Hey! Thank you very much for allowing me to partake in the beta testing, it was a lot of fun! I definitely haven't gotten this back by August 15th lol but final thoughts:
I've never played a text-based RPG so this was VERY much a learning curve. I restarted a few times and definitely quit without saving a lot
- Bugs: two instances, but I think the same thing: ambushed by forest bandits and the fight turn button stopped working after a while. Copied the (hopefully) relevant part from the console and will link the files.
- Close to playable, definitely! I wouldn't be questioning my life choices if I stumbled into this on the internet randomly and downloaded it for free haha
- Priorities for late dev work: I would LOVE a choice of avatar and more PC customization (like classes?) omg!!!!
- How long: medium map size, easy/Vis difficulty, inexperienced in this genre gamer, few false starts. Reaching 50 relations for the first time took about 2-3 hours and the whole game took between 5 to 10.
- YES please to the money/health/morale readout on the UI.
- On that note, is there a companion approval/relationship mechanic, and if yes can we have that shown? (Not on the UI lol)
- I vote "yes" to the main quest appearing in the quest log personally
- Achievements: I'll link the file
- Other bits:
1) I adore your music but I had trouble concentrating sometimes on the game with the parts with singing (like the beginning/creation, and I had to pause the game when I was listening to minstrels) - but honestly, maybe this is just me
2) I would really appreciate having more save slots! But maybe I'm just a weakling
3) Are pernament stores in the plans? Especially weapons (but companion armor upgrades would be nice too)
4) Parts I struggled with are morale and how to raise it, and companion injuries and when do they actually heal, can I do anything for them, . Again this might be obvious to someone experienced with the text-based genre, just thought I'd let you know! (And I did play the tutorial, so if those are in there disregard what I said, I'm some twenty-six goldfishes in a trenchcoat.)
5) Are there any plans for a few pernament companions? The randomized trait thing is actually fun and unique, but I avoided a guy my whole playthrough just because he was pro-nobility the first time I met him! And I really don't know how much other people will replay this (personally I could do it a few more times definitely), but maybe it would be someone to get attached to
Link to bug and achievement file
Again, thank you very much, I hope my thoughts aren't completely disjointed and useless! It was a blast and I'm really looking forward to the full release <3
I've never played a text-based RPG so this was VERY much a learning curve. I restarted a few times and definitely quit without saving a lot
- Bugs: two instances, but I think the same thing: ambushed by forest bandits and the fight turn button stopped working after a while. Copied the (hopefully) relevant part from the console and will link the files.
- Close to playable, definitely! I wouldn't be questioning my life choices if I stumbled into this on the internet randomly and downloaded it for free haha
- Priorities for late dev work: I would LOVE a choice of avatar and more PC customization (like classes?) omg!!!!
- How long: medium map size, easy/Vis difficulty, inexperienced in this genre gamer, few false starts. Reaching 50 relations for the first time took about 2-3 hours and the whole game took between 5 to 10.
- YES please to the money/health/morale readout on the UI.
- On that note, is there a companion approval/relationship mechanic, and if yes can we have that shown? (Not on the UI lol)
- I vote "yes" to the main quest appearing in the quest log personally
- Achievements: I'll link the file
- Other bits:
1) I adore your music but I had trouble concentrating sometimes on the game with the parts with singing (like the beginning/creation, and I had to pause the game when I was listening to minstrels) - but honestly, maybe this is just me
2) I would really appreciate having more save slots! But maybe I'm just a weakling
3) Are pernament stores in the plans? Especially weapons (but companion armor upgrades would be nice too)
4) Parts I struggled with are morale and how to raise it, and companion injuries and when do they actually heal, can I do anything for them, . Again this might be obvious to someone experienced with the text-based genre, just thought I'd let you know! (And I did play the tutorial, so if those are in there disregard what I said, I'm some twenty-six goldfishes in a trenchcoat.)
5) Are there any plans for a few pernament companions? The randomized trait thing is actually fun and unique, but I avoided a guy my whole playthrough just because he was pro-nobility the first time I met him! And I really don't know how much other people will replay this (personally I could do it a few more times definitely), but maybe it would be someone to get attached to
Link to bug and achievement file
Again, thank you very much, I hope my thoughts aren't completely disjointed and useless! It was a blast and I'm really looking forward to the full release <3