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Messages - Miggo

#1
One might rightly ask: "What the Funko happened?"

But, yeah, that's very messy. leafo should get at least some kind of an apology or compensation.
#2
Well,
Spoiler
once you have the rest of the diary pages a button that reads 'break it down' becomes visible under the code. At first it will encourage the player to break the code on their own but if you press it again it will break down the code for you.

It seems you've missed it, then? Maybe you had your own notes already that you referred to?
#3
That's lovely to hear, actually! I was wondering if anybody will do it like that, but now it's off the checklist :D

That code was inspired by Jules Verne's Journey to the Center of the Earth where there's a code with similar logic in the beginning of the novel.  :) Although, it's possible I've totally misunderstood how it works in the novel and created an original one, which would be quite funny.
#4
Quote from: Jubal on October 26, 2024, 09:43:50 PM
  • The cipher puzzle was kinda enjoyable for me.


I only now realized:
Spoiler
You must've meant the code cipher in Chapter 3, right?

Did you in fact do it the "pen and paper" -way?
#5
I do recommend it! :) And you may try to choose the different path in Chapter 2 if you like.
#6
Indeed, the demo! That brings me consolation. ;D  I figured you must be familiar with the genre.

For the curiosity question:
Spoiler
Yes to both; you can leave the bomb in your inventory and get a third (secret?) ending.
#7
Awesome! Thanks for sharing the pros and cons you experienced.

You must be the fastest player I've encountered so far. Mostly I've seen players spend about 2 hours per chapter!

About choices:
Spoiler
The main branching happens when you either join the Rebel Boss or escape the facility. There's a slightly different puzzle chain if you choose blood with the Overseer. But yes, you didn't miss any branching moments in the story.

Hemulens! The Station Master does have a bit of a Hemuli vibe, now that you mention. :D Nice to hear you mention Bene too. I hope people will share me their favorite characters in the future.

The symbols in the forest have been a source of frustration for many players now, I might need to update the hint system at that point. I'm interested see what sort of feedback the desert maze and The Giants dialog tree puzzle will get.

And, by the way,
Spoiler
encountering the goat is random. So you may consider yourself lucky!

I'm glad you found it enjoyable in the end!
#8
Don't sweat it!  :)  Thanks!
#9
Yay! This newsletter is what brought me here in the first place. Such a wide table of creativity! I still haven't read the first Apocalypse article so I've got a bit of catching up to do.

Thanks for featuring Melon Head up there, although, the hyperlinks lead to Devil's Hideout... Which is a very good game on it's own right.  ;D 
#10
Verily, Melon Head is now released and available HERE!

There's a launch sale too until Oct 15th!

#12
Yeah, there's definitely potential for something on a smaller scale, such as a slice of melon life head puzzle.  ;D
#13
The release is close at hand so I got all nostalgic. Melon Head actually started off as isometric! I took a little gameplay vid of the prototype:


I thought it would take ages to craft detailed graphics for an environment like that so I switched the art style, but it looks pretty cool (it's got some more of those EGA-graphics).  :-D
#14
Oh! Loom's EGA version is very beautiful!

It's too bad only the VGA version is available on steam and gog. This seems to be the case for many classic adventure games.
#15
LIFE / Re: LIFE Epsilon - RELEASE!
September 25, 2024, 11:24:43 PM
This is a really fun adventure game! I played through the tutorial and the first mission in the  waystation. The text parser is a lot of fun and finding the relevant things to look into in each room flows really well. I like to have the log at hand so I can scroll up and check things, although the Padbook and Glyphfree functionalities are designed intricately as well and they seem like they'll have a central role in the gameplay, especially after loading and losing the log. The graphics work well, even though they're grimy because the atmosphere is built in the text anyway. Though I should say the Waystation Bar was pretty atmospheric! I liked the flying simulator minigame too, I appreciate the "3D" effect with the enlarging sprites. That said, I've a hunch this game is pretty big and I've only seen the tip of the iceberg.

This game reminds me a lot of Frederik Pohl's Gateway which also has you taking missions, punching coordinates and traveling to various planets!

I ran into a bit of trouble with saving. I named my character MIGUEL and for some reason the name of the savefile became HODORMIGUEL and I couldn't load it! I began the game anew, named my character miguel again and then the problem disappeared. It's probably nothing to worry about but I suppose there's no harm mentioning it.