Quote from: Jubal on September 13, 2019, 12:06:18 AMQuoteYour players will usually have a set expectation of how an enemy in your should generally act. And while subverting those expectations can lead to interesting challenges you run the risk making your AI look random and buggy.
I especially liked this quote as a piece of design philosophy - the idea that AIs, to be taken seriously for story purposes, need not just to act rationally but to act according to a rationale that we can conceive of as human. It's something I tried to do when I did AI writing way back when (I failed miserably though mostly because I'm crap at optimising things so my AI ended up slowing the whole game down and breaking everything )
Also, a couple of thoughts:
> Sometime might you be interested in doing do a piece on design stuff for our main articles section? You've got a good writing style for it - it'd need to be maybe a bit more general design-philosophy or focusing on how to implement a particular thing, though you'd still be welcome to plug the project in there somewhere.
> Would you like a subforum for all your threads? I can gather them into one for you quite happily.
It is a lesson we had to learn the hard way.
I'd be happy to write an article for the site but will need some help coming up with a topic. Also, I don't think we're that special to have sub-forum just for our dev blogs. And to be honest they'll probably get more views if we leave them here. Thanks for the offer though.