I thought this would be a good addition to the "Mafias and RPGs" section of "The Beer Cellar - Forum Games!" section of "The Jolly Boar Inn" section of "Exilian"... of the Internet.
I just had to add that last part.
NOTE: I did
NOT write this, I found it. This Guide may only apply to
SOME roleplays as different people have different roleplaying styles. If you are unsure of what to do than just ask the GM or the person in charge of the RP.
DEFINITIONSGM/DM: Game Master or Dungeon Master. This person moderates the game, and controls all the characters other than the players. Usually they have full control over the setting as well. The best way to view it is as if the players are in a multiplayer computer game; the GM provides the game itself, and all the things they interact with. They usually work out the results of attacks, attempts to persuade NPCs, and so on based on a player's profile. The term "Dungeon Master" is usually specific to Dungeons and Dragons: most other systems refer to them as GMs.
IC - In Character. The opening 'IC:' is used to indicate that the message following it is being made In Character: the message is part of the ongoing story, and all statements contained in it are being made by the fictional character, not by the player. Generally IC is not required: posts are assumed to be in IC unless they are stated to be OOC.
NPC - Non-Player Character. A character in the thread that is not anyone's personal character, NPC's are often brought into threads to be used as cannon fodder (the nameless good/bad guys that get slaughtered), the locals in a bar, the residents of a town or city, merchants, innkeepers, etc....
OOC - Out Of Character. The opening 'OOC:' is used to indicate that the message following it is being made Out Of Character: the message is not part of the ongoing story, but is a remark or comment of the player's.
OOC thread - A thread posted about an ORP thread you plan to start, in order to find out if people are interested, introduce characters, fill specific roles, and/or discuss game related issues (to avoid having OOC comments in the thread. No role playing takes place in an OOC thread.
ORP - Online Role Playing/Online Role Play.
PC - A player character. Usually each player controls the actions one character in an RPG.
RPG - Role Playing Game.
Profile - The mechanical, numbers and objects and skills and monies, representation of a player. This determines what they are able to do and what the effects of that will be (usually with a randomised element).
Backstory - Information about the player that is not part of the profile. Backstory tends to influence player's
style of play rather than the effects of their actions.
INTRO Role play is called 'role play' because the player plays a role. While it sounds strange to say, this sentence holds the essentials of good role-playing. When you role play you take on a role: you are thinking, doing, and saying things according to the adopted personality you chose for the role: you are not writing about the action, you are one of the participants in the action.
Picture yourself being an actor in a improvisational show: you can only act for yourself, you do not know what the others will do, or what their responses to your actions will be. This is what role-playing is: becoming a fantasy person in a fantasy setting, ready to interact with the fellow participants. Furthermore, you do not know how the world will unfold or is unfolding around you.
HOW TO BEGIN1. Creating a character There are two facets to any RPG character: their profile, and their background. Both are vital to get right.
Your profile depends on the rules-system being used for your game. Generally you will have a set of numerical statistics, an inventory of your character's equipment, and some "skills", a career, or something along those lines to show what your character is able to do or is good at. In freestyle RPGs you may not have a defined profile at all, but the majority of RP systems have something of this nature. Your profile allows the GM to work out how effective your actions are, and good play or effective play will be rewarded by profile improvements. Some profile decisions will be taken by the player, and the amount varies; in some systems you have to make all your stats from a predetermined pool of points, choose a class, buy all your equipment, choose a race, buy skills with skill points, others (particularly career based systems) will be much simpler.
Your profile is the mechanical representation of your character; the background is the rest of it. Your character's height and weight and appearance are in here, but also their motivations; who are they, where do they come from? It's vital to keep in with the setting of the game you're playing, so check with the GM on elements you're unsure of. Also make sure it fits your class logically. If my story is one of being from a great noble family, I'd better have a good explanation for why my start career is "apprentice shopkeeper".
2. Joining a gameThe GM of a game has full discretion over player numbers. Usually joining mid-game is not done, but if you ask a GM nicely (particularly if a player has died or dropped out) they may be able to fudge you in. Signups are done in the OOC thread usually and work much like a game of mafia (X players sign up with their character ideas, then the game starts). Often players joining later in a campaign will be given some boosts so they are at similar levels to the rest of the party.
3. Starting your own game If you've got a good idea for a game you can start your own rather than joining somebody else's thread - usually if you start it, you GM it. It is possible to create a "GM player" which allows you to play in the game as you moderate it, but this is inadvisable as it's far too easy to end up inadvertently favouring yourself since you're creating the challenges/setting and the characters. You must have a good understanding of the game system you want to use, or for a freestyle game make sure you have a lot of detail to your world to avoid the game meandering tons. Make sure you explain CLEARLY in the signup thread what profile decisions players need to take.