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Messages - ahowl11

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61
You only need GIMP of Photoshop for this. What you do is take a roman unit with lorica segmentata and copy the torso/shoulder pads and paste it over your scutarii unit

62
Rome - Total Realism / Overhauling The Recruitment System
« on: December 15, 2016, 09:44:40 PM »
Okay so after testing 3.0 the recruitment is all messed up, with many factions recruiting peasants. So for 3.5 along with all the bug fixes etc, we will focus on fixing our recruitment system before we go on to 4.0. The goal is to have this released on Christmas day. Today I tackled the two most difficult factions: Seleucids, Egypt.
Our barracks system is based on factions and cultures, so most factions will have their own barracks line. The line is split into two parts: 'cs' for client state, where you can get local troops and 'an' for annexation where you can build factional troops.
In the past I wanted to limit the troop selection with the 'an' to basically the historical homeland regions. However, this makes the game restricted, and if you were to expand past your historical territory it was impossible to ever recruit your factional troops. We must change this to where it IS possible, but not the same as your homeland. So if playing as Macedon, you take a holding in Iberia, you could go with the 'an' line. However you will only be able to receive your most basic troops such as Psiloi, Levy Phalangites and Archers, and the higher tiers of that building line will not be available to build.
Anyways the game start also needs an overhaul, so we will need to place a better building in each region so that 'Peasants' aren't the only recruitable unit. This will also help with revolts.

Seleucid
Spoiler (click to show/hide)

Egypt
Spoiler (click to show/hide)

63
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: December 12, 2016, 12:45:05 AM »
Thanks for the update, was wondering how things were going.

64
Rome - Total Realism / Re: Saka
« on: December 05, 2016, 08:21:46 PM »
We need your help xeofox! :)

65
Rome - Total Realism / Re: Hello, I'm DukeCanada, a former team member.
« on: December 02, 2016, 05:44:14 AM »
Wow good to hear from you Duke, just in time for our third beta release :)

66
Rome - Total Realism / Re: Ancient Nabataea
« on: November 29, 2016, 06:12:21 PM »
Also, Aretas in the campaign there are buildings that can give happiness and trade bonuses as well as population growth bonuses. Also, there are characters - Generals/Family Members which are part of a family tree, and then Spies, Diplomats, assassins, and admirals.
Any characters can have traits, and ancillaries. So there are many unique things that we can do to represent the nabataeans, outside of the battlefield! :)

67
Rome - Total Realism / Re: Git Changes
« on: November 23, 2016, 03:37:23 AM »
Read the PDF instructions and follow them thoroughly, and you should be fine.

68
Rome - Total Realism / Re: Git Changes
« on: November 22, 2016, 03:55:34 PM »
You need to register.

69
Rome - Total Realism / Git Changes
« on: November 20, 2016, 04:09:20 PM »
Hey everyone, Git has changed.

If you were previously integrated then you should have received an email from RTR Project Gitlab.
Once you get into the site, read this PDF and you should be set. This isn't very hard. Just don't rush through it and you'll be set up. If you need help, comment here, in slack, or message me at steam.

70
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: November 15, 2016, 08:25:52 PM »
If you are talking about having separate sea regions, I don't think it's worth it. From previous talks with other modders, it doesn't seem to really make a difference. Also, this is the best regions map that I've ever put together, and I'd hate to sacrifice a region for a sea region that won't even be paid attention to.

71
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: November 15, 2016, 02:22:42 PM »
Thule can represent it

72
The Thermopolium - Communication & Chat / Re: The Bacchanalia Thread
« on: November 12, 2016, 06:35:54 AM »
I've never heard of that band sorry.

Well it's been a long week of work and almost no modding for me. I'm thinking about maybe getting a second job to start saving money but at the same time I remember doing that a year and a half ago and how tired I was.
I guess we will see what my future holds!

73
Rome - Total Realism / Re: Historical Battles
« on: November 12, 2016, 06:33:46 AM »
Great work mandoni, I'll take a look at them tomorrow when I wake up :)

74
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: November 08, 2016, 08:41:39 PM »
Here are some more resources from Suppanut:

Quote from: Suppanut
for roman road, using this
http://orbis.stanford.edu/

basically, if you open map on ancient trade network, any trade route that not following river would mean that it is ancient road or trail

https://fchknols.wordpress.com/article/roman-europe/
here also contain map of road/trail networks but may be a bit difficult to read

https://en.wikipedia.org/wiki/Historic_roads
for area outside roman empire in Europe, Via Regia and Via Imperia are important european trail which become road by time of dark age, so you could using them

https://upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Via_Imperii_und_Via_Regia.png/1200px-Via_Imperii_und_Via_Regia.png
https://biblioteczka.files.wordpress.com/2009/08/hg_mitte.jpg
http://www.radozamok.com.ua/images/hp_map/map_en.jpg
https://upload.wikimedia.org/wikipedia/commons/e/ed/Ancient_Levant_routes.png

This is dark age road but i think it still useful
http://1.bp.blogspot.com/_E6txa6oBew8/TD3j5DcJ9sI/AAAAAAAAAls/neasrDGZ1WY/s1600/route+kaart+europa.jpg

amber road
http://www.ambergallery.lt/img/pics/gk1enen.jpg
http://www.szlaki-kulturowe.pl/upload/image/mapa_bursztynu.JPG
https://s-media-cache-ak0.pinimg.com/736x/39/be/a1/39bea14d310a72b94d7344300833e995.jpg
https://upload.wikimedia.org/wikipedia/commons/6/60/Amber_sources_in_Europe.jpg

Royal road of persia
http://www.iranchamber.com/history/achaemenids/images/royal_road_map.gif
http://bighistoryu.com/wp-content/uploads/2015/02/Map_achaemenid_empire_en.png

Central Asia is basically following silkroad

Area of Russian steppe is a bit difficult
but we could follow trade route in dark age and nomad trail before founding of Russia
https://en.wikipedia.org/wiki/Muravsky_Trail

in case he confuse about map, try to plotting modern city on the RTR's map to see what route should look like in game

And Xeofox, our expert from Kazakhstan

https://files.slack.com/files-tmb/T1UFBNERX-F2Z5B3F0C-e2cdd071b1/2016-11-07_11-15-46_720.png

75
Rome - Total Realism / Re: Historical Battles
« on: November 07, 2016, 02:59:00 PM »
Great, can you check the rest? Just to make sure they look their best?

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