Limiting settlements in regions with extremely infertile climates

Started by DCLXVIMRTRVEBLAKKOKKVLTDCLXVI, October 27, 2016, 04:46:17 PM

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Hi guys

I had two ideas:
1. to limit the settlement level to minor city (or large city in transition zones) in climates that are very infertile for example extreme deserts,
2. to give the nomadic factions semi-eastern buildings once a town reaches the minor city and full eastern buildings when it reaches the large city level (Parthia will be made a nomadic faction)

ahowl11

First idea isn't necessary since the way I have set up the fertility and population growth, certain cities will never make it to large status. I do like the second idea though, and I think if you are going to work on this, you should add the buildings xeofox designed. As well as the strat models for nomad cities.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Mausolos of Caria

The second is a great idea, though it might still be weird if the Parthians conquer a little town after they have already become an empire...?
''I found a city of bricks and left a city of marble''

Augustus

xeofox