Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Take a look at what's going on, at
The Town Crier
!
Home
Articles
Forum
Youtube
Help
Search
Login
Register
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Warhammer; Total War
(Moderator:
Jubal
) »
Warhammer Total War: The Player's Guide
« previous
next »
Print
Pages: [
1
]
Author
Topic: Warhammer Total War: The Player's Guide (Read 2792 times)
Jubal
Megadux
Executive Officer
Posts: 35624
Karma: 140
Awards
Warhammer Total War: The Player's Guide
«
on:
December 03, 2011, 02:18:56 PM »
I'm going to chip away at writing a player's guide to the WHTW factions and their campaign positions, etc, which will be here.
It'll probably end up including a fair few bits from the old "Previews" thread, but with campaign advice as well.
«
Last Edit: December 03, 2011, 02:21:51 PM by Jubal
»
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Print
Pages: [
1
]
« previous
next »
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Warhammer; Total War
(Moderator:
Jubal
) »
Warhammer Total War: The Player's Guide