1
Computer Game Development - The Indie Alley / Re: Devlog: Cogito Colony, a Sci-Fi metroidvania with some unique mechanics
« on: August 11, 2019, 09:29:22 AM »
I too hope to make it one day. Snail's pace with the little time I got really is a bummer
But tackling the little steps! Small update, not warranting a billboard but here we go. First of all, more animation work. The basic attack combo will be so common that all the effort to make 1:1 frames is hopefully worth it, and now it includes 5 attacks before it cycles back:
https://twitter.com/Thalanor/status/1157745690698768384
Also two new OST tracks (all soundtrack pieces are more or less getting improved over time, thats why everything has version numbers):
https://soundcloud.com/thalanor/plaza-20?in=thalanor/sets/cogito-colony-soundtrack
https://soundcloud.com/thalanor/bridge-09?in=thalanor/sets/cogito-colony-soundtrack
Hope to actually get some coding done. The engine can't even render pixels yet! (But it now does have a completely custom script language that supports higher order functions and lambdas... because I am a nerd and fail to prioritize)
But tackling the little steps! Small update, not warranting a billboard but here we go. First of all, more animation work. The basic attack combo will be so common that all the effort to make 1:1 frames is hopefully worth it, and now it includes 5 attacks before it cycles back:
https://twitter.com/Thalanor/status/1157745690698768384
Also two new OST tracks (all soundtrack pieces are more or less getting improved over time, thats why everything has version numbers):
https://soundcloud.com/thalanor/plaza-20?in=thalanor/sets/cogito-colony-soundtrack
https://soundcloud.com/thalanor/bridge-09?in=thalanor/sets/cogito-colony-soundtrack
Hope to actually get some coding done. The engine can't even render pixels yet! (But it now does have a completely custom script language that supports higher order functions and lambdas... because I am a nerd and fail to prioritize)