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Topics - PaperBagCrusher

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Hey everyone one of the site managers invited me to share our game with you all and I thought it would be a great idea! The name of our game is Isles Of Arthanos and in short its a first person RPG similar to The Elder Scrolls with optional co-op, combined with a very advanced and user friendly level creation mode where you can design new levels along with quests and NPCs which can be compared to Dungeons & Dragons in a lot of ways. We have a demo build on our website that is free to download. We have youtube tutorial videos as well that you should check out if you want to try the demo. We'd love for you to check it out and give us some feedback. I'll get more in depth about the game design at the bottom of this post but I think its time for some screenshots  :o

Demo Link : http://www.islesofarthanos.com/
Facebook: https://www.facebook.com/islesofarthanos/
Youtube : https://www.youtube.com/channel/UCVkVYLRBDeJm050muWK1KUg









OVERVIEW

Isles Of Arthanos is a first person cooperative RPG with a focus on user generated content and challenging game mechanics. The goal is to create a game that will constantly evolve and expand that could potentially provide thousands of quality play hours to be experienced individually or among friends.

FEATURES

Level Editor

The level editor is a robust toolset that allows players to design their own worlds and game experiences. This editor does most of the heavy lifting involved in content creation to save time and empower player creativity. For example, we can randomly generate high quality terrains that intelligently place forests grassy plains and rock formations literally at the click of a button. These worlds can be shared and downloaded among the community. Players don't need to download any additional software in order to create levels, the world editor is part of the game itself.

Mod Support

With mod support players can create their own unique art assets, stories and gameplay with third-party tools and scripting.

Cooperative Multiplayer

Isles Of Arthanos allows for many different cooperative experiences that depend on how the level is designed. Some levels can resemble an open world co-op experience with many quests, a smaller horde style co-op experience with side-quests, or even raid style content. The scale of the co-op experience depends on the level design.

Skill Based Gameplay

Gear and stats are not the sole determining factor of success in Isles Of Arthanos. Players will have to use strategy and skill based battle tactics in order to defeat enemies. A simple example of this would be blocking just before an enemy strikes to negate the damage.

No Insane Grinding

We don't believe in forcing players to do tedious tasks in order to progress their character. Characters will level up and reach their maximum stats fast, the main form of progression comes from learning new skills and abilities in the world and combining them into unique strategies that may or may not prove to be effective.

Enhanced Skill Progression

When a player learns a new skill or ability they will not automatically be an expert in that skill. Each skill will have its own skill tree that can be leveled up with skill points and used in different ways. For example, a fire spell may have 5 different categories to pour skill points into. Common categories for a fireball spell would be projectile range, area of effect damage, burn damage over time, regular damage, and reduced mana costs. You could spend a lot of skill points on a fireball spell and cast the ultimate fireball, or you could spend less and cast a very specific type of fireball useful for a specific type of situation. Players do not have an infinite amount of skill points, this prevents a character from being an expert in all skills. Players will be able to forget skills they do not want anymore and will then have to earn more skill points to invest in something else. Skill points are independent from a characters level and can be earned after a player reaches max level. They can no longer be earned once a character has reached the maximum amount of points allowed. Everyone has their limits.

Equipment System

Equipment is broken up into multiple different parts allowing for a large amount of combinations. Pieces will be broken up into hands/lower arm (left and right), shoulders/upper arm (left and right), headgear, feet, top layer armor that covers chest and legs (plate armor and loose clothing), lower layer armor that covers chest and legs (tight fitting clothing and chain-mail).

Hunger System

Keeping your character well nourished will boost your stats. Being moderately fed will keep your stats neutral and  being malnourished will cause stat reductions. Players will not die from being malnourished.

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