Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Jubal

Pages: 1 ... 91 92 [93] 94 95 ... 131
1381
Announcements! The Town Crier! / 0AD - Empires Ascendant funding campaign
« on: October 01, 2013, 11:44:59 PM »

0AD, created by independent software team Wildfire Games, is doing a big funding drive so they can employ some of their core team to help rapidly get more programming done. If you haven't taken a look at the game before, it's a fantastic up and coming free fan-built RTS. With a wide range of factions and units, high quality graphics, innovative gameplay design, and a strong free to play ethic, it's as good as many major titles from established companies but without the drawbacks. We're fully behind the project; Exilian already supports 0AD scenario design and has sections where you can download extra map packs, too!

Getting 0AD finished won't just provide a great, free game for us to play. Once Wildfire Games finish their masterpiece it'll be the turn of modders - every aspect of 0AD, as an open source game, will be fully moddable, including the core engine. This could lead to many more exciting RTS games spinning off from the original. With all that to wait for, what are YOU waiting for? Take a look at their website and their fundraiser!

Main Website:
http://www.play0ad.com

Fundraising drive:
http://www.indiegogo.com/projects/support-0-a-d-an-open-source-strategy-game/


Thanks for your time, and for helping our friends out.

Jubal

1382
Warhammer; Total War / WHTW in the ModDB top 40
« on: September 30, 2013, 10:21:54 PM »
This from earlier today:



I think that's the highest we've ever got. Not bad at all :) And we're currently sitting at about 45, too.

EDIT: Also, the reason for this is us being on the front page, which I've also taken the liberty of screenshotting for posterity:
Spoiler (click to show/hide)

1383
The Generals' Tent - 0 A.D. Discussion / 0AD Indiegogo Funding Drive
« on: September 30, 2013, 09:43:18 PM »
0AD is doing a big funding drive so they can employ some of their core team to help rapidly get more programming done, you can see & support it here:

http://www.indiegogo.com/projects/support-0-a-d-an-open-source-strategy-game/

Here's a video that explains more:


1384
Announcements! The Town Crier! / A new foray into social media!
« on: September 30, 2013, 08:05:27 PM »
Look! We're being all futuristic and trendy and down with the kids and stuff!


We have a TWITTER! Please follow us as Othko97 (primarily, and maybe also me at times) tweets major news announcements from the site. We will help keep you up to date around the clock with Exilian occurrences, re-tweeting frontpage posts and any major up to the minute news on current events that's needed. So without further ado, young maidens/squires/peasants/other wonderful people of varying gender and social class such as exist in a modern castle-age society, go forth and follow us at:

@Exilian_Press

It'll be fun! Honest! Also, if you haven't liked us on Facebook yet please head over to our Facebook page, also now newly active and being updated by the revamped Exilian Press Office. It now has its own proper web address at:


All the social media! What excitement! Hope to see lots of you following us soon to get all the latest updates!

Thanks,

Jubal (Basileus/Megadux)

1385
Tabletop Games - The Game Room / The Borgio the Besieger thread
« on: September 29, 2013, 06:13:21 PM »
I am bored, so here is a thread about Borgio "the Besieger" of Miragliano.



This guy:
- Was one of the most popular Tilean leaders ever
- Once had a cannonball hit him square in the chest. He kept it and had it made into a mace.
- One of the best siege generals ever in the Warhammer world
- Pioneered a lot of new siege techniques including use of pavises
- Has a 4+ save against dying. Ever.

He was Merchant Prince of Miragliano, and eventually got killed with a snail fork, probably by his wife, after an entire career spent making Miragliano the most powerful state in Tilea and dodging assassins.

All hail Borgio!

(Rules, for anyone interested)

Spoiler (click to show/hide)

1386


This really is it, folks! The very final release of Warhammer: Total War for RTW 1.5, over half a decade in the making, is here. With a totally packed unit roster, a host of new features, a major UI overhaul, and much more besides, the End Times are now in the Rome: Total War engine as you've never seen them before. With over 250 unique units, over 150 provinces on a map stretching from the Chaos Wastes to Lustria and from Naggaroth to the Mountains of Mourn, a vast range of new buildings available, and all factions fully playable, the new release promises a vastly improved gameplay experience. The benefits of the vast modding experience applied to this final version can be felt as well, with magicians and new monsters and war machines including the mighty stegadon and powerful Steam Tank available for you to command.

Full installation instructions are provided on the forum and in the readme supplied: please use the official forum for any further installation queries. Finally, thankyou to everyone who's supported us, and enjoy the mod!

Click here to find out more...


1387
Warhammer; Total War / Warhammer: Total War - A Call To Arms Release!
« on: September 28, 2013, 03:48:33 PM »

"This is an age of darkness.
This is a dark age, a bloody age; an age of Daemons and sorcery, of battle and death until the world's ending.
These are the End Times."


This is Total War.

Here it is then! Only a few months late, which isn't bad by my (rather low) standards! A Call To Arms, complete with more features and units than I ever remotely imagined we'd pack into it, all ready and bundled up for you to play. I can categorically say that there will not, under any conceivable circumstances, be another major version of WHTW; this is it! I mean, for one thing, we literally can't fit any more units in without the game crashing. That in itself shows just how packed full of stuff this mod is even without reading the absolutely massive feature list below, and I really hope you all enjoy it.

A Call To Arms includes particularly large changes to the Skaven, Beastman, and Lizardmen factions, but every faction in the game has at least one new unit, so whoever you're playing as there'll be plenty to explore! The user interface upgrade has been one of the biggest and most time consuming pieces of work, with a full set of unit cards and a more Warhammer-style feel given to all the menu. There are new provinces on the campaign map, and slightly more built-up starting positions with starting garrisons too; many bugs with buildings have been fixed to give a far more stable gameplay experience.

It's been over half a decade since I started working on Warhammer: Total War - over a quarter of my life - and so finally in this brief ramble I'd like to give a final round of thanks to everyone who helped along the way and to all of you, dear readers, for wanting this mod and making the frustrations of bending the Rome: Total War engine to my will so much more worthwhile. Comrade_General deserves a specific mention for putting up with ludicrous numbers of skinning requests over the years, but for all the people who've worked on this, from Zodiac Productions onwards, today is the day when it finally comes to fruition.

Thanks, enjoy the mod, let us know how you do, and do post AARs and suchlike - it's great hearing about people having fun with the mod!

~ JB

Download links
http://www.2shared.com/file/5YYFHQKN/WHTW.html
http://www.moddb.com/mods/warhammer-total-war/downloads/warhammer-total-war-a-call-to-arms

Install Instructions
NB These are all also included in the readme bundled with the game.

Spoiler (click to show/hide)

Features List
Spoiler (click to show/hide)

Screenshots








1388
A Game of Colleges: Total War / Trade Resources
« on: September 28, 2013, 12:07:34 AM »
Split from DL thread discussion on trade resources.

Original message:
Quote
I'll boost pops a bit, and also at some point add trade resources (which I think we should be able to rename, which should provide some fun :P )

1389
Announcements! The Town Crier! / New jobs for old staff
« on: September 23, 2013, 11:41:45 AM »
Hear ye, hear ye!

I am pleased to announce that the two elected moderators and two elected tribunes have now officially been given extra administrative roles, to help the site run more smoothly. This measure, passed by the citizens, has been possible partly as a result of the site's atmosphere being so friendly we haven't needed much moderation going on, for which I'd like to thank everyone. The new roles will hopefully lead to a much more efficient staffing strategy for the site as a whole and give more junior staff additional experience that will help them if in future they end up taking on admin roles.



The new jobs are as follows, with their current occupants. Any of these four elected staff may take on any of the roles, so in future this may be subject to change.

Constitutional Officer (Pentagathus, Tribounos)

Pentagathus' role as Constitutional Officer is to help citizens and staff draft bills and to answer people's questions about legislation on Exilian. The member-run nature of our site means it's really important for everyone to be able to participate and get their ideas down on paper, and now we have someone specifically to give them a helping hand.

Notary to the Sebstokrator (Scarlet, Tribounos)

This vital role has been long filled by the Tribunes, but now has finally been formalised. Scarlet's job is to ensure that the records of the Hidden Plaza, our democratic meeting place (only visible if you're a citizen!) are fully up to date and in order. This includes running the Exilian's all important awards system, the Triumph Points, as well as keeping registers of citizens and political parties up to date.

Public Information Officer (Rob, Spatharios)

Keeping ordinary members as well as citizens informed about goings-on is obviously vital, and Rob will be in charge of things like updating forum descriptions and staff lists so you know who to contact about things and where to post that thread you've been itching to start. He'll also be there to give helpful and friendly advice to new members and show them around. If you're new, do PM him with any questions you might have.

Press Officer (Othko97, Spatharios)

Othko is taking on the new Press Office, putting him in charge of Exilian's press and social media strategy. We're planning to start using far more updates on twitter and facebook, as well as formally press releasing for mod releases to give our hosted projects as good a chance as possible of getting all the coverage they deserve. If you haven't liked us already on Facebook head over to https://www.facebook.com/pages/Exilian/130614027123872 now and do so - and keep an eye out for a possible Exilian twitter opening in the near future! You can PM Othko as Press Officer or myself as Content Director with press and social media ideas and requests, and for advice on how to get your project out to the public. The press office also now has an email account, press@exilian.co.uk, which you can use to contact us.



Thanks for reading, and here's to a prosperous autumn for the site,

Jubal (Basileus & Megadux)

1390
Active Legislation / Active Legislation Queries
« on: September 23, 2013, 10:48:31 AM »
This is for members or citizens to post queries on pieces of legislation and their effects, so that a member of staff can answer them.

1391
Active Legislation / MOTION: Patricianship Bill PASSED 7-1-0
« on: September 07, 2013, 03:16:11 PM »
This from the discussion here:
https://exilian.co.uk/forum/index.php?topic=2602.0

Simple majority, one week.


This plaza moves the following:

1.
a) This bill exists to:
b) Formalise existing practice regarding administrators gaining automatic patricianship
c) Clarify terminology and when this can be used
d) For the purposes of this bill, "Patrikios" and the term "Patrician" used in older bills and the constitution, should be considered wholly interchangeable

2.
a) All administrators, on attaining the rank of administrator, whether by ratification or contested election, shall automatically gain the rank of Patrikios of the site.
b) They shall retain this title on leaving their post and it may only be removed by a counteracting vote by the citizens.
c) The rank of Patrikios is understood to be only and always a gift of the citizens; it is attached to their election or ratification.

3.
a) Clause 1d above should by this bill be considered to apply generally in terminology of all other bills, so that Patrician is understood to be the same as Patrikios and vice versa.
b) Future bills that affect the rank should use the term Patrikios, as the current actual rank name.


1392
Warhammer; Total War / Playtesting signups and release timetable
« on: September 05, 2013, 04:09:42 PM »
Okay, there is now a rough timetable for the full release.

From NOW until next TUESDAY I will be giving people who sign up here testing copies.

From the 11th to the 18th I'm out of the country and playtesters will be able to spend that time filing bug reports or balance issues

On the 19th I'll blitz fixing balance issues, with full release being the 20th or 21st probably.

SIGN UP HERE and the first few people and/or people who can persuade me they'd be most useful will get a playtesting copy. I'm not planning to give out more than about five or six, maybe ten at maximum, so do hurry!

1393
Tabletop Games - The Game Room / A Game of Colleges: The Boardgame
« on: September 03, 2013, 01:07:12 PM »
So I was thinking that GoC should have a boardgame as well as the RTW mod.

My plan was roughly as follows:

- The map has the colleges on it, with various marked routes between them.
- Each college can support one movable "unit" of students, and take one other action per turn.

UNITS
- At the start of the game, for each of their colleges the players select the unit type that will be spawned and placed there to start with.
- Arts units cannot attack other colleges but add +d6 to the defence of any college they are in
- Scientist units add +d6 when attacking a college
- Each unit can move once per turn. There is no limit on the number of units placed on a point/college.
- Colleges have a basic defensive value of five
- So for example I want to attack Cat's from Pembroke; Cat's has one arts unit therein, giving it 5+d6. I attack with two scientists. The arts unit rolls a three, giving Cat's a defence value of eight. My two scientist units roll four and one respectively. The attack thus fails and both are lost.

COLLEGES
- Each location or college has a card detailing its abilities
- In general players can use only ONE card ability per turn
- This may allow them to double the defence of a particular college, transport troops by river, make a double-distance move, or something like that.
- A few colleges have passive or unusual abilities, such as spawning additional bonus types of troop.

1394
Guns, Swords, and Steam / Suggestions Thread
« on: August 20, 2013, 12:52:58 PM »
Suggest things! Have ideas! What in this steamy clocky punky musket and pike and sword-y world would you like to see? :)

1395


http://www.bbc.co.uk/news/science-environment-23701151

Quote
Scientists in the US have discovered a new animal living in the cloud forests of Colombia and Ecuador.

It has been named olinguito and is the first new species of carnivore to be identified in the Western hemisphere in 35 years.

It has taken more than a decade to identify the mammal, a discovery that scientists say is incredibly rare in the 21st Century.

How has science missed something this adorable?  :P

Pages: 1 ... 91 92 [93] 94 95 ... 131