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Elden Ring

Started by Rob_Haines, May 28, 2024, 02:27:06 PM

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Rob_Haines

Ahead of the forthcoming DLC, I've been diving back into Elden Ring over the past few weeks, with two goals: to set up a new faith-build character suitable for the DLC, and to do an in-game photography project that I've wanted to do since I realised how absolutely beautiful this world is.

Slash-cut to me trying to play Elden Ring without the HUD, and regularly jumping off my horse and backing my butt up against nearby rocks so I can force the camera to clip through my character and I can get nice clear screenshots xD

A few examples (with only *very* early-game spoilers):








~ Rob

Jubal

Oh, that's all wonderfully pretty. :) You're quite into screenshot projects, right? I seem to remember you doing something for Outer Wilds on a similar basis.

Elden Ring is on that list of games that I'd sort of like to play but the mechanics, some of the vague vibes of the theming (I don't actually know much about the setting in depth at all) and bits of FromSoft's general attitude and reputation, kind of put me off. I don't generally deal well with the sort of combat that is about pacing and timing: I eventually taught myself some systems for a couple of more action-driven games like The Witcher 3 and Hades, but the reputation of the Souls/Elden Ring genre is rather a step beyond that. Also I dunno how well they work as mouse and keyboard games and I've never liked using controllers.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Rob_Haines

Yeah, I find doing in-game photography is a great excuse to spend more time in a videogame world I enjoy, once I'm technically done with it. And going back to Elden Ring at this stage has really given me a fresh appreciation for how breathtakingly gorgeous it is.

(And yeah, I did a similar Outer Wilds project back in 2022 [Caution: contains game-ruining spoilers for anyone who hasn't played Outer Wilds]: Link )

I think Elden Ring is definitely the most approachable FromSoft game so far; it does require a degree of learning, and there's a real mindset of "progress until you run into a roadblock, then if you get frustrated, there's a thousand other things to explore" that it helps to cultivate. That said, I think the core design is superb, the dungeons iterate in wildly imaginative ways, and - as FromSoft's first open world game - it avoids almost all the pitfalls of boilerplate open worlds.

Jubal

Yeah, I've heard it's more approachable before... I guess I should probably give it a go sometime.

Do you tend to approach these projects in a planned "I want this set of shots" way, or do you have more of a "let's go and see what's fun to snap" approach?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Rob_Haines

*Very* occasionally, I have an idea of a specific shot I want to achieve and set things up accordingly, but those shots are pretty unusual.

My approach is generally to immerse myself in the world, to explore with a little more depth than I usually would playing the game, trying to find lighting or angles that result in interesting compositions. Half the time this involves parkouring around buildings, or trying to make it onto precarious cliffedges so I can get angles I wouldn't normally see in game :D I don't particularly want to just reproduce concept art, so it's more fun finding angles that the devs never intended, and I get to see the game from a new viewpoint.

Rob_Haines

Oops, just realised rebuilding my website may break some of those image links. Tried a different approach xD

A few more of my recent favourites (CW: mild body horror/corpses):








Rob_Haines


Jubal

Those are all super pretty. There's something very dialled up to 11 about the Fromsoft stuff I've seen. It feels like a reaction aesthetically to classic fantasy by going "what if more of all this": like, rather than trying to ground things or go "back to source" and get new material from some part of reality or literature, it feels like it's an attempt to get a hyper-distillate of the look of gaming fantasy. Some bits have some vibes that remind me of what bits of DOS1 would look like if you tried to do the more mystical bits of that game in a high realism style.

I don't know if it actually feels like that in the game, but that's the impression it gives.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Rob_Haines

Yeah, it's definitely feels like a reaction to the increasing grimdark horror of FromSoft's games over the years. It's still dark and horrific, but there's a vast degree of imagination at play, and it really leans into subverting the expectations of where a path will lead.

Minor locational spoilers:
Spoiler
There's a whole vast segment of the world set underground, and the whole thing is designed to undercut the "drab cave systems" expectation of underground locations. You just keep going down and down and down, every subterranean environment more colourful and imaginative than the last, until at last you emerge at one of the highest points in the world.

Jubal

Another thing it reminds me of, or maybe reminds me of my imagination of, is Age of Sigmar, arguably not a flattering comparison but that thing of "let's abandon the groundedness of the geography and turn every slider up to 11" seems to track as a setting concept.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...