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Messages - Tusky

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Norman Bates from the Psycho series (but not "Bates motel")

What's the best research?

Forum Games - The Beer Cellar! / Re: Word Association
« on: March 30, 2018, 08:44:09 AM »


Although I just ran a search in my Spotify client and it's not there just yet. I think sometimes it can take a few days to process from the time that you submit it?

I'll keep checking and let you know.

General Chatter - The Boozer / Re: Playlist
« on: March 29, 2018, 10:06:49 AM »

Since it's Friday* here's a cheesy fin-rock hammer I'm enjoying very post-ironically.

It's got fireworks and everything.

* If you don't happen to live somewhere that has Easter bank holidays or don't work Monday to Friday, please read: Thursday

That's troubling news.  :(

Strange that the WWF dont seem to have added them to their list

Forum Games - The Beer Cellar! / Re: Word Association
« on: March 29, 2018, 08:36:10 AM »

I agree with clock in that it depends on what you are aiming for.

Killing characters you have grown attached to is something that you feel very keenly and that emotional loss can be part of the enjoyment. A game that does this well I think is Xcom or darkest dungeon, but another good example would be GOT. As you say the main trick for this method, and my main problem in Xcom is that you need to give the player enough of a say as to if they die or not. Xcom I found sometimes the death of my beloved squad members to be the result of an unfair/random set of favourable rolls for the enemy. But if you are able to reduce or eliminate this randomness and make the cause of death completely preventable & based on the player's skill or knowledge of the environments you have created then you could create a challenge for the player which isn't frustrating. Darkest dungeon is an example of how you can have both injury and death and have it as a key feature of your gameplay.
Some not exactly applicable examples but I think worth mentioning are the sexy brutale or the last days of summer - where the whole point of the game is to prevent the death of the main characters

Going with immortal & injuries route is obviously better (and probably easier) if you need to guarantee they are alive for some plot.

Injuries knocking you back in terms of progression may be frustrating but at the same time goes back to my previous point, if you make it not be random then it can be an enjoyable part of the challenge.

Forum Games - The Beer Cellar! / Re: Word Association
« on: March 28, 2018, 07:51:06 AM »

Oh god. What have I done?!?

Forum Games - The Beer Cellar! / Re: Word Association
« on: March 27, 2018, 07:42:42 PM »


Yea there are a few. Google play, itunes, deezer, groove off the top of my head.

I released my one through tunecore which does have a small upfront fee (don't think I've quite made it back actually! oh dear). If you don't mind that though then they can distribute it to pretty much everywhere for you and then you just have one bit of admin to deal with. Plus it centralises reporting & payments in one place


Hello Exilians!

Rich or Tusky (née kinklade). I just changed my forum name from kinklade to Tusky because that's more similar to my game dev nom de plume. Sorry if that causes confusion and/or hysteria

Why you wish to become a citizen.
I'd like to be considered as a citizen because I like seeing what people are working on and chatting about it. I hope to share more about the projects I'm working on too. I've been contributing more actively over the last few weeks and like to carry on spreading the good vibes.

Any things you feel should be taken into consideration
I donated a couple of copies of my retro squirrel-em-up "Escape From BioStation" to the prize pool for the site's 10th birthday competition.
I actually first signed up a couple of years back to get some feedback on it but didn't because I just got too caught up in development.

Application Type

Are you only making the soundtrack available on bandcamp? Or are you going to release it elsewhere. Especially the spotifies. I have an "instrumental soundtrack" playlist I'd certainly like to bolster with some of these tracks!

I've had some more time to absorb the soundtrack, and here are some additional thoughts (other than: well done, It's ace):

I really like the synth wave style. The modem motif that features throughout is great, and I see what you mean about the vangelis vibes - esp in the zenith or superposition. They could almost be put in blade runner somewhere and I wouldn't notice.

  • krome street & Title theme - Love the tracks. The 80s guitar is rad
  • Attach of the SWAT - I like the d&b fills and industrial guitar juxtaposed with the mournful synth
  • the stratoplex - drop dead lovely
  • iconoclast queen - also nice
  • fulcrum fight - nice tempo and melody
  • Neofeud for The Throne - Good track to round it all off

I've not played the game yet, and I do intend to, but I wonder are there spoilers if you read the track titles?

Spoiler (click to show/hide)

Forum Games - The Beer Cellar! / Re: Word Association
« on: March 27, 2018, 10:09:56 AM »

Utherwald Press / Re: March 2018 Update
« on: March 27, 2018, 10:08:18 AM »
I was trying to spot where the link to your kickstarter & general info about the project link was?

Sounds like it has closed from the blog posts but was still interested in learning more about what it is :p

Maybe I'm being blind  8)

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