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Computer Game Development - The Indie Alley / Re: IntoSpace - mobile game [Devlog]
« on: November 30, 2017, 10:44:09 PM »
I'm glad to hear that! and that the graphics could convince someone to play in such a game
As for the planets we try to iterate as many times as possible to fit both design and appearance.
We do not cling to the solar system, they are actually planets that bring a little fun and fresh air. We do not yet know the final list of worlds. I am most happy with Earth, Moon and Ice. Jungle need a little bit more work. Mars and underwater are relatively good, inferno is kinda lame , and alien is not quite what I wanted to achieve: P
The next step in the game menu is the simple animation of the planets and the adding some vfx to them (I would like to share with you ASAP with gifs!).
In the meantime, M.S. is designing a mechanic for each planet. Again thanks for a nice word and soon I put in new things!
As for the planets we try to iterate as many times as possible to fit both design and appearance.
We do not cling to the solar system, they are actually planets that bring a little fun and fresh air. We do not yet know the final list of worlds. I am most happy with Earth, Moon and Ice. Jungle need a little bit more work. Mars and underwater are relatively good, inferno is kinda lame , and alien is not quite what I wanted to achieve: P
The next step in the game menu is the simple animation of the planets and the adding some vfx to them (I would like to share with you ASAP with gifs!).
In the meantime, M.S. is designing a mechanic for each planet. Again thanks for a nice word and soon I put in new things!