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Messages - Endri

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1
Rome - Total Realism / Re: RTR8 Beta v3.0 Feedback Thread
« on: February 20, 2017, 04:10:28 PM »
Sorry, I have a weird sense of calling everything scaly and that has a tail a reptilian.

I'm a starter at modding, and I'd love to actually engage in a few conversations in particular for modding in RTW. I mean, I've never created a whole new unit, all I've done was take parts from existing ones and created them, but for once I'd like to have a whole new unit of my own.

P.s I made a account at Imgur, so now I just post links to my pictures from there to here?

2
Rome - Total Realism / Re: RTR8 Beta v3.0 Feedback Thread
« on: February 20, 2017, 12:21:13 PM »
Well you're basically a reptilian sitting on a wooden throne with 4 trophies, how majestic could you get :).

3
Rome - Total Realism / Re: RTR8 Beta v3.0 Feedback Thread
« on: February 20, 2017, 11:48:26 AM »
Hello Endri! Sure you can help us, please leave your email and I'll invite you to our slack (where we discuss and hang out)

My email is endri.guri14@gmail.com

I can fix grammar errors, or tinker with Unit Stats, I can also modify simple export_descr_unit, export_descr_building.
I can try to make new Traits or Ancillaries, all depends If I check the tutorial right.
And of course I can report Bugs ;b
I'm a very correct guy so you'll find things perfectly named as they should be.
I can even create new units using existing textures, I used Scythian Horse Archers and Syrian Archers as my experiment, and kaboom "The Macedonian Toxoalogo" (toxotai - archer, alogo - horse).
I'm 14, but I'll try my best to speed up the full release of this mod.

4
Rome - Total Realism / Re: RTR8 Beta v3.0 Feedback Thread
« on: February 19, 2017, 04:15:30 PM »
I'll wait at Helm's deep  :gimli:

Seriously, this mod is a BLAST! I hope you mod it to the fullest of your capacity.

If I can help with anything, as bug reporting or any small export_descr_unit.text  fixes or any text grammar fixes. Just ask, I'd be glad to help you guys out and ease things as much as I can.


Just one last thing, the large stone throwing ballista and the stone throwing ballista have a problem with the projectiles. When the large stone throwing ballista shoots it bends itself forward. The projectile is kind of not really a builder as when I  get near it, it rotates in the air while reaching it's target making it highly unrealistic. I'll try upload some .jpg pictures to tell you the error. Same applies to the smaller version of the "Giant Stone Throwing Ballista".

Sorry, the post doesn't allow above 192KB Images.
If you have a email address, I can email all the errors in JPG to understand more clearly.

5
Rome - Total Realism / Re: RTR8 Beta v3.0 Feedback Thread
« on: February 19, 2017, 02:24:23 PM »
Hi, there, I just made this account 5 minutes ago because I really like the style and picks for the Mod such as adding many Factions of that time.

I've rated many Mods before and this is surely one of the topping ones for this year, so as an Advice, I suggest you take a look at another mod EXC (Extended Cultures). Thas mod has a really great build and infrastructure on Trait systems and Characters.
The most fascinating part you will need to look up is the Leader Trait system.
This system kind of Impacts the Family Members when a Leader gets traits.
To put this simply if a leader get "GoodAdministrator 3" (the full level), the other family members get like a "Under the Eye of a Great Bureaucrat" which give a -1 to -3 Corruption.
I hope you implement this type of system to future Updates and hopefully make the game as much graphical as possible while of course maintaining a Lag Free gameplay.

I hope you add like General units in the game that don't get added to the Family Tree, but serve as Governors or Generals in the gameplay (I think you've added that, but not quite sure).
I hope you add some of the EXC traits such as:
"GreekPankrationSkill" which teaches the art of Pankration (hand fighting) to the Family Member increasing his health (I think) and protection from assassins.
And many others like "Merchant", "Manufacturer", "Land owner" etc...

What'd I'd really suggest would be the Installer Exe. (Of the EXC) for the Mod, as this would make the Installment simpler and much concentrated with ease from complexity and errors.
I would also suggest to "thicken" the territorial borders so as to make them clearer and to add land bridges (you know that small land separating Byzantium from Asia Minor, yeah that part) so as to allow the AI to be more effective in expanding.
Units should be able to move faster, much better with fatigue enabled.

Alas, everything you read in the EXC Mod would be very valuable as the Data in that Mod is great,
hell you might even contact the EXC Mod Staff to co-work on this and make a BLOW of the YEAR.

I would also suggest, or if you're already at it, to implement a lot of factional units for each faction alone so as to not create a Nation that is solely (with few or no factional units) based on Mercenary Units such as Parthia or Scythians in the Vanilla which was annoying.

As of now, I haven't found any bugs and have been playing the Illyrians (I'm Albanian btw and I'm really enjoying the campaign).

Again, I have to say to at least try to look at the EXC mod and see if you can implement any of it's systems into this mod because I promise this will be awesomely realistic and fun to play!

I've also notice that at the data/text/names these:
{Sen106x}         Gnouros
{Sen107x}         Skylouros
~~~~~~~~~~~~~~
Just to balance out the ways for the small modders, could you write them down as:
{Gnouros}         Gnouros
{Skylouros}         Skylouros

There's also many unnecessary
Surname and Name repeating such as:
{Thr372z}         of the Taulantii
{Thr446z}         of the Taulantii
{Thr635z}         of the Taulantii
{Thr613x}         Ikarios
{Thr650x}         Ikarios
{Thr690x}         Ikarios

Just.... why? If you want me, I can edit all of these, remove the "ThrXXXx and ThrXXXz" and the repeated unnecessary names and surnames, all in your hand.

Also, hotkeys for the Game speed-up such as the 2x or 4x.
I'd suggest B-Normal, N-2X, M-4x
~~~~~~~~~~~~~~
As some people find it hard to kind of tickle with the Mod when creating Character Traits etc...

Thanks for making this mod, from a 15 year old who still finds fun at this game.  :sauron:

6
Hi, there, I just made this account 5 minutes ago because I really like the style and picks for the Mod such as adding many Factions of that time.

I've rated many Mods before and this is surely one of the topping ones for this year, so as an Advice, I suggest you take a look at another mod EXC (Extended Cultures). Thas mod has a really great build and infrastructure on Trait systems and Characters.
The most fascinating part you will need to look up is the Leader Trait system.
This system kind of Impacts the Family Members when a Leader gets traits.
To put this simply if a leader get "GoodAdministrator 3" (the full level), the other family members get like a "Under the Eye of a Great Bureaucrat" which give a -1 to -3 Corruption.
I hope you implement this type of system to future Updates and hopefully make the game as much graphical as possible while of course maintaining a Lag Free gameplay.

I hope you add like General units in the game that don't get added to the Family Tree, but serve as Governors or Generals in the gameplay (I think you've added that, but not quite sure).
I hope you add some of the EXC traits such as:
"GreekPankrationSkill" which teaches the art of Pankration (hand fighting) to the Family Member increasing his health (I think) and protection from assassins.
And many others like "Merchant", "Manufacturer", "Land owner" etc...

What'd I'd really suggest would be the Installer Exe. (Of the EXC) for the Mod, as this would make the Installment simpler and much concentrated with ease from complexity and errors.
I would also suggest to "thicken" the territorial borders so as to make them clearer and to add land bridges (you know that small land separating Byzantium from Asia Minor, yeah that part) so as to allow the AI to be more effective in expanding.
Units should be able to move faster, much better with fatigue enabled.

Alas, everything you read in the EXC Mod would be very valuable as the Data in that Mod is great,
hell you might even contact the EXC Mod Staff to co-work on this and make a BLOW of the YEAR.

I would also suggest, or if you're already at it, to implement a lot of factional units for each faction alone so as to not create a Nation that is solely (with few or no factional units) based on Mercenary Units such as Parthia or Scythians in the Vanilla which was annoying.

As of now, I haven't found any bugs and have been playing the Illyrians (I'm Albanian btw and I'm really enjoying the campaign).

Again, I have to say to at least try to look at the EXC mod and see if you can implement any of it's systems into this mod because I promise this will be awesomely realistic and fun to play!

I've also notice that at the data/text/names these:
{Sen106x}         Gnouros
{Sen107x}         Skylouros
~~~~~~~~~~~~~~
Just to balance out the ways for the small modders, could you write them down as:
{Gnouros}         Gnouros
{Skylouros}         Skylouros

There's also many unnecessary
Surname and Name repeating such as:
{Thr372z}         of the Taulantii
{Thr446z}         of the Taulantii
{Thr635z}         of the Taulantii
{Thr613x}         Ikarios
{Thr650x}         Ikarios
{Thr690x}         Ikarios

Just.... why? If you want me, I can edit all of these, remove the "ThrXXXx and ThrXXXz" and the repeated unnecessary names and surnames, all in your hand.

Also, hotkeys for the Game speed-up such as the 2x or 4x.
I'd suggest B-Normal, N-2X, M-4x
~~~~~~~~~~~~~~
As some people find it hard to kind of tickle with the Mod when creating Character Traits etc...

Thanks for making this mod, from a 15 year old who still finds fun at this game.  :sauron:

Pages: [1]