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Tabletop Games - The Game Room / A Game of Colleges: The Boardgame
« on: September 03, 2013, 01:07:12 PM »
So I was thinking that GoC should have a boardgame as well as the RTW mod.
My plan was roughly as follows:
- The map has the colleges on it, with various marked routes between them.
- Each college can support one movable "unit" of students, and take one other action per turn.
UNITS
- At the start of the game, for each of their colleges the players select the unit type that will be spawned and placed there to start with.
- Arts units cannot attack other colleges but add +d6 to the defence of any college they are in
- Scientist units add +d6 when attacking a college
- Each unit can move once per turn. There is no limit on the number of units placed on a point/college.
- Colleges have a basic defensive value of five
- So for example I want to attack Cat's from Pembroke; Cat's has one arts unit therein, giving it 5+d6. I attack with two scientists. The arts unit rolls a three, giving Cat's a defence value of eight. My two scientist units roll four and one respectively. The attack thus fails and both are lost.
COLLEGES
- Each location or college has a card detailing its abilities
- In general players can use only ONE card ability per turn
- This may allow them to double the defence of a particular college, transport troops by river, make a double-distance move, or something like that.
- A few colleges have passive or unusual abilities, such as spawning additional bonus types of troop.
My plan was roughly as follows:
- The map has the colleges on it, with various marked routes between them.
- Each college can support one movable "unit" of students, and take one other action per turn.
UNITS
- At the start of the game, for each of their colleges the players select the unit type that will be spawned and placed there to start with.
- Arts units cannot attack other colleges but add +d6 to the defence of any college they are in
- Scientist units add +d6 when attacking a college
- Each unit can move once per turn. There is no limit on the number of units placed on a point/college.
- Colleges have a basic defensive value of five
- So for example I want to attack Cat's from Pembroke; Cat's has one arts unit therein, giving it 5+d6. I attack with two scientists. The arts unit rolls a three, giving Cat's a defence value of eight. My two scientist units roll four and one respectively. The attack thus fails and both are lost.
COLLEGES
- Each location or college has a card detailing its abilities
- In general players can use only ONE card ability per turn
- This may allow them to double the defence of a particular college, transport troops by river, make a double-distance move, or something like that.
- A few colleges have passive or unusual abilities, such as spawning additional bonus types of troop.