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Messages - Spritelady

#1
Update: I can only be around late on the 12th as my usual Thursday commitment is being extended into later in the evening than normal. Totally free on the 13th though
#2
I have no problems with an earlier than usual pub and am free for both of those dates  :)
#3
Either works for me  :)
#4
I will be in the middle of nowhere visiting family with extremely minimal internet access so I'm afraid I can't make any of those! But I hope you have fun!
#5
General Chatter - The Boozer / Re: Exilian Pub - 27th?
November 10, 2025, 10:34:27 PM
That works for me  :)
#6
I could make it later in the evening on the 23rd, am fully free on the 24th and am unavailable on the 30th (I'm going to a queer fantasy event at the British Library - very excited!)
#7
General Chatter - The Boozer / Re: September Pub - Sep 26?
September 13, 2025, 07:41:48 PM
I cannot do the 25th or 27th, so the 26th works best for me!
#8
General Gaming - The Arcade / Re: Stardew Valley Journal
September 11, 2025, 02:13:18 PM
Glad you worked out the goblin!

In game, there is a clue - I believe one of the books in the library is about goblins and says their favourite food is void mayonnaise  :) the books are very helpful but you do have to have found them
#9
General Gaming - The Arcade / Re: Stardew Valley Journal
September 09, 2025, 11:58:35 AM
Ooh very lucky! It's rare but that can happen if you plant lots of the same crops together :)
#10
My main thoughts, in no particular order, based almost entirely on playing games rather than designing them:

I absolutely despite NWN1-style inventory where you have to organise items based on their shape/how many slots they occupy (with eg a sword occupying 1x3 squares of the available space, but a potion bottle only occupying 1x1). It's not a super common inventory type that I've seen and I suspect it's very out of date as an option, but that was the first thing that leapt into my head. If I want to fit weird shapes into inconveniently shaped holes, I'll play Tetris.

I generally prefer the grid-based system to Skyrim's sidebar. This might just be a skill issue, but I felt like I spent a lot of time scrolling in Skyrim for the thing I wanted. I might just carry too much stuff...

On which note, I'm not hugely keen on encumbrance-type systems as a rule. I enjoy looting places and carrying interesting things I find and in a game like Skyrim, I enjoy having a couple of options for armour/weapons for different situations. With encumbrance systems, I therefore often spend far too much time slowly inching my way to a merchant, which is a drudge, or feeling like I can't carry what I want, which is frustrating. It doesn't really feel like it adds to the player's enjoyment, so much as it's just there to add 'realism', which seems a little ridiculous when one can cram 15 wheels of cheese in one's mouth in the middle of a fight.

I quite like the inventory system used in Legend of Zelda: Breath of the Wild/Tears of the Kingdom. You have a number of tabs for different types of item you might pick up (weapons, shields, materials and so on), and several of the tabs have a limit on how many things you can hold in it (eg you start the game with 5 slots for weapons, 5 for shields and 4 for bows; you are not limited in the number of materials or armor types you can carry, which I prefer). You can also expand the number of slots you have by spending a particular currency. This means you aren't carrying *too* ludicrous an amount of gear and there is still a challenge around good inventory management, and occasionally some hard decisions about what to drop so that I can pick up something better/more interesting, but I don't feel like I spend an excessive amount of time on it.

I also think it is generally useful to have some way of 'quick swapping' between things, such as a quickbar that allows you to assign a couple of potions and some gear (a la Neverwinter Nights and similar) or a quickslot for potions/spells you might need to access quickly in the heat of battle.

Final thoughts: in terms of equipping gear, my favourite system is that found in the Witcher 3, where you assign gear to particular slots (eg you have one for your head, torso, legs and feet, a couple for rings, one for a necklace or similar, one melee weapon, one ranged and so on). It makes it easier to create interesting characters/adapt to situations with particular enemies, at least in my opinion.
#11
General Gaming - The Arcade / Re: Stardew Valley Journal
September 08, 2025, 09:40:13 AM
Amazing! You've put so much more effort into decorating your house than I usually do, I think I've been missing out XD

It looks beautiful
#12
General Gaming - The Arcade / Re: Stardew Valley Journal
September 05, 2025, 09:51:17 AM
The junimos are excellent, probably one of my favourite game elements. And I'm very glad you didn't side with the evil corporation instead!

Out of interest, do you pick one or two goals (like the bundles, for example) and focus on doing those as much as possible before moving on to another goal (like upgrading the house)? Or do you work on bits of everything all at once as you go?
#13
The greenhouse is brilliant, it means you can grow anything out of season. I believe it also unlocks a couple of additional crops that you can't otherwise produce, which is cool
#14
The bunnies are indeed an excellent element of the game. This really is making me want to go back to SV once I've finished my current replay of Tears of the Kingdom.

Which of the community centre packs have you completed so far? The bus is a great one, and I love watching the lil Junimos work
#15
Excellent!

Also I would be very keen to play a multiplayer game with you sometime! I may wait until you've played through some more, just so I don't wind up accidentally revealing anything you haven't had a chance to find out yourself!