How to make sure enemies don't flee?

Started by Blueberry, October 09, 2009, 04:14:29 PM

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Blueberry

Hey there.

First off i wanna say i love the mod, ive been spending the past 3 days playing it nearly nonstop lolo.

The thing i wanna know is how i can make sure my enemies don't flee 'out of terror', cause it's been pretty annoying so far. I often find myself and my army kicking ass in the battlefield, and the enemies flee very often, resulting in a boring end of a fight. If anything i think the enemies should be way more aggressive, and less of a bunch of nancies that run away when things get rough.

I really hope to get some help with this, cause it'd only make the game rock even harder.

Jubal

Morale's still quite a WIP system. Eventually I hope I'll be able to tweak it so troop level has an effect; i.e. feeble peasantry will flee from your blade, whereas Lacontian heroes will have been hacked up so much they're barely recognisable as human and they still won't budge.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Blueberry

Ah i see. But isn't there some way i could quickly fiddle with some text file to make sure no one flees?

Thanks in advance.

Jubal

Not with the text files, or at least I wouldn't know how. It's quite a complex script in the Module System, sadly.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Blueberry

I'm a very swift learner, could you perhaps tell me how to do it?

Jubal

That'd require you to have a copy of my ModuleSystem. I'll release that on Sunday probably, along with the next version of SR.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Blueberry

Oh i see. My lord, a new version of SR :D

Now i understand why you guys put this one on the forum:
:DarkstarOnly: