Leiden Medievalists Blog on Models in Medieval City Builders

Started by dubsartur, August 05, 2021, 12:09:42 AM

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dubsartur

https://www.leidenmedievalistsblog.nl/articles/why-medieval-city-builder-video-games-are-historically-inaccurate

I am surprised they don't talk about Stronghold by Firefly Studios which is the only game in that family I played.  I guess it is a bit more a RTS than a city builder.

Jubal

Foundation (https://www.polymorph.games/en/) is an interesting one in this regard, and its devs seem quite keen to engage with historical work - they presented at Middle Ages in Modern Games this year. I think their system looks like it answers at least some of the challenges in the Leiden blogpost.

The overall framing of the post isn't how a lot of more engaged scholars seem to be working on games and medievalism now - there's generally a strong move away from "is it accurate" being the core way to frame the problem - but I think it raises some good and interesting questions.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...