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Messages - catgenova

#1
Quote from: Son of the King on November 03, 2026, 09:33:04 PMWelcome to Exilian! Don't be shy of sharing your own creative endeavours for us to read about here too.

Okay cool thanks! I made a post about my current projects :)
#2
Quote from: Jubal on November 03, 2026, 09:49:59 PM
Quote from: catgenova on November 03, 2026, 09:00:13 PMHey Jubal! Is this something you still need assistance with?

I found someone for this commission, but I may well have some more art commissions up in the near future :)

Cool! I have a network of artists always looking for work that would be happy to check out any projects you have :)
#3
Computer Game Development - The Indie Alley / Pere Games
November 03, 2026, 10:00:28 PM
Hey!

New member here, still just touching the surface of perusing the creativity here, but hopefully some of my work fits in!

In 2023 I launched my game studio Pere Games, with the intent on producing story-driven, art-rich games that showcased the talents of as many real people as possible. Little did I know that AI, especially generativeAI, would invade the art space so quickly, but it only made me double down.

Developed in c# on Godot (we were cool and jumped from Unity during their T&C debacle), Aspect Heroes features digitally painted art from 5 artists in our studio. Two amateur writers from the US have written a ten chapter script per hero, that interweave along a single timelines. 4 SAG voice actors bring them to life with over 3 hours of combined voice lines(30 mins in the demo). The game is a turn-based defense roguelike.

The process so far has been really cool, but difficult to manage with a large team over two years putting in what we can, when we can. Sometimes we get a ton done, sometimes very little for months, but it's a passion project <3

Aspect Heroes Steam

Between deliverables on Aspect Heroes,I have been working on a solo project in Wildermon, a hobby online MMO in early development that combines my favorite person genres: cozy crafting, community homesteading, creature collecting, and open world exploration.

Wildermon combines some favorites like Wurm Online, Palmon, Valheim, Runescape, into a fantasy pastelcore world.

On the technical end, js, react, css on a huge canvas has been a lot of fun, and this has been my first full experience with database/front-end stack and management. It has been cool to see what Claude is capable of for review and rewrites, I can see why technical positions are leaning more and more on this tech.

Wildermon has finally hit the implementation of all temporary assets and the art team has started the trace process to bring it to life, feels amazing to get to that stage so quickly. Game is already super fun if you enjoy the grind in those genres. (Tutorial WIP, as warning to any who want to try it at this early stage.)

Wildermon

Would love any feedback or questions :)
#4
Hey Jubal! Is this something you still need assistance with?
#5
The Welcome Hall - Start Here! / New Member
November 03, 2026, 08:26:25 PM
Hi! I'm catgenova, a longtime professional game designer and more recently founder of Pere Games in 2023.

I found this link in Facebook, but honestly this forum has me so nostalgic for circa 2008 forums that I'm just enjoying reading posts here so much! I keep expecting to find an AIM chat link.

Looking forward to reading more about the creative endeavors here, what a cool hidden gem.