#13
Rhun / Stuff that would fit in the mod
November 20, 2009, 10:57:44 PM
yeah  :)
dont forget the iron launcher for different skeletons

and.. if anyone has



and a skins txt for it. could you upload it somewhere i'd like it before it gets deleted (that is if ur not using it) if i dont like the closed beta and other release urgals ill replace them.   :D
#14
Rhun / Stuff that would fit in the mod
November 20, 2009, 10:56:44 PM
sorry press back when i thought i hadnt posted got a double post   :ermm:
#15
Rhun / Stuff that would fit in the mod
November 20, 2009, 05:35:06 AM
something for flying includes source http://www.mbrepository.com/file.php?id=1567