Minerva Labyrinth - A dark magical girl dungeon crawler

Started by Antiquity, April 13, 2025, 12:50:04 AM

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Jubal

I think that probably is enough: my general personal preference is that games shouldn't penalise me for doing a build that isn't obviously silly, but like four of the same character class is clearly into the "OK I'm doing something obviously silly now" category.

I guess it also depends on playthrough time a bit. If I'm stuck with a bad decision I made for an hour, that's different to ten hours, which is in turn a very different kettle of fish to being stuck with it for forty.

I'd expect most of your players will take the default party on a first run of the game (and not many players replay many games - some of my all time favourite games I've still never done a second playthrough of - so you're getting into the most "core fans" group for people doing multiple runs and really getting into the party spec system). So I think as long as the default is well balanced, you're unlikely to have any problems.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Antiquity

Just pushed the really definitely final (barring catastrophe) launch version and got everything set up for release.  There's more that I want to do, but it can wait a little while.  If I happen to get any feedback from players, that will help me know better what to focus on.  For now, it's time to just leave it alone for a few days and do something else.  I spent a while yesterday playing some indie games (including EntangledPear's TSFTAMO) and leaving feedback/reviews, something I haven't been able to do much of during this ten-month development crunch.

My goal at the beginning of the year was to release it in 2025.  That ended up being really hard, because the game turned out to need a lot more refinement and tuning than I anticipated.  All of that has served to make it a better game, but I haven't done very much else with my free time all year.

I probably put too much pressure on myself, because nobody would have died if I had pushed it to 2026, but I was adamant about not doing that.  Five years is long enough to hold onto this project.  I'm excited to release it, but I am also ready to let it go and start thinking about my next project.

Jubal

Just had the Steam email about the release pop up in my inbox. Congrats on getting it out there! :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Antiquity

Thank you!  It feels strange to release something that I have been working on for so long.  Almost five years, off and on.  I'm eager to start working on a new dungeon crawler, which hopefully will not take quite so long to finish.