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Messages - DeepCandle Games

#1
Tabletop Design - The Senet House / More on GunWales
December 19, 2021, 10:51:33 PM
Yes, it's been a while since I updated this - I keep forgetting to do it;

REGARDING GUNWALES;

I've gotten the core rules and worldbuilding concepts down - I've actually made a separate system that was focused on roleplaying individual characters from the setting as an exercise to build up the lore but I'm halfway on that and am really struggling to execute the ideas in a way that feels satisfying

Cairn - A World Of Myth And Lore is the RPG system that's being developed and is in some sort of limbo


What I've got for GunWales so far has been an interesting development - I've used Gaslands for inspiration and drafted some prototype movement templates which i've attached a few of below. The setting seemingly required having a big axe taken to the build your own customization aspect of the game.

About The Setting:
The setting features five key races, each with their own unique adaptation of magic.

There's the Orgramar, who are an orc equivalent which are themed after a magitek powered renaissance that're doing their first experimentation with alchemistry. They're the source of the Grand Aerie's navigational maps and most ports and trade centres; They live mostly in city-states and are distinguished between their Ol'Drens (The junkers, a common term for those who work on building and maintaining airships) and Ol'Gris (The )

The Tuskogen is a family of trolls and ogres that live in a shamanic tribe system on a super continent known on the Orgramar's charts as Praetoria, a primordial and savage wilderness that treats outsiders harshly. The Tuskogen are comparable to 12ft tall bronze age tribesmen and much of their culture is focused around singing the construction and management of menhirs and other megalithic constructs.

There's also the Mundus (Neanderthals and Zammarthals), Dammafel (Craglyn and Moltarch), and Bestimyr (various animal humanoids in the style of minotaurs) formed by forest sprites possessing an animal they deem worthy and becoming its soul, shapeshifting between the standard form and the humanoid form

GunWales has yet to have the depth of core mechanics around its unit profiles written up, but the concept is slowly becoming more and more tangible
#3
While Flatline2030 is currently being playtested in it's seventh edition of pre-release rules, I've begun laying down my first rulings for GunWales; A Skyward Skirmish!

So far I can answer five questions about the premise;


What's the name of the setting?
The Grand Aerie

What about the setting theme?
A:
An endless sky populated by floating islands, ranging in size from big enough to only support a house to being a continental hulk of land, supporting several empires

What's the genre, in simple terms?
A:
Cloudpunk, High Fantasy, Model Agnostic

How does magic work?
A:
In GunWales, primordial energy pools in the Titan Crystals that support the Spires (the floating islands), supplying a seemingly endless reserve - these crystals regularly manifest the beliefs of sentient creatures that exist around them into existence; ranging in power and ability

So, does that mean there isn't any magic?
A:
In GunWales, the more strongly and more commonly people believe in different forms of power, the more realized those beliefs become - science, mythology and divinity, lovecraftian occultism, and magic and wizardry being the four main pillars of belief that manifest in The Grand Aerie!

A - 2:
These can manifest in many ways, and realistically it can be argued that there is no wrong way to interpret these things - being able to write up your fleet as imagining deities, pantheons, mythological creatures, eldritch horrors, daemons, and magic in any way that they (and by extension, you) might choose to illustrate them!


In conclusion:
GunWales will be a very flexible battle game, able to be played using any models you can find that represent the appropriate unit, and fit onto the appropriate bases! It's intended to allow players to be able to build their own fleets, races and factions, and bring anything they can conceivably imagine onto the table short of scifi and diesel-punk!

PS:
I DO plan to write in rules for roleplaying once I develop the world a lot more and will talk more about those when they're implemented
#4
You miss every shot you don't take haha.  :caradilis:

You've done good work, and passionate work at that, I think as long as you have that love for your projects it'll definitely come through in the final product!

Also as I notice this is your first official post on the forums here, I'd like to extend an official welcome to the community - let me know if you have any questions or need help navigating the place, or feel free to open discussions in other forum sections with whatever crazy ideas you'd love to float!
#5
It looks like great stuff, I look forwards to seeing it!
#6
what's Exile Princes? it sounds good!

I've just been playing a bit of AVP classic 2000 today, and also some Stone Shard
#7
Playing some Warbands, in the WarSword warhammer fantasy mod, Return Of Reckoning, GasLands and testing my own stuff (but that's more as a GM)
#8
General Gaming - The Arcade / Re: Historiated Games
August 01, 2021, 07:46:47 AM
seems like a pretty poor production - sort of thing that would have been better as a movie, even as a short film

I don't like it

free is free though, i guess
#9
Been a while since I've written a Production Update directly on here!

I've usually been posting them regularly to my Ko-Fi, or discussing them live on Discord

Flatline 2030 is now in 7th edition, and I've stopped writing more until more of the game has been play-tested - two friends from Europe have also decided to work on developing a computer adaptation for the game - Artomia and Vpan!

IMPORTANT: Currently Something Stirs In Stirland and all other Warhammer Fantasy works are put on an indefinite hiatus - partly because I don't want to support Games Workshop any more, as much as I love the setting that they made, their corporate shenanigans is no longer a victimless crime.

I also feel like generally people are rapidly moving away from playing those games, and the ones that do thus far have expressed very little interest in the content I had planned, so I feel like I have a responsibility to my supporters and play-testers to work on delivering products that they feel passionately about

The OTHER good News: NEW PRODUCTS as a quid pro quo I've started preparing a game system to write for a new project PHANTASM, which is a singleplayer cyberpunk stealth infiltration game - creative direction by Artomia!

Additionally, I've been working on Dark Renaissance a dark psychological thriller where death comes easy and the heroes have to survive in the dark age ruins of a fallen empire. Feel free to ask more questions here if you have them!
#10
Weekly Update:

This week I've returned to Might Of Mourn! to update the expansion with two brief campaigns! Without giving out any big spoilers this update will be nominated Man-Eater Edition! I'll post here again when it's been reviewed the final product.
#11
We ran out of paper time!

Why are pans always for frying and not cooking?
#13
I look forwards to hearing back about it!
#14
town
#15
Glad to be back! I hope to get things full steam ahead again!

This is arguably the project that intimidates me the most haha