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Norbayne / What is Norbayne?
« on: July 24, 2012, 03:37:29 PM »
Well guys, what is Norbayne?
Norbayne is a homebrew RPG that I've been developing with a heavy reliance on the humble D10. It is a relatively high fantasy setting but in such a way that the various species could possibly exist.
It's plausible rather than, "Chaos did it."
People familiar with the games might detect definite Elder Scrolls overtones but these are more or less unintentional. Alright, sue me. Sometimes Bethesda actually managed to do something sort of unique. Usually the unique stuff was crap but sometimes, just sometimes, it was ok. And so I pinched it, renamed it, made significant changes etc. The inspiration might still be noticeable but that should be all it is. Inspiration.
What makes Norbayne different from all your other two-bit fantasy worlds? Possum people.
No, in all seriousness, there has been a lot of thought put into the plausibility of beings existing, with large amounts of research being done in the fields of speculative evolution, alternate domestication, cryptozoology, palaeotology, anthropology and zoology. Probably a couple of other 'ologies added in there too but that aught to do for now.
Oh, and yes. There are possum people but it makes sense and they're awesome.
Anyway, more information will be made available to the public as I work on it because above all else, Norbayne is.... a work in progress.... Like you didn't see that coming. That revelation was about as subtle as a thrown English teacher.
Norbayne is a homebrew RPG that I've been developing with a heavy reliance on the humble D10. It is a relatively high fantasy setting but in such a way that the various species could possibly exist.
It's plausible rather than, "Chaos did it."
People familiar with the games might detect definite Elder Scrolls overtones but these are more or less unintentional. Alright, sue me. Sometimes Bethesda actually managed to do something sort of unique. Usually the unique stuff was crap but sometimes, just sometimes, it was ok. And so I pinched it, renamed it, made significant changes etc. The inspiration might still be noticeable but that should be all it is. Inspiration.
What makes Norbayne different from all your other two-bit fantasy worlds? Possum people.
No, in all seriousness, there has been a lot of thought put into the plausibility of beings existing, with large amounts of research being done in the fields of speculative evolution, alternate domestication, cryptozoology, palaeotology, anthropology and zoology. Probably a couple of other 'ologies added in there too but that aught to do for now.
Oh, and yes. There are possum people but it makes sense and they're awesome.
Anyway, more information will be made available to the public as I work on it because above all else, Norbayne is.... a work in progress.... Like you didn't see that coming. That revelation was about as subtle as a thrown English teacher.