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Messages - Clockwork

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46
Exilian Articles / Re: The Betrayal of the Card
« on: May 06, 2019, 12:37:22 AM »
Yeah this sort of thing is prevalent is the one-shots they do in MK (Milton Keynes, UK... I mean they probably do them in this style elsewhere but... ehhhh...) which are all apocalypse level events that the players go through and not all of them turn out to be on the side that's helping stop it. All epic from what I've heard though I've never been to one!

47
Congrats to Lib Dems! A very thorough well done to them :)

@Penty - UKIP have been toast for a while, since Farage left they became increasingly racist with that ex-army guy and the other one with gerard batten appointing tommy robinson as his advisor.


Brexit party is the real deal though taking members and support from both liberals and conservatives. Even if their slogan is dumb. I was at the March 29 rally because I said I'd accompany someone there and so many card carrying rednecks saying 'Brexit means Brexit'... to which my response was usually: 'Crayfish means crayfish'. And this is still the party I guess I'd be voting for if given the chance.



I agree with most* analysts saying that it's because both main parties have royally screwed brexit and (in my opinion) diminished the benefits of brexit by not breaking away quickly and early. In addition, tinfoil hatting a bit, I think huawei getting the contract is because a trade negotiation with china said that was a condition.

*maybe loudest/on bcc most/times/telegraph

48
Exilian Articles / Re: The Betrayal of the Card
« on: May 03, 2019, 06:23:26 PM »
Oh yeah it's his full time 9-5+ job. It would be a great thing to do with a host of DMs but then you're creating a monstrosity of a game and probably will end up managing that! :P

49
Hi CheeseChipMansion, welcome to E,

I realise you're new but this particular forum is open for all kinds of debate so prepare to be argued with here, no matter the topic or stance, as my friend and frequent partner in what I hope can be called debate Jub will tell you, I'm an asshat with strongly held notions  :)

I'll take a stab here and believe for the moment you're most familiar with the world-enriching USA or booming African continent as Christianity is certainly not prevalent insomuch as declining in Europe and not increasing at any significant rate anywhere than the aforementioned.

Also being somewhat familiar with Freud, Jung, a philosophical, theological and psychological layman - As you say, ego is the self but isn't the ego an obstacle to overcome in eastern religion? I thought that you had to 'get over yourself' to find true compassion and whatnot? Please correct me if I'm wrong.

I disagree with your idea that someone exhibiting anti-normative behaviours is at least part of the cause of anxiety and depression. Just anecdotal evidence from me I'm afraid but the (self-titled, in somesuch language anyhow) flaming queens I've known have not thought of being any other way and as such it doesn't cause them distress.

In addition to this, femininity in males or masculinity in females doesn't mean necessarily that their identity is confused. Personally speaking, I am an effeminate male in at least some respects and my sister is a more masculine female than all I've come across but both of us are very comfortable in our male/female gender respectively.

I also didn't quite say that the terms stand to cause conflict, I actually (perhaps erroneously) think that the terms arise because people don't think through objectively enough what they mean to say because they're already to close to the issue but that's a whole other kettle of fish. I agree it's a slight difference but it's important enough to me to make the distinction.

There are many reasons for a society to favour the victim, usually because of balance of power favours the victimiser which gives them the confidence to create victims. Punishment is great, two consenting adults, a feather and a cat-o-nine-tails, go for it. But in a justice system? Justice is about redressing the balance, how badly did someone portugal someone else? $40,00 worth? Okay we can work with that. Since time immemorial and unto time everlasting, what society thinks doesn't matter to the individual (in a 'do I actually care what someone tells me I should be'). They can blame that, sure, they can cry injustice and protest but in the end it doesn't matter, who we love and what they think matters. And it's about finding people with compassion and the time to show you that the small does matter. All opinion but I've yet to meet anyone who lives actually by what society thinks of them and not what they've read or watched which gives them a false notion from a small group of people that this is the ideal they should be working towards. And yes I think this is largely because I've so far only had any major interactions across Europe.

Just my 2c as well  ;)

Rob

50
Exilian Articles / Re: The Betrayal of the Card
« on: April 30, 2019, 11:56:27 PM »
Ahhh okay, if you check out Adam Koebels DM turns for Far Verona (Stars Without Number system), there's that. 12? maybe factions each with their own discord server influencing the game being played at the table. There's battle theatres, economics, social maneuvering, politics etc. Like a game of diplomacy in the background, crowdsourced.

51
Exilian Articles / Re: The Betrayal of the Card
« on: April 30, 2019, 09:25:05 PM »
@Both Yeah I think I posted it in reference to another dev diary type post but reposted because I think here it's a nice additional point as to alternate ways to use cards as opposed to using counters.

@Jub Forgive my ignorance but what do you mean by partial information aspect?

@rbuxton Yeah you can very easily sub MTG for L5R with regards to lore-building :)... Personality through mechanics is (imo) what the tribes system from MTG is all about - i.e. You got an Elf leader, okay then, your elf cards get a boost. In addition to what you've said re:legacy, I think it would be a really interesting way to balance an iterative game (like MTG, hearthstone) whereby as one faction is played more, the lesser used factions get new decks of cards at a quicker rate because a) thematically they need to adapt to the dominant power and b) mechanically, likely the most used/winning faction is the most statistically powerful.

52
Exilian Articles / Re: The Betrayal of the Card
« on: April 29, 2019, 09:23:11 PM »


Why are cards good? In this instance they built a whole world with flavour text. So... Yeah I think sometimes it does matter what's on the other side. Just my 2c :)

P.S Yes I know I always post Colville but he's such a babe.


EDIT: Yes, also see MTG. But Legend of Five Rings is less well known :)

53
Game to check out is Darklands (1992) by Microprose. Reason to check this out, it's a historical RPG, magic is more like alchemy. A fireball is really just an explosive concoction and a cleric is a religious person who knows how to bandage etc. It's also set during HRE 15th C. You can be a lawyer afaik. Well, at least you can take latin as a language and argue in court. (All based on second hand knowledge, don't quote me :P)

https://en.wikipedia.org/wiki/Darklands_(video_game)

54
I may have posted this before but it's worth a repost even if I have: If you're a fan of absurdist very British humour, go read Lint by Steve Aylett. It's a masterpiece of a niche market.

55
The lawyers thing is really interesting actually because, yeah, thinking about it I can't think of where they've been portrayed in games, TW Saga: Thrones of Britannia has a small trivia section in the law building descriptions I think but maybe that's it? Otherwise it's burgermeisters/burgomasters (which leads nicely into a tangent about naming conventions, probably :P )and sheriffs and lords just sentencing folk.


@beebug AoE2 memes are still being made afaik ;)


Image result for age of empires 2 memes

56
Ah I think that accuracy thing was talked about by the Call of Duty devs at one point where they were making a peculiar technical definition they made up by saying that they try for 'authenticity' over 'accuracy', the gist of which is:

Sweat the small stuff - make sure bullet casings match the ammunition the gun fires. Have the right bootprints, rappelling gear, flashbangs. Get the sounds perfec.

Don't worry about creating realistic scenarios because they're, by and large, a crapton of walking and not much shooting.


If authenticity, accuracy or realism gets in the way of creating a good gameplay experience, forget it.

It's just one take on it, there's a whole spectrum of ways to do this and various studios are known for keeping to one side or the other. Counterpoint: ARMA.

I have looked but can't find the original article anymore, it came out around the time of Call of Duty 4.


57
Are you looking for books where religion is a central theme or it's just dropped into the background?

There are authors who do both. I like religions from Pillars of Eternity, they're fantasy rip-offs of irl religions but I feel they fit the tone and the world nicely enough. For background, I think like JS Collyer's Orbit series has it where someone every now and then has a star of david necklace or a cross or whatever. Doesn't feel intrusive or box-ticking.

58
Glad you like it :)

Yeah that's a great tie in!

Hehe, well if that's your only problem, not the worst one ;)

If you have an idea and want a few games which encapsulate it well, give me a shout too I likely will know one if not more.

59
Sounds great matey, personally this (link below) is my favourite theme in medieval story telling and I find that RPGs at least use this dichotomy between fate or destiny and choice/consequence as portrayed in the medieval sense really well because it acutely fits how games are made - fate is predetermined and fighting against it means you won't complete the game (i.e. don't do the main questline), while choice and the consequences arising from doing moral (or amoral) things along a non-linear storyline (sidequests, worldfiller, exlporation etc.) creates the drama, the falls and the reward. Just my 2c :)

https://www.slideshare.net/norque/paper-cultura-4

P.S perhaps the classic example would be Fallout - where you must complete the main quest (your destiny) in a time period otherwise you fail, spend too much time choosing your own path and you suffer.

P.P.S I realise this theme is older than medieval era but specifically how stories like Beowulf and (pretty much all) Arthurian legends handle it really appeal :)

60
It looks creepy as hell! Love it :D

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