That's kinda my philosophy on it; I can understand violence as part of the classic videogame progression through meaningful story. (I often wish it wasn't so
embedded, that you can't have a big name narrative game without being padded with hours of kobold-punching, but that's a personal digression.) But I'm not much for games which are solely thinly-veiled excuses for shooting guys in the head.
I played a few demos during the past week, and particularly enjoyed
Preserve - which was a pleasant little puzzle game about building suitable little biomes for animals to live in - and
Tiny Glade - a cute little Townscaper-style sandbox where you get to build little castles in a glade, with gorgeous lighting and some clever tools.