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Messages - WanderingBeekeeper

#1
If you follow me on the Fedi, @wandering.beekeeper@weirder.earth, I've been posting snippets and discussions of the game and the world for a while now. I'm very interested in your feedback on the Connections and Blowback mechanics. There's also a good deal of examples in the worldbook of how this all looks in-world.
#2
The Chefquest modpack approaches food mods like tech mods, providing a progression questpack that guides you through the complex world of Minecraft food and drink production. Let the Arboghast culinary Academy lead you through the Let's Do series, Pam's Harvestcraft, and multiple Farmer's Delight mods, as you train to face the Draconic Challenge. By the end of the questpack, you will have automated your farming with Ars Nouveau magic, built an industrial kitchen, a dairy, a winery, a bakery, a brewery, and a formal dining room, and will have prepared a feast sufficient to satisfy a Dragon (we hope). Are you skilled enough as a chef to win the Netherite Toque?

ChefQuest can be downloaded for free at https://www.curseforge.com/minecraft/modpacks/chefquest. Storage mods include Storage Drawers, Iron Chests, and Tom's Simple Storage. Decoration mods include Macaw's, Chipped, Handcrafted, and Workshop for Handsome Adventurer. This is a lightweight pack designed to be cozy and to run on a singleplayer instance. You must have a legit copy of Minecraft already installed to load this modpack.
#3
Venleitche started with the goal of eliminating the murderhobo, by bringing the character's karma back to them as dice roll and Connection adjustments. Do good things, and your Connections to the world, to the magic, and to your own health strengthen. Cause harm, and your dice rolls become harder to make. Lose enough Connection and your character sheet gets taken away and turned into a monster stat block.  The game mechanics are based on shifting Balances rather than fixed Stats, and the results of previous actions adjust future dice rolls. The carryover is made easy by placing tokens on the character sheet and siding them as Balances shift, which doesn't happen as often as I'm making it sound here.

The game is available at https://ko-fi.com/s/57be6b4e6e as free/pwyw and is released under creative commons - Noncommercial - Sharealike. The package includes the game manual, a 170 page worldbook detailing Antillia's three regions and the lands therein, a blank fillable-form PDF character sheet, pregen characters for the demo scenario, and some very crude maps as I'm a writer not an artist. If the game does well, and generates some cash, I'll outsource artwork, but this is being done out of my own pocket and that's pretty empty right now.

Antillia is a post apocalyptic world, where the people of the Northern Continent dug too deep, pushed the natural world too far, and were shaken off like fleas in a massive cataclysm as their karma came back on them. The people of the South have followed a more responsible lifestyle, but have made their own mistakes, and there is much to recover from and to pay back. Adventures focus on repairing the social fabric, being first responders in emergencies, and investigating situations that may require hard decisions. Adventurers are given leeway to do what they do partly because they are willing to take the karma for doing what must be done. Think Skyrealms of Jorune with active karma in the world and you're getting close to the flavor.

Comments and constructive feedback are welcome. Any revisions resulting will be incorporated into the free/pwyw fileset, so you just have to download the most recent version to have the latest and greatest.