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Topics - Clockwork

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This is the main resource that is being worked on afaik. Hope this helps anyone here who wants to be porting over their mods.

Hi all,

I'm planning on modding the base game of RTW Remastered very specifically not very much but with changes I really want. If anyone wants to know how I do these things I'm happy to explain.

First off when modding remastered - EDU is there in the data folder but also feral_export_descr_unit and that's the one you want to edit. Conversely, just use export_descr_building as there is no feral_... whatever.


Edited the Pontus pikes to be the same as other pikes.

Replaced pike units with hoplites for Thrace.

Illyrians mercenaries recruitable by Thrace and Macedon.

Balearic Slingers recruitable by Spain.

Elephants recruitable by Numidia


I also think their roster is lacking something so I might replace their Greek cav with barbarian cav or I could add in Illyrians to their main roster but they don't exactly need any more flanking infantry so it's less of a gameplay change.

Macedon roster give them hastati but rename them to hypaspists. Or I could rename heavy peltasts to hypaspists.

I currently believe chosen swords are a little too powerful but that's way down on my list as I'm still in two minds about this.

These are about the levels of change I'm going to be making. I'll have a few of these for BI as well probably.

Saxons are getting some unit for sure, ideas very, very welcome for that. At the moment they have one bad spear unit with raider feels, a light horse, a heavy horse, a sword and shield unit and a two handed axe unit. And the lightest bow imaginable.
The intention is to turn them into a true shieldwall faction so I'd like a big heavy shielded spear unit, it'll renamed Goth Spearmen most likely and have them take the formation from saxon keel and lose the schiltron.

EDIT: I want to add a low tier seax infantry as well.

Also apparently they used a javelin called an angon which was thrown at a foe with the intention to stick in shields and cause the enemy to halt. The word has been reclaimed by Brummies also wanting people to stay put, but usually without the javelin throwing.

I have no desire for historical accuracy per se but I don't want it to be ridiculous either.

Have a gander at this one dudes and let me know what you think. Gender pay gap, postmodernism and lobsters.

Valerian and the City of a Thousand Planets

A movie by Luc Besson starring Dane DeHaan and Cara Delevingne with Clive Owen and Sam Spruell based on the comic book by Pierre Christin and Jean-Claude Mézières.

Where to begin analysing Valerian? It has so many talking points that it's nearly worth going scene by scene and with so few repeated themes or points hammered home at every opportunity I believe it could be done. Likening or comparing this picture to others is a challenge but it does take ideas, visuals, narrative aesthetic and gimmicks from a ton of genre-defining material such as The Matrix, Avatar and Luc's earlier Fifth Element.

I will start with the start of the film however as it sets the tone which is important to various other points in the movie and the type of universe we as an audience are told to believe in. The City of a Thousand Planets starts with an Earth space station which has been made to allow other stations to dock with it. America is in the first one followed by other nations of Earth in a sequence misleadingly backed by David Bowie's 'Major Tom', various timeskips later with cuts of each set of astronauts shaking hands with each other and later on in the sequence, aliens of all kinds dock onto the ever growing station until it becomes the titular city, home to all; by and large a grand sci-fi utopia. This opening is fantastic at setting up the movie to be a big, weird-alien sci-fi akin to Guardians of the Galaxy; there is little to no dialogue and from here the scope is potentially endless.

Unfortunately, directly afterwards it snaps planetside to a world pictured as a naturalistic ideal in contrast to the humanity created ideal in the City of a Thousand Planets and introduces the planets inhabitants: the blue people from Avatar. Literally blue, technologically impaired but savvy and quick to learn humanoids with a connection to the natural world. To me; this story element is what throws most of the film off kilter.

The centre to this movie, the only real constant throughout, is the relationship between Valerian (DeHaan) and Laureline (Delevingne) which I found one of the more confusing aspects of the film. At times I was shown things which led me to believe they were together in a casual way, not together at all and then culminates as expected at the conclusion of the film. This isn't helped at all by the undeveloped nature of Valerian; he shovels a good 8 minutes of exposition at the audience near the start of the film with absolutely zero context. We're told he's handsome, intelligent etc but (objectively, comparative to other hollywood actors) DeHaan isn't classically handsome and his character comes off single-minded and egotistical than intelligent. I think the both of them are giving good performances and they work on-screen well together but I feel as if this type of macho romance is a hangover from the past rather than the supposed egalitarian future.


For my money, the best scenes were the multi-dimensional market scenes.


TBC'd again.

Skill Needed Adverts / 3D Modeller Wanted
« on: December 02, 2017, 11:17:24 AM »
Could a 3D modeller get in touch with me via pm.

I'm building a tabletop game and want to use this service to get them made. For further details on the project

Discussion and Debate - The Philosopher's Plaza / Genderfluidity
« on: November 22, 2017, 08:05:51 AM »
Recently I decided to up my game on knowledge about people who have issues with gender and issues they've resolved with gender. Finding out about the different states of non-binary mainly but also looking across the more familiar spectrum.  I said to myself, it's sure as hell not going to get any less complicated as time goes on, be a good thing to catch up now and then refresh as and when needed.

Wasn't all that complicated to tell the truth, more than a few people trying to make it so unnecessarily.

Anyway, through my searching I found a state whereby an individual (or not) will change gender over time as they feel I guess. This was the first time during my information gathering I had a problem: Doesn't that entirely rely on having a strictly heteronormative definition of what genders are? I mean, how can you say "I'm identifying as male now" (with the inference then that you used to be something else) without that also meaning 'I believe masculinity is this, that or the other'. If you can definitely say 'I'm feeling more male' then surely you have to have a definition of what male is?

Counter to that: I'm male, use male pronouns, but I don't think it means I have to do, be or act in any particular way at all.

What I'm led to think from further looking is that identifying as male temporarily for genderfluid people just means that at the moment they're using male pronouns. Which in turn means that the state of being genderfluid is pretty moot. Identifying as 'Non-binary using male pronouns' would be exactly the same thing.

Anyone help me out, I'm finding more conflicting opinions.

Marvel/DC / The Flash Season 4
« on: October 27, 2017, 10:26:38 AM »
Well hot damn episode 3 was so strange. Flash seems to be going for an all out comical approach this season and to it's credit, it is genuinely funny and while I can see a portion of the fanbase being displeased there isn't a more grounded, believable approach being taken I can also understand the studios desire to break away from stagnation.

Flash is perhaps the CW series with the most character bloat due to each of the characters actually getting their own story hooks unlike team Arrow or even The Legends. Returning and thriving in this comedic format is Carlos Valdes (Cisco Ramon) whose lovable, geeky character was the sole comic relief in previous seasons but now with other characters to riff off has become perhaps the most enjoyable character to watch.

Marvel/DC / Supergirl Season 3
« on: October 26, 2017, 01:08:56 PM »
Eff it, I'm going to actually create a topic this time!

Supergirl season 3 has started fantastically well compared with previous seasons and I really am actually interested to see where it goes.

My idea for replacement scene:

Spoiler (click to show/hide)

Tabletop Design - The Senet House / Superhero Storm
« on: October 19, 2017, 02:06:32 PM »
Hi all (especially Jubal though, because he's not busy enough with the gazillion things he's doing),

I'm making a tabletop game! I've actually done a fair amount of the building and planning wrt sizes already but I'm really unsure about how to design core rules. I want to keep them really simple and using d6es so I've been looking at Dungeon World RPG (roll 2d6 on a 2-6 you fail on 7-10 you get an action (such as attack/defend/cast spell) and are attacked and on 11 you get an action with no consequence and on 12 you get 2 actions) and I'd like a system like that.

Right the game is set on basically a slightly larger chess board (exact number of squares tbd) and there are 4 levels of verticality because flying is a mainstay superpower and I want it to basically be the USP.

Jubal, I know you're fantastic at creating games so if you wouldn't mind very generously giving me a few pointers that would be phenomenal :)

So I have a basic idea that you get a small number of heroes per side (say 5?) and one side will favour destruction and one protection. There will be objects on the board to be destructed/protected and I think there will be 4 stats which give + or - to dice results.

There will be an advanced ruleset (with all the fun things) but I'm trying my best to ignore it atm to focus on getting a core game set up.

Skill Needed Adverts / Robs Ill Fated Super-ish Heroes
« on: April 05, 2017, 03:58:57 AM »
I need a comic book artist.

It's a dark-ish piece but there's comic relief found in at least some of the characters but the gist is that they're not invincible and as they forget that, things fall apart. As three of the group are killed by (idk, something terrestrial) the rest try and find a way to be heroes again but this time be smarter about it. It just about works in the end but without their three best fighters; casualties are inevitable.I don't know how to write it honestly, I've got ideas for the themes and the over-arching narrative but the strength of this should be how they work as individuals and their personalities that drive it. I have super limited experience writing that, I'm not good at it but I think I'll at least get an accent and feel for the characters if I can visualise them.These are the scenes with the most gravitas and the ones I really need to get right.

I'm looking to try and get a 80's style comic with regards to narrative style, Alan Moore themes (I wish).

The 80's style to me is first half teenage drama then aliens.

Small synopsis of where I'm thinking of going with the story:

The group is overconfident after huge success initially at cleaning up petty criminals and then bites off more than they can chew by going against a hardened gangster whose gang wastes the three most 'fighty' of the group. After that the group slightly fractures with the clown moving away, getting a 'portugal everything, cause anarchy' attitude, trying to laugh his/her grief/problems away. Bald girl is left as the leader of the now reduced group. There's a lot of friction, rest of the group are scared because of what happened to the obviously powerful members of the group. Aliens/outerspace people have been making moves in the background, hinted at in frames throughout the first half but in the second half they make themselves known, they have a base on mars which they launch missiles from. Somehow (idk yet) the group gets onto mars, takes out the base. I'm not doing the cliche of the invisible guy being a double agent, he just gets caught doing recon.

It's not a fully thought out project by any means but I have a super clear vision of some scenes and I thought I may as well write them down for once.

3 frames - speedy guy just about to run across a wall - speedy guy jumping off wall attacking guy - speedy guy with knives in said guy, both of them getting shot, bullets going straight through the mook and into the speedster.

3 frames - Conan with a short mohawk running straight towards frame - sideframe of shots going through him from the front and possibly sides as well, depends on how it looks- conan collapsing onto a mook at the end of his run.

3 frames - Asian-American with SIG Sauer P226 getting out of an elevator as shots ricochet through - 2 headshots against mooks while dive behind a desk - still kneeling behind the desk, shooting over the top, shot four times though the right shoulder and arm, lower left mouth and lower left neck.

4 frames - bald girl with right arm cast walking weakly, smouldering wreckage behind her - close frame, on her knees, fire exuding from her shoulders/back/chest - top down frame, girl is completely on fire, anything that can burn is on fire, wave of fire exuding from her - close frame, lying on the ground, arms splayed, head resting back among the rubble, eyes open, dry cracks around her eyes and lips.

2 frames - Silhouette of a chameleon super on his knees, not invisible but blends into the backdrop, tears down an invisible face and the slide of a futuristic gun centre shot - laser shot through the skull, chameleon falling slightly backwards.

6 frames - Class clown type broad smile - no force, visible wave crashing over a town plaza from super - top down, wide frame some near clown type panic, some fight nearest person - clown type arms wide, eyes closed, metaphorically drinking in anarchy - surprised clown type - knife wound in clown.

It's a story I'm working on but I'd really like to see the characters. Anyone that has an idea for what any of these look like, I'd love a know. Even if it's a written description, male/female/non-binary/other, clothes they wear, if they have a certain look or piece of clothing. Anyone that reads this and just sees one of these as a character, that'd be great :)

Norbayne / Midlander lower aristocrat
« on: January 14, 2017, 12:42:53 AM »

Ronan Kurtspar

Alchemist/duellist multiclass in his prime. Typical dark haired, fair skinned with his hair kept in a short, messy ponytail but lacking the usual facial hair of midlanders. He keeps himself in shape, perhaps a little more slight than his peers and slightly shorter than average but it's hardly noticeable.

His alchemy has been practiced in secret and as a cliche is seeking the power to reverse death. His hobbies include amateur graverobbing and tax evasion.

I'm thinking he should have fairly level stats, maybe a slightly lower str than expected of a midlander with any spare point put into int/cha/pe/ini/dex with skill points put into cane sword fighting, potion and poison making and some face skills.

Game Tutorials / How to draft Heroes of the Storm!
« on: November 18, 2016, 11:08:55 AM »
Maybe this is 99% for my benefit but hey ;)

Generic meta choices at the time of writing:

Tank - ETC, Muradin, Johanna, Tyrael.
Mage - Guldan, Ming, Jaina.
Melee - Butcher, Alarak (though if you're reading this, don't pick Alarak), Thrall.
Ranged damage - Lunara, Valla, Hammer, Tychus
Healers - Malfurion, Morales, Auriel, Brightwing
Gank heroes - Diablo, Kerrigan, Zeratul, Dehaka
Second Warrior - Arthas, Chen, Tyrael, Dehaka.
Solo lane hero - Thrall, Falstad, Chen, Dehaka, Arthas, Tassadar, Zagara, Sylvanas, Xul. Anyone with decent self and can get out of potential gank situations easily eg. Dehaka E and stalk.

How to counter enemy picks!

If they take an AoE healer like Auriel, Rehgar take single target burst damage like Kerrigan.
If they take a burst healer like Uther, or Tassadar poke and spread damage before a fight to make them choose between saving one player or another.

Against double warrior comp, or with two or more super high health heroes like Stitches, Azmodan, Guldan take Tychus, Raynor, Leoric who do damage based on % hp meaning that attacking a 500 hp enemy for 10% does 50 damage vs a 100 hp enemy which would do 10 as an example.

Verses a dive comp, pick heroes which can negate a ton of damage or have means to make it work in their favour very quickly such as Tyrael with Sanctification, Uther, Zarya, Illidan to counter attack because after their cooldowns are gone they'll only have auto attacks which he can evade for days.

Against high poke or sustain damage, you want high sustain healing such as Brightwing, Morales, Lili as well as heroes who can sustain themselves such as thrall, alarak, xul.

Vs a heavy mage or ability damage comp you'll want to pick up heroes with great spellshield or great anti-mage abilities such as lategame artanis, brightwing and lunara or for earlygame anti-mage Anubarak, Arthas, Stitches.

Map Specific Picks!

Garden of Terror

Wizards and cleave are great vs the small camps and given the distance between lanes solo laners who can set up ganks are great.

Bad picks are heroes that have trouble rotating like Lunara and hammer and exceptional picks are heroes that can take advantage of the downtime between objective phases such as vikings or sylvanas.

Braxis Holdout

Anyone that can zone small-medium areas shine, tyrael in particular but Kael'Thas, jaina, ming, guldan, chromie, gaz all do a great job as well. Also, heroes who can clear waves expediently are a must if you want any chance of a comeback. All mages, Sylvie, Xul.

Bad picks are heroes which have no zoning potential, poke or wave clear such as illidan, butcher, muradin, falstad (though it could be argued that the global on falstad makes up for it, I would take dehaka over him every time.)

Warhead Junction

Haven't worked out good strategy for this one yet. Globabls work great here, lots of places for ambush make gank heroes like kerrigan and zeratul phenomenal as well.

Dragon Shire

Standard map, pretty much everyone works. Generic meta choices imo.

Tomb of the Spider Queen

This is a really 3 lane map. Heroes who can rotate well and gank as a 4 man squad work very well with a hero like Xul, Johanna, Jaina, Kael'Thas who can rotate between the lower two lanes for xp. Gank heroes like Diablo, Kerrigan, Zeratul, Rehgar, Chen all work well with this.

Sky Temple

Strong solo laner at bot is great choice if your team doesn't have one. If not then zoning for the objectives is great as well as

Towers of Doom

Infernal Shrines

Battlefield of Eternity

Blackheart's Bay

Which takes priority, enemy comp or map specific? Depends on things like current meta, how strong individual heroes are at the time, how strong heroes are on certain maps, what bans are....Way too many things for me to write a post about. Get practice with a range of heroes and usually you can go for at least a partial counter to whatever the enemy is doing or be confident that you have a hero which suits every map.

Game Reviews / Hard West
« on: October 26, 2016, 03:51:05 PM »
Another Turn Based Tactical game! This one has a couple of interesting twists on mechanics and theme. As anyone that's read another of these will know, I love TBT games and consequently hold them to a high standard. Hard West could well be the best one I've played.

The Wild West hasn't been done in TBT much but even so, CreativeForge Games puts a spin on the classic six shooter and chaps by adding occultism into the mix. In gameplay terms this translates to cooldown based abilities.

It has a mechanic which stands out from other TBT %-to hit games which is the Luck system. To explain it I'll use an example - Kid Billy is firing at Redneck Sumbitch and has 66% chance to hit. Redneck has 100 luck. Kids shot missed and so Reds luck drops by the chance to hit, in this case 66. Now the chance to hit is higher than the luck value, so the chance to hit is greatly increased. Next time Kid shoots, he'll be doing some health damage instead of only luck damage.

There are a couple of ways to increase and spend luck, the most common being single use items to increase it and occult-powered abilities to drain it. This is where the majority of the mechanical innovation and strategy comes from. As a player you have to manage this resource which you need for offence and defence, a character with 150 luck facing 4 opponents would have the dilemma of using an ability which costs luck to try and get some extra kills vs saving the luck to weather the inevitable lead storm next turn.

Story wise it is broken up into 8 scenarios which are some classic western-type adventures in a choose-your-own-adventure style which link together either loosely or directly, depending on whether the protagonist of that scenario is a main or supporting character. And whilst I don't think that the main story can be influenced much from any choices, the individual scenarios play out very differently which helps give it a lot of replayability.

On the subject of replayability the scenarios each have modifiers to enable, things like an ironman mode (one protagonist death is game over), more or fewer combat injuries, regenerating luck and the ability to conceal enemy health until you hit them.

The tone is I think one of the things which some might find fault with, on the one hand it has some serious and dark themes throughout the various chapters but on the other it also has an eighteen shooter. Yes: a triple cylinder revolver with a single barrel. Don't ask about the logistics of that, I haven't a clue. For me, it struck the right balance of dark to light, dark comedy to light comedy, weird to western but I can appreciate that it won't be to everyone's taste.

I'd buy it again in an instant, £15 on steam plus £2 for another scenario as DLC. Well worth the price.

Fandom Discussion - The Secret Garden / Harry Potter
« on: September 23, 2016, 12:56:36 AM »

While not massively into it, I like it enough to have signed up to the fan club and every now and then I'll read the set of books, watch all the movies and then find out some obscure things about various people.

JK writes a lot of the stuff on the fan club and is sort of expanding and refining the extended universe.

Any other fans? If so there are questions apparently designed by JK to determine house, wand type and patronus.

Not sure if you can see mine from there but I got Syltherin, Ebony wood Dragon heartstring and Ibizan Hound.

Marvel/DC / Suicide Squad
« on: August 29, 2016, 02:32:18 AM »
The movie was pretty awesome.

Leto was great, Robbie was great, Jai was great. Diablo was surprisingly fantastic.

Needed more slo-mo fights. Would have preferred a more Snyder touch to it.

Did not like the end fight so much, needed more spectacle, more things for the characters to do and probably could have done with a dramatic character death we didn't know was coming.

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