The Bridge - Timing VS turn-counting to add pressure

Started by Jubal, December 01, 2016, 03:11:27 PM

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How best to put pressure on players for the final section of a text adventure?

Jubal

So, the final section of the game, "The Bridge", is a mission that involves the player doing a bunch of stuff under pressure.

So, here's the question - do I attempt to use a real-time timer to put that pressure on, or do I use a turn counter? A real-time timer could get annoying for players who type less quickly, but it does give a genuine feeling of pressure. A turn counter preserves the mostly turn-based feel of the game better, but it's hard to know how to put pressure on in a way that's not annoying in itself - eg by giving the player more actions and more red herrings, but then you get more of a "typo can kill you" effect which could also be vexing.

What do people think?
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Phoenixguard09

I reckon go with a real time timer. Wasting a turn on a typo would be pretty annoying.
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Jubal

Maybe, I guess I'm just concerned that people will panic if they're under time pressure and having to type things of any complexity... hm.

And helpfully the poll is stuck at 1-1 :P
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Phoenixguard09

I get that concern, but maybe just have a long timer. Lessen the panic by providing more time.
The Norbayne Campaign Instagram page. Give us a cheeky follow if you like. :)
By the power of Ga'haarr I command you to vanish! VANISH!
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(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination

Crazier than a crack-head cat and here to make sticky treats out of your vital organs.

Jubal

I've changed this around a bit - the bridge guard will be on a set route taking X turns in each room not a set timer, and then after you *do the thing* it'll be turn-timered to get back to your spaceship but not that strictly (it'll be a close-run thing if you didn't bother getting any of the kit or otherwise using any shortcuts, but there'll be plenty of ways to "beat" it and do it in far fewer turns).
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...