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Messages - Fish Priest

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Tabletop Games - The Game Room / Re: A Game of Colleges: The Boardgame
« on: October 21, 2013, 02:42:33 PM »
(Do you know there was a University of Cambridge monopoly drinking game board in our JCR, Jubal?)
That would be Varsitopoly, right?

I'm wondering whether it's worth varying the defensive abilities of the colleges a bit? For instance, Churchill should be slightly harder to defend as it doesn't have a wall around it, whereas Trinity Hall should be more defensible as it's hard to find and has very few entrances.

Troop transport by river: Perhaps give some limited form of this to the Backs colleges, and a more powerful version to whoever controls the 2 Scudamore's locations?

Would non-college locations be mainly departments (producing special units)?

Your current combat system seems to have all combats end up as a massacre for one side. Perhaps an alternative system based largely on the one from Cyclades:
A combat round is resolved as before: Unit values, plus situational bonuses/rolled dice, plus defensive value for the defender.
Defender wins any ties.
The loser removes one unit. If the attacker loses, they may choose to break off the assault.

If the attacker has no units left at any point, the siege is repelled. If the defender has no units left, the attacking units are moved into the location.

This allows attacks to be repelled at a cost (so a future attack is more likely to succeed), and for Pyrrhic victories where the attacking unit is so weakened that they are vulnerable to counter-attack. I don't think it's overly complicated- it's a bit more time-consuming, but not massively so unless your battles have a ridiculous number of units on a side.

Potentially: Give a defeated defender the option to try to retreat if they have somewhere to go to, perhaps at the ristk of losing units.

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