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Messages - Clockwork

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I played this and filled out the survey. The resistance levels are unintuitive it has to be said, usually gold would be best, silver middle and bronze weak. There are great reasons to break conventions but not all the time :)

Overall I like the game, there is a lot of thematic power to it. By that I mean that there is a clear real-world analogous identity to the fiction but still distinct.

No problem, glad you liked it! Yeah he's both very much in the DM space and the queer space so it's super interesting to watch him mix the two :)

I watch a ton of his content on JPs Rollplay shows and I watch Matt DM on Critical role. Both are progressive, culturally aware guys who take different stances to D&D and that difference is interesting to me.

Mhm the D&D starter thing is pretty much: walk out of tavern, kill goblins afaik. It is designed to take all the pressure off the DM. I do tend to disagree with him that it's just written into D&D in this edition (certainly it is in previous ones, no quarrel) but I think that comes from him DM'ing since the 80s and the things being just so ingrained in him (like 90% of people DM'ing atm) against me starting getting into RPGs recently. Also I think it comes from starting with non-D&D RPGs, more liberal, more story based, egalitarian by design RPGs such as Masks and Blades in the Dark.

My guy Adam Koebel is a god of race, ethics, philosophy, stereotypes and allsuch things in a tabletop RPG environment. I think this episode has some of an answer to what you're looking at here. If not tweet at him or something he answers a ton of questions.

The type of game you're describing is pretty old though I'd have to say; I think a lot of new games (D&D 5th included) are less encounter heavy and have more weight on RP'ing. In Forgotten Realms, the goblin race (as part of the goblinoid species) are given some standard traits (persuasive, deceitful), and share a common history of tribalism. However, it clearly says they have the capacity for intelligence and emotion and whatever else you can think of and some 'civilised, good' goblins are found in most 'commonly good inhabited' cities. Physicality (short, agile, small fangs, pointed ears) can't particularly be changed that much which is sort of what makes them goblins I guess.

Sticking all goblins in your world as previous edition goblins or lotr goblins is literally just convenience or bad DM'ing, depending. Or perhaps in your world, yes, all goblins are armadillos :)

In modern D&D and other TT games from recent years there has been a tendency for these books to say: just ignore the whole thing if you want and keep only the mechanics - you do you.

Also while yeah you can create an RPG with drunkard, fat elves. Lithe Dwarf supermodels, humans being the literal gods and Orcs being shy scholars as a generalism - does it really make it any better or worse than the current expectations of variations of kith? I'd be inclined to think no.

The Beer Cellar - Forum Games! / Re: Word Association
« on: May 05, 2018, 03:49:24 PM »
underrated superhero and movie. Also leet page :P


This may or may not be helpful but recent total wars have given the leaders and their bodyguard a ton of melee defence but relatively low attack for the tier they're supposed to be.

I agree that injuries can easily lead to frustration and immortality a)doesn't suit a lot of games and b) yeah not having another game over condition would lower the stakes dramatically.

If you have ration or upkeep mechanics then those could be lose conditions? Or could the hero literally have to be the last piece of the army to die?


I mildly disagree on your use of the term 'warband games', those are not particularly defined but usually I've seen that term used to describe games like Mordheim: City of the Damned (PC and TT), Warband (PC), Battle Brothers, Templar Battleforce. Games in which the party and/or encounters of said party are at least mostly randomly generated at some level. This is in contrast with Chroma Squad, JRPGS, Dragon Age which have definite characters even though a fair amount of the combat/encounters can be random.

Having said that - I also don't like the term I use for the type of games you mean: Legion RPGs but I use that because they have a lot more troops than what I call warband games.

With my unnecessary bs out the way: it depends what vibe you're going for. High fantasy usually has heroes only die to plot and in low, anyone with a pitchfork and racism can kill the main character (hey witcher fans).

Would HOMM be better with killable heroes? No. HOMM 4 did that and it's almost exclusively regarded as the worst in the series.
Would Disciples (another prominent Legion RPG, mid fantasy, heroes are randomly named warrior, mage, rogue or merchant) be better if heroes were immortal? Not sure, the facelessness of them means that you aren't as invested in them when they die.

Theme of the game plays another part - if the game is supposed to be hard, heroes dying adds difficulty as it basically removes a 'try again' button.

If other gamers are anything like me then an injury system has to be interesting - lose an arm: no shield/2h/ranged but +1 to attack with single handed and +1 AC etc. without the bonus coming from injury, re-rolling the character just seems like a better option.

Norbayne / Re: Norbayne Timeline
« on: March 13, 2018, 07:14:58 PM »

Bear in mind I am that one guy that eats all the lore you lay down.

Happy birthday buddy, 24 is okay but 25 is actually decent so like, good things ahead :D

Exilian Articles / Re: Vampires & Music
« on: February 19, 2018, 07:37:57 PM »
Ah I love them, aloof, effortless, feckless, lazy, a disarming aura, an air of mystery. Beautiful decadence, prideful narcissism. Prone to flights of fancy, stunned by beauty, innately more 'human' than most creatures of darkness.

They're very much 'twilight/true blood' vampires which gives them a bad rap. Having said that I love playing this super casual being with sudden bursts of energy and glaring weakness ;)

Musically I'd have to find something that just sounds good and it's innately cool without trying. Loathe to say it but Beatles maybe? I'll look into it.

Exilian Articles / Re: Vampires & Music
« on: February 19, 2018, 12:30:59 AM »
Yeah exactly! To me that style of a distracting foreground ringing above a backline is how I play my Malks :) Although I based my own loon off the Malk progenitor from VtM:B video game who had a very sound mind but episodes of insanity. Also mixes with what I've personally witnessed of mental illness because great RP is based on real life :P

If you're curious, Toreador is my favoured type, Malk is a very close second though!

Exilian Articles / Re: Vampires & Music
« on: February 17, 2018, 08:58:49 AM »
I like it, Sabbat is the official title for the antagonists in english version (even though it is the same word and origin as sabbath).

I love both your ideas on Malkavian musical taste. For me; I'd play one song on top of another. Something like: In the House, In a Heartbeat - John Murphy underneath Invaders Must Die - Prodigy because to me one of the hallmarks of playing a Malkavain is being of two (or more) minds. A constant background element of some affliction, be it visions, a great plan, voices while at the same time being very much in the present with your other half screaming, fighting, painting, laughing, crying.

Or even an audio book version of Paradise Lost over Clubbed to Death - Matrix Soundtrack.

I like and approve this message, was generally my thoughts on him as well.

Overall I think I agree with him on most things and yeah the bible stuff he does is *fascinating*.

I do however think that because a lot of what he says is logically complicated and requires almost by definition a combination of abstractions and rational analytic thinking, that his message can be misinterpreted by people especially if they fall into the trap he's trying to prevent of liking or hating him too much.

Yeah no problem, thanks for your input Jub, I really appreciate it :) I know I pushed a little but I kinda really want to know both sides of what he's talking about because yes, he is a pedagogue as far as I can tell but also seems to say some smart things. I can't tell if his thing is a cult or sense, I guess I have to make up my own mind in the end but I wanted a rebuttal, so thank you :)

What critiques is he making of historical theories? Do you mean his hatred of Marxism and the like or something else?

And what's his version of modern humanities faculties? I don't think I've seen him talk about either especially.

His lectures I've seen have been anti-communist, anti-socialist, anti-sjw, anti-postmodernist and cites research done into animal behaviour, how hierarchies are stable, that equal outcome is undesirable in a civilised country but equal opportunity and fairness is eminently desirable and a lot of stuff tied to religion, music, humanism etc.

There is both more and less to the C16 thing than just C16 where Peterson is concerned. It's the most talked about thing about him so forgive me if you already know this but I feel like it's crucial context. In one of the Canadian universities (Toronto I think, where he has tenure, not sure) he was giving a speech about whatever, doesn't matter, and during the questions he was asked what he'd do if he was fined for not calling someone by their choice of pronoun, he said he wouldn't pay it and face jail time. He would have been doing something illegal but not criminal, under their laws. Again, not taking a side but he's not wrong that he could face sanctions for not using xe etc.

He's of the mind that his discipline is a social science and he's a big fan of sociology and history, he has a great knowledge of 1900s history especially so I don't think it's fair to say he dismisses social science or humanities :/

Given his usage of the terms I took it for granted he was talking about social structures, I get the impression he doesn't subscribe to political stances because he's all about defining people by what they have, where they are, how successful the are, their personality types and not at all concerned with how people describe themselves or even seemingly peoples potential. I don't think he's wrong and I don't think it's even that extreme of a view but it's not 'nice'. And I don't mean that disparagingly either, being nice is really important.

No idea why I went on a binge watch of his stuff, I feel like I learned something about directness and logic.

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