Warsword Introduction

Started by Del, July 20, 2010, 12:48:59 AM

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Del


Welcome to the warsword mod, a mod based around the world of warhammer and set in the Old World. In this mod you can join and conquer with one of 11 factions or even start your own kingdom and go on to conquer the Old World as King. This mod has many different aspects to native M&B and we hope will be enjoyed by warhammer fans and newcomers to the genre.
Whilst this is not by any means the hardest mod out there, newcomers to the game Mount and Blade may find it difficult going, especially at the start. We would advise playing through a game or two of native mount and blade first to get used to how the game works.

The team would like to point out that this mod is not 100% faithful to warhammer lore nor did we set out for it to be. The M&B engine, limitations, balance, time and also own ideas meant that some things do not transmit from the real game and lore 1:1.


Backstory:

War rages in the Old World, this is no time for peace and no time for diplomacy. The forces of Chaos are descending from the north, displacing the race of Norseman and scattering them across the Old World, a once proud nation now living as bandits and brigands. Another power rises from the South, in the lands of Lustria, the ancient race of Lizardmen who seeing the Chaos threat and dismayed at the failure of the rest of the Old World to contain it, take it upon themselves to fight back and force them back into the darkness from whence they came. So used to staying safe in their own lands the lizardman form their invasion force to counter invade the vast Chaos armies and do what the other races could not.

The other factions are too busy involved in their other wars to see the threat of the north in the same way as the Lizardman despite some fighting them also. It is a dark time for the inhabitants of the Old World and as a player you will not hard pressed to find a cause to fight for.



Here are some of the features you can look forward to warsword release 2

11 factions each with their own armours, items and lords
The ability to become a player character of every faction race in the game
All new character creation options which affect your starting stats and equipment accordingly
24 brand new companions each with their own tale (some from the warhammer world, some created for the mod)
Massive Warhammer based battle
Revamped tournaments with special tournament characters and teams. Inc keep your own armour.
All new bandits
All new mercenaries
Faction patrols and prisoner trains
Permanent wars between factions
Each town, village, castle has population of correct faction
Special character Kings and Lords have magical weapons and armour giving powerful bonuses
The player has the chance to obtain magical weapons and armour for themselves


Below is a reference centre for information on the mod. We will not reveal too much but below is some info which it might be worth reading, especially about the special lords.


The factions
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On the battlefield
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Lords with special weapons and armour

Spoiler: click to toggle


How to get special items:
Spoiler: click to toggle