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Messages - DeepCandle Games

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46
General Gaming - The Arcade / Re: What are you playing?
« on: September 21, 2020, 12:43:43 AM »
Ah yes, the joys of your game crashing when someone holds down fire with their flamethrower and helicopters around the room haha

47
Suggestion applied!

Akropolis is the homeworld of the Knights Of Akropolis chapter I put together - basically it's all just a homebrewed location that's meant to illustrate the sort of history and culture that the chapter engages in; Their entire theme is inspired by ancient buildings and ruins; a dark sandstone armour with bronze metals and rich purples, greens and yellows in their heraldry

I didn't really have a better name for the chapter, it's one aspect I struggled with to capture their theme and keep it sounding militant at the same time so what I have now is kind of the best working improvisation - The current concept for the chapter is that at the start of the age of strife they went into stasis because everything was going perfectly before the warp storms moved into the neighbourhood; most of their chapter was slain in their stasis banks and the few that survived only did so because they managed to evacuate the planet with loyalist forces and became a ship based chapter that uses their world as a training ground

Akropolis itself is envisioned as some sort of mix between roman/greek architecture and the hanging gardens of Babylon. https://images.fineartamerica.com/images-medium-large-5/the-hanging-gardens-of-babylon-colour-litho-english-school.jpg

48
Tabletop Design - The Senet House / Warhammer: Tides Of The Old World
« on: September 20, 2020, 01:33:10 AM »
Hello everyone, welcome to a little project I've been moth-balling and unmoth-balling for some time now!
WTOTOW is an expansion to the WFRP 2nd Edition rules for bringing adventure and ability to the high seas!

It's designed with three main goals in mind, firstly to give GMs various material to populate the oceans so they can create seafaring adventures - secondly, to allow players to explore the world that's not easily accessible without long campaigns from the central Old World that you're likely familiar with!
 Thirdly, for players to be able to have adventures where crossing the sea no longer remains as a situation of "You lose this many coins and are at this place now"; Let's face it, losing gold and resources can sometimes feel pretty stinging when you mechanically just teleport to your next location, kind of like a progression toll.

The main inspiration for this project was when I looked at the Old World, the existing supplements, and vast amount of narrative loose ends (such as Karak Zorn, Pig-Barter, and many other similar such locations); A vast amount of the world in WFRP was not simply unwritten, but worse, inaccessible. If someone wanted to write a campaign into the south-lands, or to Ind, Cathay, or the Dragon Isles, it might be do-able with an ambitious home-brew campaign. However it creates a big problem for justifying anyone wanting to go out there in an existing campaign.

So a quick look at the mechanical features that Tides Of The Old World brings to the table and how they are inspired;

Ships and vessels: Tides will feature one or two ships and vessels for each major race, (barring lizardmen if nothing comes to mind) that attempt to bring some of that races general character and nature into the design of their ships. Factions that already have established navies from Man O War and other previous Warhammer games will have those adapted into the system, so expect what's familiar to remain familiar. An example of new additions will be Ogres captaining a trireme style of ship that is dedicated to ramming and boarding actions. Vicious and surprisingly fast it will reflect their nature well!

Crews and captains: Tides will also feature new careers to reflect the seafaring aspect of the Old World, with some being fairly unique to a specific race, and many more being generally accessible by the players. Ships will be crewed by NPCs with these careers and trappings under their belts, and additionally some equipment which will be unique to their role on a ship.

Naval battles: This is perhaps the point I am most proud of and it's hard for me to hide that! There will feature the ability to engage in naval conflict with cannons, rams, wizards, and all sorts of fair and foul elements at play! Players will be able to experience the thundering hot-blooded seaborne skirmishes that make heroes into legends! Featuring profiles for deck-side artillery and the ability to board and savage an enemy ship at quarters; This will be a key-part of the expansion and will also feature sea-monsters after the main project is completed.

Fleets & Flotillas: Another element of the expansion will be allowing players to employ NPCs to set sail under the same flag - while this won't be restricted in scope, there will obviously be some problems if you employ chaos marauders and empire wolf-ships to sail together. There will also be the option for each player to captain a ship of their own mechanically (although whether or not you want to give them so much agency will be up to the GM), allowing players to buy, outfit, arm, crew and sail a small armada of ships. Ships that aren't available directly due to race or current player location could easily be supplied through an intermediary NPC so don't stress too much about that.

NPCs and economics: As well as the rest, you'll have the ability to encounter NPC representatives in ports all over the Old World; while large trading companies and naval fleets won't be able to be found in smaller ports and village jetties players might be able to purchase small craft or commission them, but of course this will be impacted by the wealth of the region and quality of the work. I may also add in leisure activities such as using ships to go fishing and the ability to sell those at various vendors, but the main focus is having people on-shore to provide services to your ships such as maintenance and resupplying.

 Generally speaking, I felt it would be easier to break this down into key sections - the core rules document explaining how to make artillery tests, the rules of engagement, and much of the rules and pieces that are applied through-out the expansion as a whole; in addition to this are Seafarer Supplements, which include a faction focused breakdown of all the ships, their crew, their armament and their narrative presence on the tides of the old world, as well as any legendary characters attributed to that faction.

Here are the rules!
https://exilian.co.uk/projects/TidesOfTheOldWorldv3.pdf

49
Just gave your service a skim through and checked out the texture section - a lot of "oooooh!"
Very impressive  :o

50
Forum Games - The Beer Cellar! / Re: Spoil a wish
« on: September 19, 2020, 11:59:37 PM »
You no longer require washing up as all of your kitchenware cleans itself as you empty the contents into plates and bowls, while all of your plates and bowls clean themselves while you eat off of them. Unfortunately this is because your kitchen is an unstable point in spacetime and creatures from other dimensions and realities are stealing your food. You now have to eat off the floor to avoid this problem, but your kitchenware is remarkably spotless. You can even see your face in it!

I wish all cities were planned and designed to perfect function, and with beautiful construction in mind reflecting the culture that established them.

51
General Gaming - The Arcade / Re: What are you playing?
« on: September 19, 2020, 11:50:32 PM »
@Jub

That's awesome! Did you not like the chanter class? In my mind they're actually one of the best implementation of bards in a video game despite not being called as such. Creating phrases to make a verse which causes spell effects evokes a real groundedness to them imo.

@Baragon - I have deathwing too and enjoyed it immensely, was a bit hard solo for some of it though, and playing it with dodgy headphones was funny because all the enemies came from my right (the working headphone) lol

Oh yeah, have you played it since they published the Enhanced Edition? much of it has been polished up
I don't think the game was really made to be playable solo haha, atleast all my own attempts have failed - Lately there's been a lot of new players which is great though; one thing I like doing in games is showing new players the ropes and giving them an encouraging NPE! I just wish some of the armour skins you could buy let you reskin as various other chapters...

52
Tabletop Design - The Senet House / Re: Welcome to the Senet House!
« on: September 19, 2020, 12:15:49 AM »
Is this a good place to unpack a work in progress project expanding 2e wfrp?

53
General Chatter - The Boozer / Talk Like A Pirate Day
« on: September 19, 2020, 12:11:05 AM »
Yo-Ho me hearties! Today be speak-like-a-pirate day!
Post yer favourite swashbucklin' trivia below!

My favourite trivia is that there used to be a practice of dropping a lead weight over the side with a rope to measure the depth of the water, and it was basically what ship-hands did when they wanted to look busy but not work very hard! A time honored tradition!

54
General Gaming - The Arcade / Re: What are you playing?
« on: September 19, 2020, 12:08:00 AM »
I've been resuming the finishing of my unpainted miniatures! I've also been playing a hearty amount of Space Hulk Death-wing

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You can call him TODAY, just call 1-800 ONION

56
It's good to learn more detail about it, and also a relief that Europeans have been having some silver-linings during this time; It's easy for that idea to lodge itself in my head that things are much worse than they really are :P

57
A short story in the warhammer setting, featuring the Akropolis Knights: feel free to provide feedback or field questions down below! Thanks for reading!

Remembering Akropolis

Diogenes dipped his eyes towards the floor, the brother chaplains' sermons resonated through his voice as his eyes wandered. A space marine, being a pinnacle of scientific sculpting and rigorous training, has a mind as marvelous as the many other implants gifted to them; however this does not stop ones thoughts from wandering. This was why, yet again, the ecclesiarchs' scowl could be felt burning its' way into his back. The silence, while not abrupt was still startling and as loud as ever.

 "Diogenes. Do you know about the fall of Akropolis?" came the accusing tone of his chaplain.
 "I do." He responded meekly. He was as familiar with the story as he was with his chaplains brutish strength and would not provoke his discipline.
 "Then, you do know WHY we remember?" Midas asked.

Diogenes lowered his vision further. Their chapter, while bearing many ill fortunes, possess a memory like a great tome. To merely forget is unknown to them. Midas paced to the lectern at the front of the room again and turned to address the few who were kneeling before him, Diogenes among them.
 "We remember Akropolis, because chaos does not slumber. We remember because the Emperor does not forgive surrendering to our humanity. We remember because it was our world, the Emperors world, and in our pride we tempted the ruinous powers to take it from us. That is a lesson we can not afford to forget, brothers."
 Midas heaved a deep sigh and cast his golden eyes around the room before speaking again in a softer tone. "Go about your duties brothers. Reflect on what you have remembered today."


58
I feel like the border and travel policies within the provinces of the European Unions empire have large and perhaps exponentially contributed to the growth of cases in already effected areas as I feel is far more critical, the contamination of otherwise fairly isolated or inaccessible sections of europe; Places that would require some serious to reach otherwise

I'm not a big fan of the EU Imperium but this post isn't about that so I'll try not to ramble  :P

But I feel like this whole ordeal would have been better avoided if smaller municipalities had the will and jurisdiction to impose more severe measures independently of the sanction of their client sovereignty; One example would be if a municipalities council-persons were authorized to invoke emergency measures before receiving the order to or requiring to consult with their state governors

While financially they would still need to requisition funding I feel principally that state governments are shifting (atleast in the Australian region) into a roll of redundant intermediary political offices; lacking the ability or ambition to apply legislation or regulations as much as smaller bureaucracy while tying up much of the funding that would otherwise find its way into these projects


59
'Allo 'allo 'allo, what's all this then?

I was wondering if it would be acceptable to scribble down some homebrew fluff to flesh out the character and personal nature of a space marine chapter I put together for my warhammer dabblings - I can't make any promises regarding the quality or anything but I thought I'd ask if the Storytellers' Hall was appropriate for that?

60
Not sure if this is really history or science, but it's interesting either way - the 1940s British design for a space-suit which was never used (and might well not have worked) but someone did build one more recently. And whatever its actual capabilities, it looks *fantastic*. It even has a cape!



More info at:
https://spacecentre.co.uk/blog-post/the-bis-lunar-spacesuit/

As a realist (for thematic reasons on this post) I say meh

but as a warhammer fan GIB NOW

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