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Messages - ahowl11

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31
ahowl11's Vanilla Enhancement Mod v5
 Germanic Mystery
 
The Germans have a few representations in the RTW modding world.  Realistic mods like EB, RS2, RTR and Res Gestae all have very nice  rosters. However for fans of a more simpler vanilla fee, they are lacking. XGM has a decent roster, but there still felt like a lot was lacking. In this mod, they finally got their overhaul.
 
 The Germans are a hard faction to approach when modding. There is not  a whole lot to pull from and look at to get an accurate idea, but after some research, discussion and viewing other mods from other games, we came up with something that we believe really enhances the German faction. This is not aimed at historical realism, but more game play driven with a historical flavor to it.. With that being said, don't expect any mythical or fantastical units either! In this installment, you'll receive a brand new German roster and building tree, as well as night battles and some traits and ancillaries from BI. Other features and fixes will be listed below!
 
Spoiler (click to show/hide)

 

 
 Here's the list of features in v5
 - Germanic roster completely overhauled
 - Bugs from Veggiemod fixed (no more random crashes from weather, climate or day types)
 - Internal feature, but we saved over 30 unit slots. Lanjane has made  a few 'shared' models that each barbarian faction can use and still  have the unit look distinct based on culture. Kudos to him for this  idea, it was a lot of work, but it paid off! (This will allow for more  units in future releases)
 - BI traits and ancillaries from BI that fit in the RTW timeframe  have been added. More will be added in future releases. Included are the  UI and sounds for messages.
 - Night Battles from BI have been added fully. Some characters can fight night battles from the beginning, check it out.
 - Britons have a small shakeup to their roster.. They lose Youth Slingers, but gain Britannic Slingers.. they will still have regular Slingers, now available in their government building. This was done mainly due to us wanting to conserve unit slots.
 - Britons also lose their chariot general sadly :'(. They were not working well at all and I was getting a lot of negative feedback. Historically, chariots were just transportation service for nobles, so don't think that they were used like they were in vanilla! Britons now have standard Barbarian Warlord for an early general.
 - Mercenary Peltasts have correct UI
 - All units have working sprites, this took awhile and we had an entire day worth of CTD's but it was fixed and everything runs smoothly. If you have any issues with the sprites, please let me know.
 - Teutoburg Forest Historical Battle updated to be playable with new Germanic roster.
 - New Mercenary unit exclusive to the Germans, Harii Warriors. Look around to see where you can recruit them!
 
Spoiler (click to show/hide)
The Germanic Roster in detail:
 
Spoiler (click to show/hide)
Spoiler (click to show/hide)

 Download and Installation:
 
 Download v5 HERE
 
 One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
 If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder. *If Downloading v5 and you had v4 installed, delete your HRTW/data/world/maps/campaign/Alexander folder before installing v5.. it got cleaned up, and if not deleted your  campaign map will look a bit different than intended!*
 If this is your first crack at my mod then follow these instructions:
 To Install, simply extract HRTW into your Rome Total War Directory,  or if you use steam, your Rome Total War Alexander Directory. when  making a shortcut, use the Alexander.exe or in steam go to Launch  options and include this: -show_err -mod:HRTW
 
 
 Credits:
 
 - Lanjane for awesome unit detail, as well as a few ideas for internal benefit.
 - Crazyroman for testing and support
 - Robbe Aerts for willing to fix some bugs
 - RTRPE for the Harii Warrior model, and parts of Veteran Spearmen Skin
 - EB for hair and leather helmet, as well as inspiration
 - Res Gestae and RS2 for inspiration
 - Barbarians Revenge for Bear Warrior model
 - ME and Lanjane for Chosen Axemen model
 - XGM for Club model
 - comrade_general - Skin & UI for Barbarian Warlord for Britons from THS mod
 
 
 Finally, thank you all for downloading and making this mod happen!
 
 
 ~ ahowl11

32
ahowl11's Vanilla Enhancement Mod v4
 Way of the Woad
 

 
Not many mods gave the Britons a chance.. forums everywhere debated  on what factions to replace them with. EB gave us the most accurate representation about 10 years ago, but no other mod tried. My own beloved RTR even scrapped them, and no vanilla mod did anything for them except maybe give them a few anachronistic units. That has all changed,  in v4 of my mod, you will find the Britons to be exceptionally well  done, all thanks to the wonderful and expert help of lanjane.
 In vanilla, the Britons were a bit of a mysterious faction, until we all saw them destroying the Germans on every play through. They like the Gauls were a simple faction with chariots of death, in this mod much has  changed.
 
 
Spoiler (click to show/hide)

 
 Here's the list of features in v4:
 - Britannic roster completely overhauled
 - Veggiemod by Robbe Aerts implemented (his work is amazing!)
 - Higher Level Buildings available for Britons
 - Grain Resource re-added as it's not a bug, take advantage of it in the 6 regions it is located in!
 - Phalanx bugs fixed.. they are more cohesive and men don't slide backwards and glitch out
 - Redid Fatigue.. All heat modifiers based on the vanilla -2 - 5 scale, and all units have either hardy or very_hardy. This is a better solution to turning fatigue completely off
 - Mercenary Peltasts now have Peltast skin in mercenary color. Illyrian Mercenaries are back to the way they looked in vanilla.
 - New Transparent bases under settlements.. No more white patches!
 - New Strat Map Captains for each faction, thanks to crazyroman!
 - Culture Specific Battering Rams, from tutorial made by Seasoned Alcoholic
 - Towers rate of fire reduced, thanks to Robbe!
 - Peasants in Settlement viewer don't have the faction colors anymore.
 
Spoiler (click to show/hide)

 
 The Britannic Roster in detail:
 
Spoiler (click to show/hide)
Spoiler (click to show/hide)

 
 DOWNLOAD & INSTALLATION
 
 DOWNLOAD HERE
 
 One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
 If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
 If this is your first crack at my mod then follow these instructions:
 To Install, simply extract HRTW into your Rome Total War Directory,  or if you use steam, your Rome Total War Alexander Directory. when  making a shortcut, use the Alexander.exe or in steam go to Launch  options and include this: -show_err -mod:HRTW
 
 Features listed in the forum or the latest article, once approved!
 For more visuals, check out the screenshots area on my moddb page!
 
 
 
 CREDITS
 

 Lanjane - Thank you for for the careful precision that you put into the units and their detail
 crazyroman - Thank you for letting me use your mod!
 Robbe Aerts - Thank you for all of your work with Veggiemod and allowing me to use it, as well as your advice on the phalanx bugs and fatigue, and finally slowing down the rate of fire of towers
 
 Saul_Tyre - Thank you for testing and putting my mod into the youtube world!
 EB - For the inspiration especially on Sword Masters and woad tattoos.
 Suppanut - for explaining to me the secrets of the Grain Resource and how it's not a bug, but misunderstood and misused
 Quinn_Inuit - for helping me with fatigue
 BHL_20 - for testing and helping with the battle script
 Seasoned Alcoholic - For tutorial regarding culture specific rams
 webbird - For some elements of the new Woad Warrior model
 Rise of Empire - Champions unit
 comrade_general - Skin & UI for Barbarian Chosen Warlord from THS mod
 
 
 
 Finally, thank you all for downloading and making this mod happen!
 ~ahowl11

33
Very nice Jubal, I appreciate it!

34
ahowl11's VE Mod v3 - Gallic Pride
 RELEASE

 The Gauls were always a pushover in vanilla. They had hordes of shirtless warriors who'd rout as instantly as they'd charge. Those units still remain. However, vanilla never really gave them any support. Historically the Gauls had a sophisticated society and civilization, based off status and nobility. In this version of my mod, I wanted to give more immersion to the Gauls and their military, as well as upgrade their building tree for the late game. Lanjane was crucial to their development, I was just the one adding files in, so please give  credit to them, for the best Gallic representation that a vanilla mod  can offer!
 

 
Spoiler (click to show/hide)

 Here are the list of features in v3:
 
 
 - Barbarian UI from BI added to barbarian culture
 - New Strat Map Captain for Gauls
 - New Barbarian Officer and Carnyx Musician attached to Barbarian Units
 - BI buildings added to campaign and battle map. Only Gaul has access to all of the buildings though.
 
 
 
Spoiler (click to show/hide)

 - Gallic Roster completely overhauled
 
 - Battle AI script activated on battles (including custom battles!) instead of campaign. It actually works now, check it out!
 *TO ACTIVATE BATTLE SCRIPT, CLICK THE BATTLE ADVISOR ONCE THE BATTLE BEGINS
 - Druids available at all lvl3 Temples for Gauls
 - Naked Fanatics changed to Gaesatae and now available only to Gaul as a mercenary unit. No other factions can hire them.
 - Around 14 new units for the Gauls total.
 
 
Spoiler (click to show/hide)

 I know the features list is sort of small, but the Gallic Roster is a lot larger and more complex, and it took a lot of time to make it.
 
 
 
 Here is a look at the Gallic Roster in Detail:
 
Spoiler (click to show/hide)

 Again, the main credits go to Lanjane  for helping me  create the roster on paper and then edit/make all the units and  graphics. Other credits go to: Macedon Expansion, Barbarians Revenge,  Rise of Empire, Extended Greek Mod and Extended Cultures Mod.
 
 Download
 
 For more visuals, check out the screenshots area on my moddb page!

35
CG, there’s a lot of stuff needed to be done for the map.. so I’m waiting on that. I didn’t wanna aka you to change them after every map edit lol so when the map is where I want it to be I’ll probably need the radar maps and faction selection maps.

36

ahowl11's VE Mod v2 - Egyptian Makeover
 RELEASE
 
 
Tired of playing vanilla with Bronze Age Egyptians? Well, the problem has been solved!
 In this edition of my enhancement mod, I focused almost exclusively on remaking Egypt into the Ptolemaic Empire. It is a must when you are trying to enhance the vanilla game, and quite frankly I'd like this to be pretty historical, not a blend of fantasy and history, or a time-warp.
 
Spoiler (click to show/hide)

 With this version, you will receive the following:
 -ReallyBad AI script for battles (this is largely untested, but it has popular demand in the community, because apparently it does a good job of making battles harder. I'll be testing myself, but please give feedback on it!)
*To activate the script, when the campaign starts, select a settlement, then click on the advisor. Then check your treasury to make sure that 1 denarius has been added to your treasury. If you exit out to start/load another campaign, before you do, click the '?' button in the menu and it will terminate the script. Otherwise you'll need to restart the game!*

- Egypt completely overhauled to Ptolemaic Empire. From the units, to the culture, names, sounds, and icons, there is nothing 'Egyptian' about this faction other than the location it starts in.
Spoiler (click to show/hide)

 - 3 New Settlements: Hippo Regius, Aleria, and Iconium. The first two are for Carthage and the latter is for the Seleucids.
 - New Greek Officer for all Greek factions, including the Rebels.
 - Rebels now have a Greek Standard Bearer
 - Militia Hoplites have shirts!
 - Historical Battle of Raphia updated to accommodate Ptolemies
 
 THE NEW PTOLEMAIC EMPIRE FACTION ROSTER & RECRUITMENT
 
Spoiler (click to show/hide)
CREDITS
 My main source for unit textures and unit cards was from the mod 'The Hellenic States' or 'THS' made by comrade_general. Other units were redone by my good friend Lanjane. The officer, is from a Russian mod, Barbarians Revenge, they have done an amazing job with their units.
 The 3 new cities were taken from the Vanilla Balance Mod, made by Barbarossa82 on totalwar.org
 The ReallyBadAI Script was made by Germanicu5 and it was intended for M2TW. Again, this  is experimental, I am not sure how it will work with RTW.
 I want to thank uanime5 for everything he does to help, Lanjane for his amazing art skills, suppanut for his mapping genius, comrade_general for all things re-coloring, and my friends on slack who give feedback, advice and ideas.
 Download
 
 To Install:
 One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
 If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
 If this is your first crack at my mod then follow these instructions:
 To Install, simply extract HRTW into your Rome Total War Directory,  or if you use steam, your Rome Total War Alexander Directory. when  making a shortcut, use the Alexander.exe or in steam go to Launch  options and include this: -show_err -mod:HRTW
 
 
 Features listed in the forum or the latest article, once approved!
 
 
 
 Enjoy!

37
Yes sir! I readjusted the peasants a bit but yes they are great especially the Royal Pikemen

38
@jubal I initially wanted to yes.. but my original plan back in 2011 was to have one Roman faction which was a combination of all families so they’d still be a powerhouse, and then turn the Brutii into Nabataea, Scipii into Illyria and Senate into the Bosporan Kingdom. That original plan is starting to sound really good again haha

39
Total War Mods - The Engineer's Shed / Re: Vanilla Extended mini project
« on: August 17, 2018, 05:12:29 PM »
Iirc you went by evilkinevil back then haha. My vanilla mod that I just posted is an attempt to finish HRTW once and for all :)

40
Hello! I bring to you the first version of my mod that will enhance the vanilla experience!
 My goals for this mod are:
 1) Keep vanilla look and feel intact
 2) Keep Vanilla factions, but enhance them and fix historical inaccuracies
 3) Make a better, well rounded game
 4) Add immersion without killing original feel.
 
 1.0
 
Spoiler (click to show/hide)

 2.0
 
Spoiler (click to show/hide)

3.0
 
Spoiler (click to show/hide)

 To Install:
 One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
 If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
 If this is your first crack at my mod then follow these instructions:
 To Install, simply extract HRTW into your Rome Total War Directory,  or if you use steam, your Rome Total War Alexander Directory. when making  a shortcut, use the Alexander.exe or in steam go to Launch options and  include this: -show_err -mod:HRTW
 
 
 Features listed in the forum or the latest article, once approved!

41
Total War Mods - The Engineer's Shed / Re: Vanilla Extended mini project
« on: August 03, 2018, 06:48:46 AM »
Wow, reminds me of an old mod I worked on on TWC called Historical Rome Total War Vanilla 1.5.. that was 7 years ago! Keep up the good work :)

42
I can't get it up, and the one who knows how isn't around.. Mod is halted until it gets back up. Feel free to upload it to the dev forum in TWC or here so we can take a look.

43
Okay I am trying to reboot the server but to no avail. Here are the instructions I was given, but it's not working for me. Anyone who has more experience can give it a shot:

Fixing The SSL Cert Error (Due to Lets Encrypt Expiry) & Upgrade Gitlab

Download Putty
Connect to gitlab.rtrproject.com

User: rtrproject
Pass: jyLidgCPpU1a6eLsW14p7qWiqpRJUL

Once logged in type: “sudo letsencrypt certonly -a webroot --webroot-path=/var/www/letsencrypt -d gitlab.rtrproject.com -d www.gitlab.rtrproject.com

Choose option to renew
Run “sudo gitlab-ctl restart”
Run “sudo apt-get update && apt-get upgrade”
Select “y”
Profit! Log back in next month

45
This forum is pretty secure.. If you have Git installed etc, just go to Projects/rtrproject and create a new folder called 'Muizers Map' and then commit/push.

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