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Topics - Jubal

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1636
You've probably all heard that Rupert Murdoch, the world's biggest media baron, is in a big spot of bother at the moment. Lots of stories are coming out about illegal phone hacking, police bribery, and so on. But is anyone surprised? And what do you think of the political responses?

1637
Arts, Crafts, Music & Drama - The Artisans' Guilds / Learning guitar
« on: July 23, 2011, 07:04:53 PM »
I'm learning guitar, badly! I'll post some ideas and thoughts on how I'm doing thus far in this thread.

Firstly, it annoys me that everyone learns bloody Wonderwall or something equally cliched as their first song. There are other easy songs out there, which I will list as I find some:
Navigator - by the Pogues
This is very simple, the easiest I've found thus far. There's only five pretty easy chords, and you can usually cheat on the Gs by using the bottom four strings only. Changes don't need to be too fast either.
http://www.youtube.com/watch?v=2t3Qe3X-83A -> Video
http://www.azchords.com/p/pogues-tabs-5469/navigator-tabs-155047.html -> Chords

1638
Discussion and Debate - The Philosopher's Plaza / Norwegian Bombings
« on: July 23, 2011, 06:52:38 PM »
RIP to the 92 or more people who appear to have died at the hands of an extreme rightwing christian fundamentalist in Norway.

Do people think that tragedies like this are avoidable by better planning? What are your views on the political dynamics?

1639
Announcements! The Town Crier! / Alpha 6 Fortuna!
« on: July 15, 2011, 10:41:51 PM »
0AD's sixth alpha, FORTUNA, has now been released!

New features include unit stances, some minor AI tweaks, new art and a load of other jazz.

Find out more here:
http://wildfiregames.com/0ad/

1640
Some people in any sport or game or event are pros. At 0AD, I'm not one. People who you can't faze and know the subject with total intuition are always going to be heard to beat. That said, not many people ARE like that. And unless you're playing the Nadals, Klitschkos, or other champions of the gaming world, there are some good ways to win against most other folk.

Now, how is it done? Essentially there are three factors in winning at 0 A.D. The first is obvious; strategy.

Strategically you should be able to respond well to your opponent. The major step is scouting. You HAVE to know what your opponent can throw at you in advance of them doing it, and the more advance warning the better. Get the lie of the land sussed early on, and remember that it's never, never, never a waste to throw a scout into an area where you don't think they'd be likely to be. There are a range of strategic approaches beyond this, but all of them are improved by information. Read about ancient warfare; what worked for them can often work in simulation form as well. Don't make your plans too rigid, as the final point; a plan never survives contact with the enemy perfectly formed. If this makes the plan useless, it's a good sign that it was in fact a very bad plan.

Factor two now, speed (or at least, stopping speedgamers).

This is the one I can teach you least; it's a classic of RTS gaming that the best players are that way mostly because they react and build up extremely fast. 0AD is being designed to be as resistant to speedgaming as possible, though; generally, defensive play can absorb speed very well. Garrisoned towers and fortresses can do an awful, awful lot of damage to advancing opponents, and if anything 0AD is defender rather than aggressor balanced at present. If you need to speedbump an attacking force, garrison watchtowers and have cavalry hit their siege kit - ignore the troops and super units until the siege kit is down. Alternatively, use guerilla tactics - hit resource gatherers with cheap, weak troops just to hamper their economy and give you time to react.

Final factor, and the least well used; psychology.

The trick to winning a slow-paced RTS like 0AD is not so much about controlling your troops. If you can control your opponent, you've won already. You should be talking to them constantly, discussing the battles you've had, telling them your current situation, and so on. It's an imprecise art, but the trick is to make sure you tell the truth enough and lie at the times you really need to. Those shouldn't always be climactic moments, because major moments are when your opponent is likely to be most on guard mentally. It's for when you need to break a stalemate, or when you need to hide the location of a base, or trick your opponent into looking in the wrong direction, that you're most in need of this. Generally, a better scouted player always holds a mental advantage; if you can kill their scouts so they don't know what's going on, or if they just don't scout, that gives you a huge knowledge advantage in discussions.

1641
Questions and Suggestions - The High Court / Exilian Games 2011?
« on: June 26, 2011, 10:58:39 AM »
Okay, I'm looking into whether we should host an Exilian Games event again. For those who don't know, think the olympics with RTW, M&B, 0AD, poetry, artwork, and other such events. Teams are different competing websites, so we'd invite WIldfire, TWC, Modrealms, TWH, and so on to send a team.

So... thoughts? Shall we do it? What events should we have?

1642
Announcements! The Town Crier! / Election Results: Staffing Changes
« on: June 26, 2011, 10:09:53 AM »
As a result of our most recent elections:

Son Of The King holds his post as Sebastokrator
Dripping D holds his Spatharios post, and Nightangel replaces I_Forgot_My_Name in the other.
Debux remains as a Tribounos, joined by Goldy instead of Calisthenis of Green Day.

Please welcome the new staff!  :)

1643
General Gaming - The Arcade / First Person Tetris
« on: June 26, 2011, 10:03:34 AM »
http://www.firstpersontetris.com/

Please prepare for your mind to be blown. :P

(My top is 13680, but don't ask for a repeat performance)

1644
General Gaming - The Arcade / Dark Crusade
« on: June 20, 2011, 06:38:25 PM »
Anyone else played?

I've been running a lil' campaign as Tau on easy, which is proving a total walkover thus far. I'm just plugging enemies in their base via chokepoints, occupying the rest of the map while they're starved of resources, then blasting their HQ down with stingray gunships. Hasn't failed yet...

1645
Writing, Poems, AARs, and Stories - The Storyteller's Hall / Sci-fi
« on: June 20, 2011, 06:10:06 PM »
What in your opinion are the important good/bad points of different scifi settings? Do they need humans? How detailed do you like them? More humanoids or as alien as possible?

1646
http://www.bbc.co.uk/news/technology-13787229

So... what do you think of the rapidly increasing power of hackers and "hacktivists"? They seem to be going - and successfully - for bigger and bigger targets...

1647
This is just a thread about my blog:

http://thoughtsofprogress.wordpress.com/

New post on rural life up.  :)

1648
Right, getting some tests done on meteor storms, just setting the mounts up at the moment. :)

1649
Tutorials / Tutorial Base: Links
« on: May 31, 2011, 11:25:42 AM »
TUTORIAL BASE FOR 0AD MODDING


MAP EDITING:
Main Tutorial/Guide:
http://trac.wildfiregames.com/wiki/Atlas_User%2527s_Guide
How to give maps a name and upload them:
http://exilian.co.uk/forum/index.php?topic=1222.0

1650
Archimedes' Workshop - 0AD Mods & Maps / 0AD mod ideas
« on: May 30, 2011, 09:51:21 AM »
What ideas do we all have for good 0AD mods for the future?

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