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Tabletop Design - The Senet House / Re: Disabling strikes in game rules
« on: January 16, 2024, 06:21:06 PM »Interesting, G.R.R. Martin is not the kind of fantasy author who knows anything about material culture or combat. Maybe the RPG developers were more interested?
Perhaps, I'm not too sure. I'm sure they did more research than Martin did for his early books (they were written pre-internet age tbf to him, and his later novellas seem to be a little more researched), but I find the realism comes from the general system rather than specific rules (many of which are super gamey and unrealistic). The way HP works in this system is that it represents something like stamina more than health, and once you fall to 0 you are defeated - which could mean being knocked down, forced to surrender, rendered unconscious or otherwise disabled rather than just dead (and that choice is usually left to the victor), but you can take a certain number of wounds which absorbs all damage taken but leaves you with a -1 for all attributes/skills until healed (which can take weeks, depends on your activity levels and can actually get worse rather than healing), or take an injury which has a smaller penalty but less damage reduction. Overall a pretty good system imo, there are some serious balancing flaws but I think if you simply tweaked the rules and used 4 sided dice rather than 6 sided you'd fix most of them easily enough.