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Messages - CaiusM

#1
Hello Exilian! I'm Caius, and Legend of Gods is my game: a fantasy strategy MMO that runs in the browser. You grow a town, raise an army and send a hero to lead it into turn-based battles on a grid.

It started as a Flash game around 2012 and stopped working when Flash did. I kept the ActionScript client and the PHP server, and I've been rebuilding it piece by piece since then: Phaser 4 for the town, the maps and the battles, Angular for the interface and Laravel on the server. Whenever I'm unsure how a system should behave, the old code settles it.

The part I'd most like opinions on is the battles. Units act in order of initiative, so turn order and where you place them on the grid decide a lot. Is that easy to read the first time you see it, or does it need more explanation on screen?

Around the battles: the Town Hall limits how much you can build, upgrades wait in a queue where only the first one progresses, and lumber, stone, iron, food and gold come in every hour, even while you're away. You recruit units from peasants up to angels. The world map holds other players' towns and valleys you can conquer, with trading at the Market, alliances, an arena and research at the University. The story comes through NPCs on the exploration map, whose quest chains open chapter by chapter.





You can play as a guest in the browser, no download needed: https://s1.legendofgods.com/?lang=en

I'll keep this thread for updates, one thread per game as the board asks.