Author Topic: ADVENTURES OF SOROS - WORK UPDATES  (Read 17763 times)

Jubal

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Re: ADVENTURES OF SOROS
« Reply #15 on: March 31, 2012, 03:40:14 PM »
Python's handling of writing files is fairly good - there are a couple of weaknesses in the system, but it works pretty well. It basically just dumps all the data into a text file with the character name as filename and then reads it when you load it. There's also a central list of the saved names, so it knows which characters can & can't be loaded. The disadvantages are that you can't really delete a save easily, that if you made your character called "saves" you would over-write the central savegame file and break the system, and that you can't have multiple characters with exactly the same name.  :)
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Jubal

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Re: ADVENTURES OF SOROS
« Reply #16 on: April 19, 2012, 06:27:11 PM »
GUI work has tentatively begun... may well be looking for someone to do some location & monster 2d static art at some point (no preference as to style, as long as it's consistent).
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Re: ADVENTURES OF SOROS
« Reply #17 on: May 03, 2012, 03:38:31 PM »
Definitely sounds worth a try :D

I was working on an RPG at one point that was going to be over a telnet server. It was a blast! Sadly the guy running it abandoned it.

Jubal

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Re: ADVENTURES OF SOROS
« Reply #18 on: May 03, 2012, 04:23:23 PM »
GUI work is slow but getting there, every submenu now needs its own function rather than dealing with loads of stuff within one while looped uberfunction which is going to be time consuming.
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Jubal

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Re: ADVENTURES OF SOROS
« Reply #19 on: July 12, 2012, 11:28:05 AM »
I've made a bit of a breakthrough which will enable me to use less code changes, still a long way to go before all functionality is restored in GUI'd form though!
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Re: ADVENTURES OF SOROS
« Reply #20 on: July 12, 2012, 12:40:06 PM »
:) Lovely to see you still working on this Jubal. Do you still need quest ideas?
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Jubal

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Re: ADVENTURES OF SOROS
« Reply #21 on: July 18, 2012, 09:51:27 PM »
Thanks for the offer, but for the next bit at least working on the GUI will be the main thing - I'm totally rebuilding the user interface.
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Jubal

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Re: ADVENTURES OF SOROS
« Reply #22 on: August 12, 2012, 02:30:08 PM »
Finally got a working combat engine again!  :)
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Jubal

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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #23 on: October 21, 2012, 10:27:44 PM »
Load/Save is working again, so the upgrade is more or less complete. I can also announce that the team has rapidly doubled in size to two with the addition of Claudia Starke (Rotegruetze) as artist - a full preview of the new version and her work so far is coming soon!
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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #24 on: October 21, 2012, 10:43:02 PM »
Still like to see those pictures sometime. ;)

Silver Wolf

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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #25 on: November 04, 2012, 12:44:32 PM »
The same. The artwork looks great...
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Jubal

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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #26 on: December 03, 2012, 03:59:37 PM »
More sketch ideas through in my email yesterday, it's still all moving along - and I should hopefully get more programming done in the near future too!
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Jubal

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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #27 on: December 06, 2012, 10:41:27 AM »
I cannot get this one minor function for picking wizard spells done and it's killing me with annoyance.
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Jubal

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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #28 on: December 06, 2012, 01:09:56 PM »
Fixed!  :D
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Jubal

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Re: ADVENTURES OF SOROS - WORK UPDATES
« Reply #29 on: December 27, 2012, 02:59:23 PM »
Hunger system is now in place.  :)
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