A second continent only accessible by boat would be very cool or even if you cut the land bridges leading up to the Nord Homeland.
Piracy; attacking trade ships and causing general terror on the high seas.
A Pirates Guild with pirate quests.
Recruitable pirates.
(I like pirates )
Consumable ale, wine and rum with major morale bonuses.
Allow players to choose which race they want to be. Each race could have racial advantages and disadvantages eg. Nords get bonuses in athletics and combat on foot but would receive a penalty to horse riding. Khergits would get bonuses horse riding and archery but penalties in trade and combat on foot.
Its really looking great so far.
Piracy; attacking trade ships and causing general terror on the high seas.
A Pirates Guild with pirate quests.
Recruitable pirates.
(I like pirates )
Consumable ale, wine and rum with major morale bonuses.
Allow players to choose which race they want to be. Each race could have racial advantages and disadvantages eg. Nords get bonuses in athletics and combat on foot but would receive a penalty to horse riding. Khergits would get bonuses horse riding and archery but penalties in trade and combat on foot.
Its really looking great so far.