https://www.thegamer.com/fallout-bakersfield-remake-original-1997-game-gzdoom-engine-boomer-shooter/
Necropolis from Fallout 1 as a 'Boomer Shooter'
Necropolis from Fallout 1 as a 'Boomer Shooter'

Take a look at what's going on, at The Town Crier!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Cosmic Void on January 21, 2024, 09:07:05 PMYep, I also loved adventure games of that era.
Hey everyone!
My name's Cosmic Void and I make adventure games with pixel-art graphics, mostly point and clicks, but also some text parsers.
My upcoming game is Twilight Oracle, a comedy point and click adventure.
Some of my favorite adventure games include Space Quest II, Sam & Max Hit the Road, The 7th Guest, Sanitarium, Leisure Suit Larry in the Land of the Lounge Lizards, and Little Misfortune, just to name a few.
Quote from: Jubal on January 15, 2024, 11:14:29 PMYeah, one problem with grapple mechanics (and 'control' mechanics in general) is that it can be quite irritating to 'lose control' of ones characters.
Yeah, the shove of BG3 is largely unuseful except to throw someone off somewhere, for which it's borderline OP (because "disengage" or misty step are better ways to get a non-close-combat character out of melee range, which is another major reason for shoving, and because shoves don't cause knockdown).
But yes, I'm sure there are ways to do this, though making them streamlined is always a challenge - one can either end up with too many mechanics for the average player to remember, especially because D&D's spell system is already middling-weight, or you end up with all these things being specific actions for a certain class, such that you end up with a "grapple fighter" who can do makikomis as a bunch of special actions and nobody else can. BG3 feels like it has rather few positioning and control focused options compared to most things in its genre: often the front-line fighters have more options to control a larger area of space than seems to be the case in that game.
Quote from: Pentagathus on January 14, 2024, 08:23:10 PMOf course the other point that's usually overlooked about plate armour is that it is a weapon in itself to some extent, if an unarmoured combatant attempted to grapple with a heavily armoured opponent they'd most likely be pummelled to death by gauntlets, kneecops or the elbow thingies. Hell, just imagine getting squarely headbutted in the face by someone wearing a heavy steel helmet.
Quote from: Jubal on January 12, 2024, 02:39:54 PMWould the bit about grappling hold true on a battlefield? I'd have assumed that in a combat with multiple opponents, the penalty of exposing yourself to strikes from your opponents' surrounding men would be sufficiently great that most of the time people wouldn't be that keen to initiate grapples and would rather stabbing and shield bashing if they had to be shorter than spear distance, because those things (at least I'd have assumed) keep you in a better upright posture for when the next opponent comes in at you.I thought you'd know the answer to that, given your background in Judo
Quote from: dubsartur on November 10, 2023, 09:28:48 PMWriting this reply cost 2 or 3 hours of concentration.
Quote from: Jubal on November 10, 2023, 05:14:06 PM
I'm wondering if I should read/work through at least the first bits sometime: it's well over a decade since I did any maths and it might be good for my brain to have the refresher.
Quote from: dubsartur on November 10, 2023, 12:34:49 AMTo clarify, psyanojim, are you saying that "if news organizations in my country don't pass on facts about happenings in other countries (or build consensus about what those facts are) it does not matter because I can do my own research?"Something like that, but with fewer binaries/absolutes.