there used to be megatowns (farming communes) that took generations to reach their ultimate form...
only to be left utterly abandoned when the first humans invented making someone else do your homework.
.
the interesting part for me, is that these megatowns were not fortified into megacities (easy)
they were simply abandoned (hard mode).
.
a mechanic i would love to see in games like ARK or similar
would be a cautious dance of sending a Don'tMessWithMe vibe
and sending a UrgentlyMessWithMe vibe
when it comes to settlements reaching the population size: EASY PICKINGS
(hilltop defence vs loot beacon)
only to be left utterly abandoned when the first humans invented making someone else do your homework.
.
the interesting part for me, is that these megatowns were not fortified into megacities (easy)
they were simply abandoned (hard mode).
.
a mechanic i would love to see in games like ARK or similar
would be a cautious dance of sending a Don'tMessWithMe vibe
and sending a UrgentlyMessWithMe vibe
when it comes to settlements reaching the population size: EASY PICKINGS
(hilltop defence vs loot beacon)