Yes, it's been a while since I updated this - I keep forgetting to do it;
REGARDING GUNWALES;
I've gotten the core rules and worldbuilding concepts down - I've actually made a separate system that was focused on roleplaying individual characters from the setting as an exercise to build up the lore but I'm halfway on that and am really struggling to execute the ideas in a way that feels satisfying
Cairn - A World Of Myth And Lore is the RPG system that's being developed and is in some sort of limbo
What I've got for GunWales so far has been an interesting development - I've used Gaslands for inspiration and drafted some prototype movement templates which i've attached a few of below. The setting seemingly required having a big axe taken to the build your own customization aspect of the game.
About The Setting:
The setting features five key races, each with their own unique adaptation of magic.
There's the Orgramar, who are an orc equivalent which are themed after a magitek powered renaissance that're doing their first experimentation with alchemistry. They're the source of the Grand Aerie's navigational maps and most ports and trade centres; They live mostly in city-states and are distinguished between their Ol'Drens (The junkers, a common term for those who work on building and maintaining airships) and Ol'Gris (The )
The Tuskogen is a family of trolls and ogres that live in a shamanic tribe system on a super continent known on the Orgramar's charts as Praetoria, a primordial and savage wilderness that treats outsiders harshly. The Tuskogen are comparable to 12ft tall bronze age tribesmen and much of their culture is focused around singing the construction and management of menhirs and other megalithic constructs.
There's also the Mundus (Neanderthals and Zammarthals), Dammafel (Craglyn and Moltarch), and Bestimyr (various animal humanoids in the style of minotaurs) formed by forest sprites possessing an animal they deem worthy and becoming its soul, shapeshifting between the standard form and the humanoid form
GunWales has yet to have the depth of core mechanics around its unit profiles written up, but the concept is slowly becoming more and more tangible
REGARDING GUNWALES;
I've gotten the core rules and worldbuilding concepts down - I've actually made a separate system that was focused on roleplaying individual characters from the setting as an exercise to build up the lore but I'm halfway on that and am really struggling to execute the ideas in a way that feels satisfying
Cairn - A World Of Myth And Lore is the RPG system that's being developed and is in some sort of limbo
What I've got for GunWales so far has been an interesting development - I've used Gaslands for inspiration and drafted some prototype movement templates which i've attached a few of below. The setting seemingly required having a big axe taken to the build your own customization aspect of the game.
About The Setting:
The setting features five key races, each with their own unique adaptation of magic.
There's the Orgramar, who are an orc equivalent which are themed after a magitek powered renaissance that're doing their first experimentation with alchemistry. They're the source of the Grand Aerie's navigational maps and most ports and trade centres; They live mostly in city-states and are distinguished between their Ol'Drens (The junkers, a common term for those who work on building and maintaining airships) and Ol'Gris (The )
The Tuskogen is a family of trolls and ogres that live in a shamanic tribe system on a super continent known on the Orgramar's charts as Praetoria, a primordial and savage wilderness that treats outsiders harshly. The Tuskogen are comparable to 12ft tall bronze age tribesmen and much of their culture is focused around singing the construction and management of menhirs and other megalithic constructs.
There's also the Mundus (Neanderthals and Zammarthals), Dammafel (Craglyn and Moltarch), and Bestimyr (various animal humanoids in the style of minotaurs) formed by forest sprites possessing an animal they deem worthy and becoming its soul, shapeshifting between the standard form and the humanoid form
GunWales has yet to have the depth of core mechanics around its unit profiles written up, but the concept is slowly becoming more and more tangible