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Topics - vulcanology

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Any help at all is welcome! I'm writing my own campaign and I'm currently working with a modded version of the d20 system where I've simplified it and removed the combat. I was wondering if there's any better way of doing this, such as a format that already doesn't feature much combat and focuses more on the storytelling aspect of tabletop roleplay. I've heard good things about the Powered by the Apocalypse system but haven't looked too deeply into it yet.

I want a system where combat is removed because all characters are humans who will be essentially "hunting" (term used loosely) and investigating cryptids. Combat seemed a bit superfluous as I want players to explore avenues other than 'attempt to kill it' to solve problems - I want the cryptids to be something they can't kill.

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