Author Topic: Let's make fireballs  (Read 8111 times)

Jubal

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Let's make fireballs
« on: May 31, 2011, 01:12:26 PM »
Right, getting some tests done on meteor storms, just setting the mounts up at the moment. :)
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Jubal

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Re: Let's make fireballs
« Reply #1 on: May 31, 2011, 02:37:09 PM »
Setting the Y offset too high seems to cause problems on non-flat surfaces, but I'm getting there.
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comrade_general

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Re: Let's make fireballs
« Reply #2 on: May 31, 2011, 10:16:36 PM »
I must know if you get it working! zomg.

Jubal

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Re: Let's make fireballs
« Reply #3 on: May 31, 2011, 10:29:42 PM »
Okayyy... here are the results of my research.

Troops have a minimum downward fire angle. I don't know what it is or where it's set, but it is important. Essentially, then, there's a cone under the troop where they can't fire. There's also a max range, set in the troop description. The higher you put the troop, the wider the "cone" which they can't fire into, so the thinner the ring they can hit into. Beyond about a height of 15 or so above the root node, the cone gets wider than the max range and firing stops. You can make fairly good meteors for that reason, but not fantastic ones unless we can work out how to get that minimum angle decreased.
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debux

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Re: Let's make fireballs
« Reply #4 on: May 31, 2011, 11:18:44 PM »
Lol? I though this was a continuation of the mod idea for outer space TW
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Re: Let's make fireballs
« Reply #5 on: June 02, 2011, 01:54:18 AM »
The cone is larger than I thought, but it still seems feasible, at least for my purposes. I have my launcher guys set at a height of 50 (root_node_height at 1) which seems to enable a decent swath of ground to be pummeled. Going higher than that narrowed the firing area too much to be effective.

A strategy just needs to be laid out, and that is to keep these guys at the rear to pound the enemy down as they march toward you. Then as they get too close just have these guys fall back some to start a new volley. I am wondering if there is a way to put them into skirmish mode as well in case the enemy gets too close.

As you can see in my portraits here the effect looks pretty good from your own armies' point of view. From the far away side view you can see where the "meteors" originate, some of them were firing at a super high angle, and that's cool. I just kept pummeling the stupid ai as it scrambled to figure out what to do, eventually they said screw this and fell back. :P I just kept falling back to start new volleys again and again until they charged me. I managed to kill over 800 of them with just those 4 units. The enemies' screams of pain and agony was horrible to witness.  8)



lol @ debux

debux

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Re: Let's make fireballs
« Reply #6 on: June 02, 2011, 04:04:53 AM »
That looks AWESOME!!!!!!

I WANTS!!!!
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Phoenixguard09

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Re: Let's make fireballs
« Reply #7 on: June 02, 2011, 05:27:16 AM »
Please CG, for the love of God, tell me what that is before I explode in excitement. 

I imgaine that this is going to show up in Warhammer Total War Jubal?
The Norbayne Campaign Instagram page. Give us a cheeky follow if you like. :)
By the power of Ga'haarr I command you to vanish! VANISH!
I CANNOT BE KILLED BUT WITH FIRE!
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Re: Let's make fireballs
« Reply #8 on: June 02, 2011, 11:41:13 AM »
It's going to show up in a couple places, you must be patient. ;)

Jubal

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Re: Let's make fireballs
« Reply #9 on: June 02, 2011, 05:15:30 PM »
The next stage is to work out if we can lower the minimum firing angle. Then we could put the firing point ABOVE THE SKYBOX so they literally fell out of open sky. :D
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Re: Let's make fireballs
« Reply #10 on: June 04, 2011, 01:02:15 AM »
Ok Jubal, try not to poop your pants when you see this...


Jubal

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Re: Let's make fireballs
« Reply #11 on: June 04, 2011, 11:13:51 AM »
...

We are gods, my friend.  8)

EDIT: So was I right that there's a firing angle set somewhere?
« Last Edit: June 04, 2011, 11:15:38 AM by Jubal »
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Re: Let's make fireballs
« Reply #12 on: June 04, 2011, 12:41:59 PM »
Yes you were right, Mr. Knowitall ;)

debux

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Re: Let's make fireballs
« Reply #13 on: June 04, 2011, 09:03:26 PM »
Awesome. Just plain awesome.

Will this be a standalone as a unit add-on to vanilla, or is it for a specific mod? (I wouldn't mind using it as an easter egg :P )
« Last Edit: June 05, 2011, 05:06:07 PM by debux »
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Re: Let's make fireballs
« Reply #14 on: June 04, 2011, 11:41:35 PM »
I'm putting it into a mod, Jubal's putting it in WHTW. You would mind?