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Messages - Bercor

Pages: 1 ... 36 37 [38]
556
How so?

A reskinned ballista with the animations of the scorpion?

557
What about Carthage? I'd think that they wouldn't have them due to the fact that they used African Elephants

Yes, Carthage shouldn't have armoured elephants like in vannila, only war elephants.

In regards to the Roman Cavalry, their name will be changed to Alae Cavalry similar to RTRPE and with their stats being adjusted in the new EDU, they should not be as powerful.

Okay let's ditch Chosen Archers altogether.
Gothic Cavalry will go too.

Good.

Pontic Chariots? I'm not sure yet. RTRPE has them, but other mods don't.

Chariots with archers were outdated in this time, they were very vulnerable, dependent of the terrain and an easy prey to light cavalry. All and all, they seem to me rather impractical and should go out.

I thought the Germans used Axemen?

Actually, no, that's a myth (probably inspired in the vikings). The two most common weapons between the germanic people were spears and cubs. The nobles that could afford used swords. An axe would be rather rare, let alone one unit composed exclusively by axeman.

I'll get rid of Screeching Women and Druids. Feanaro, great idea, we can make Druids an ancillary.

Excellent ideia.

Regarding Siege Weapons: I'm against Scorpions for this reason:
Quote
Then, there's also the annoying bug which forces besieging AI to just sit in the field outside city walls if they have a scorpion in their army stack. The only solution to that seems to fast forward until the timer runs out [unless you have sufficient garrison troops to face the AI in the field; but then you wouldn't allow the siege to take place anyway]. I tried to fix the bug by giving scorpion missiles a small damage to walls, hoping that the AI would waste their ammo and proceed with the attack. Did not work, they're still just sitting in the field.
- Slaists from TWC

I'd rather not keep Onagers, but Ballistas only.

Ah, ok, didn't knew about that bug. In that case I'd ditch all artillery, since ballistas are impractical in the field and rather pointless in a siege against a settlement with more than a wodden palisade. Do what you think is best.

558
RTR 0.5 Imperial Campaign / Re: Visuals
« on: January 20, 2014, 02:38:30 PM »
It seems I have been using vanilla textures for the unit cards and I'll have to redo them. Oh well, learning is failing.


559
Ptolemaic Empire: I'd get rid of nubian cavalry and only mantain the infantry. The slingers and the skirmishers would need a reskin.

Rome: Seems good. I'd only change the armoured general shield to a round one.

Carthage: Good. I'd left the slingers and the skirmishers.

Antigonid Kingdom: Good.

Seulecid Empire: I've seen some modern depictions of seleucid armoured elephants and most mods (europa barbarorum and roma surrectum for example) use them. Personally, I would do the same.

Greek City States: Good. Make Spartan hoplites an AOR unit.

Parthia: Good.

Pontus: I'd ditch the chariot archers.

Armenia: Good.

Numidia: Good.

Gauls: Give them slingers and archers.

Britons: Good.

Germans: I'd ditch the screeching woman. I don't like the ideia of them as officers. I know they acompanied the soldiers to battle, but, as a rule, they didn't fight, they remain in the background encouraging the men.  Get rid of bersekers, chosen axeman and gothic cavalry. The first because they were vikings, the second because the germans didn't use almost any axes, the third because there's already a germanic noble cavalry and that's enough. Also, I'd change the night riders axe for a spear and the axeman for a cub. The chosen archers should be replaced by a light archer unit.

Dacia: The chosen archers should be replaced by a light archer unit.

Scythia: I'd ditch the chosen archers.

Iberians: No General's Armoured Bodyguard. Otherwise, good.

Illyrians: Militia hoplites replaced with illyrian hoplites. No General's Armoured Bodyguard.

Mercenaries/Rebels: Good.

In regards to the onager question, I'm personally againt all tipes of artillery except the roman scorpion, since with was the only one that was actually used in a field battle. I also think that the manner onagers and ballistas destroy walls in this game is highly unrealistic, so I wouldn't use them. But, if they have to remain for gameplay reasons I would the  give the onagers to the romans to, as Sigma said, represent their engineering ability.








560
RTR 0.5 Imperial Campaign / Re: Visuals
« on: January 20, 2014, 03:48:40 AM »
Last one before going to bed:


This ones were actually kind of tricky because there's some missing parts in the model, namely under the arms, so I had to use an angle that covered that zone.

561
RTR 0.5 Imperial Campaign / Re: Visuals
« on: January 20, 2014, 02:21:51 AM »


I tried to add variation between different units.



The Britons hair is so awesome that they deserve they're own unit cards.

562
RTR 0.5 Imperial Campaign / Re: Visuals
« on: January 20, 2014, 01:43:52 AM »

563
RTR 0.5 Imperial Campaign / Re: Visuals
« on: January 19, 2014, 09:22:59 PM »
So here is a preview of the first three unit cards I ever did in my life:



There's tiny differences in the position because I, stupidly, went back and forth to render those small pics so I had to reposition by eye (it will not happen again).

Don't be to harsh now.

564
Well, if we want to go with historical accuracy, will have to redo completely the Ptolemaic roster. It's, by far, the most unhistorical roster in the game.

565
RTR 0.5 Imperial Campaign / Re: Introduce Yourself!
« on: January 18, 2014, 10:19:36 PM »
Welcome to the Fun Cozmicus and Bercor :)

I pretty new to modding and I suspect ahowl (Andy?) only asked me to join because I have 3dsMax and he needs help doing the unit cards. Nevertheless, I would do my best to learn fast and, hopefully, become somewhat of a modder one day.

Don't be silly, that's just one of the reasons :P, Truth be told beta testers are very much needed for this mod. Since it just started it was just me and a few others testing the game so most likely  bugs slipped by us. The more beta testers the mod has the more bugs the team will find and the more polished the mod will be at released. Plus I'm learning a lot too, It's not just about modding units and stuff, it's also about balance, so you'll learn a lot :)

I know. Just trying to make a joke to break the ice (unsuccesfully it appears) ;).

566
RTR 0.5 Imperial Campaign / Re: Introduce Yourself!
« on: January 18, 2014, 12:54:13 PM »
Hello all,

My name is Bernardo and I'm from Portugal. I'm a huge RTR fan, probably my favourite historical mod tied with Europa Barbarorum, and I love history, regardless of the era. It's funny because my interest in history started with Rome I Total War and I thought that the game was completely historical accurate until I discover the mods. Needless to say, I learned a lot of history since then.

In real life, I'm an university student in Lisbon's Law School. My hobbies are sports (I play rugby in the university's team), hunting, fishing and pretty much everything it has to do with nature. I'm also, like many others here, a big fan of Tolkien.

I pretty new to modding and I suspect ahowl (Andy?) only asked me to join because I have 3dsMax and he needs help doing the unit cards. Nevertheless, I would do my best to learn fast and, hopefully, become somewhat of a modder one day.

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