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Messages - Jubal

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24616
Tabletop Games - The Game Room / A Game of Colleges: The Boardgame
« on: September 03, 2013, 01:07:12 PM »
So I was thinking that GoC should have a boardgame as well as the RTW mod.

My plan was roughly as follows:

- The map has the colleges on it, with various marked routes between them.
- Each college can support one movable "unit" of students, and take one other action per turn.

UNITS
- At the start of the game, for each of their colleges the players select the unit type that will be spawned and placed there to start with.
- Arts units cannot attack other colleges but add +d6 to the defence of any college they are in
- Scientist units add +d6 when attacking a college
- Each unit can move once per turn. There is no limit on the number of units placed on a point/college.
- Colleges have a basic defensive value of five
- So for example I want to attack Cat's from Pembroke; Cat's has one arts unit therein, giving it 5+d6. I attack with two scientists. The arts unit rolls a three, giving Cat's a defence value of eight. My two scientist units roll four and one respectively. The attack thus fails and both are lost.

COLLEGES
- Each location or college has a card detailing its abilities
- In general players can use only ONE card ability per turn
- This may allow them to double the defence of a particular college, transport troops by river, make a double-distance move, or something like that.
- A few colleges have passive or unusual abilities, such as spawning additional bonus types of troop.

24617
Forum Games - The Beer Cellar! / Re: Word Association
« on: September 03, 2013, 11:19:43 AM »
Demon

24618
Woop!  :)

24619
Mordheim / Re: New Hired Swords Rules
« on: September 02, 2013, 11:25:35 PM »
Pinned.

24620
General Chatter - The Boozer / Re: Funny Videos
« on: September 02, 2013, 11:21:50 PM »
I enjoyed it, and generally I find standup comedy fairly dull at best.  :)

24621
General Chatter - The Boozer / Re: Funny Picture Thread
« on: September 02, 2013, 01:33:31 PM »

24622
Discussion and Debate - The Philosopher's Plaza / Re: In the News
« on: September 02, 2013, 01:31:40 PM »
Ironic, given the GOP still control the House of Representatives; I guess it's a catch-22 for them, either they stop Obama going to war (thus defeating Obama) and risk the argument that they failed the Syrians, or they have to tacitly accept Obama going to war.

I think it is fair that Congress have to justify going to war really, though there are risks in that sort of system. I'm sure Obama doesn't really want to go to war if he can help it; too much of his base of support was always about cheapening/getting out of big ground conflicts of the Iraq & Afghanistan type.

24623
General Chatter - The Boozer / Re: Playlist
« on: September 02, 2013, 12:26:08 PM »

Burn the land and boil the sea...  :)

24624
Forum Games - The Beer Cellar! / Re: Guess Who Will Post Next... II!
« on: September 02, 2013, 11:48:23 AM »
HAIL COMRADE TIMES FOUR

24625
Discussion and Debate - The Philosopher's Plaza / Re: In the News
« on: September 02, 2013, 10:49:09 AM »
It does actually look like we're not going to this time, which is interesting.

24626
CG's Workshop / Re: Atlantis
« on: September 01, 2013, 08:02:14 PM »
Might a trident work better than an anchor as main symbol? I think it looks good regardless, either works.  :)

24627
The Ceilidh Caller's Club / Re: Dance: Nottingham Swing
« on: August 30, 2013, 12:24:02 AM »
The (rough) plan is to have dance threads in this simple format, then there'll be a sticky with details & diagrams of all the figures & steps, or something like that. :)

24628
So now we know the motivations behind the Coldrick clan all infiltrating the staff.  :P

24629
General Chatter - The Boozer / Re: Playlist
« on: August 29, 2013, 02:47:18 PM »
I don't like the neon sign, I have to admit. And prefer the current music.  :P

24630
General Chatter - The Boozer / Re: Going to be Away?
« on: August 28, 2013, 10:36:58 PM »
It's okay CG, she's back now. :)

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