I have encountered a very strange error.
I have added a few helmets and armors that do not accept their textures,even if they clearly are in the correct place.
Here's an example:

The helmet I used is from the Spak's OSP items pack:
http://www.mbrepository.com/file.php?id=1783
Here is my code:
Now,this has not happened only to this model,but to a few other models on Spak's OPS (a few amours have random white spots all over them and look insanely shiny,I shall get screenshots of that soon).Also,a crossbow I copied from native and rescaled (in open brf) does not have it's texture as well. It seams that this is only happening to the models that use the Native textures,since all the other models work perfectly...
But strangely enoth,when I look at these models in Open Brf,they all look perfectly fine to me! No missing texture,no unnecessary shining,nothing!
I have added a few helmets and armors that do not accept their textures,even if they clearly are in the correct place.
Here's an example:

The helmet I used is from the Spak's OSP items pack:
http://www.mbrepository.com/file.php?id=1783
Here is my code:
Code Select
["pikeman_helmet", "Pikeman's Helmet", [("2kettle_hat_new",0)], itp_merchandise| itp_type_head_armor,0,
440 , weight(1.85)|abundance(100)|head_armor(38)|body_armor(0)|leg_armor(0)|difficulty(8) ,imodbits_plate ],
Now,this has not happened only to this model,but to a few other models on Spak's OPS (a few amours have random white spots all over them and look insanely shiny,I shall get screenshots of that soon).Also,a crossbow I copied from native and rescaled (in open brf) does not have it's texture as well. It seams that this is only happening to the models that use the Native textures,since all the other models work perfectly...
But strangely enoth,when I look at these models in Open Brf,they all look perfectly fine to me! No missing texture,no unnecessary shining,nothing!
