556
RTR 0.5 Imperial Campaign / Re: Discussion: Gutting the Vanilla Unit Roster
« on: January 20, 2014, 06:41:13 PM »How so?
A reskinned ballista with the animations of the scorpion?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
How so?
What about Carthage? I'd think that they wouldn't have them due to the fact that they used African Elephants
In regards to the Roman Cavalry, their name will be changed to Alae Cavalry similar to RTRPE and with their stats being adjusted in the new EDU, they should not be as powerful.
Okay let's ditch Chosen Archers altogether.
Gothic Cavalry will go too.
Pontic Chariots? I'm not sure yet. RTRPE has them, but other mods don't.
I thought the Germans used Axemen?
I'll get rid of Screeching Women and Druids. Feanaro, great idea, we can make Druids an ancillary.
Regarding Siege Weapons: I'm against Scorpions for this reason:QuoteThen, there's also the annoying bug which forces besieging AI to just sit in the field outside city walls if they have a scorpion in their army stack. The only solution to that seems to fast forward until the timer runs out [unless you have sufficient garrison troops to face the AI in the field; but then you wouldn't allow the siege to take place anyway]. I tried to fix the bug by giving scorpion missiles a small damage to walls, hoping that the AI would waste their ammo and proceed with the attack. Did not work, they're still just sitting in the field.- Slaists from TWC
I'd rather not keep Onagers, but Ballistas only.
Welcome to the Fun Cozmicus and BercorI pretty new to modding and I suspect ahowl (Andy?) only asked me to join because I have 3dsMax and he needs help doing the unit cards. Nevertheless, I would do my best to learn fast and, hopefully, become somewhat of a modder one day.
Don't be silly, that's just one of the reasons , Truth be told beta testers are very much needed for this mod. Since it just started it was just me and a few others testing the game so most likely bugs slipped by us. The more beta testers the mod has the more bugs the team will find and the more polished the mod will be at released. Plus I'm learning a lot too, It's not just about modding units and stuff, it's also about balance, so you'll learn a lot