Ok so here is my basic premise for the level I want to make. Criticism desperately wanted as well as suggestions notice any plotholes, lore inconsistencies or something. This will be my first project and I really want it to be good
I'm hoping I can work this into the main game somehow as I'd like a reward system from completing this storyline. This is just copied from my notes really SR is shadowrunner GC are the people you're going after EC are the guys that hired you. Yes it's a little(lot) cliche'd. All names under review, script isn't written as of yet, but that's underway.
EmployerCorp.(EC) hires SRs to gain entry to GlobalCorp.(GC)
Legendary hacker, Arnie Finke(AF)(under review), messages SRs telling them that he's also been hired as additional support. (SRs can begin questioning motives here but will remain clueless to real motivation).
First part of the quest involves gathering data and getting a program inside the security feed (optional). Requires going to 4 terminals. Data on GC at each terminal providing background on GC and foreshadowing of AF motive(AF won't be mentioned directly). One terminal access will have a maintenance team working: possibility to get disguise and ID from them. Killing(or erasing memory if incorporated into game) afterwards results in best stealth approach. They will inforom GC if let live, despite protesting otherwise.
While getting to each of the terminals AF refuses to go in citing that he 'can't be seen working again, as he has a history with this GC(needs work)'. Further probing by SRs will indicate that perhaps he knows more than he's telling.
Team enters GC building first floor. If enough data was mined from terminals, possibility of entering via entry point not marked on any blueprint. Leads to stealth/persuasion gameplay. If ID and disguise gathered, can enter from main enterance for stealth/persuasion gameplay. Otherwise, blam blam blam guards die horribly. If maintenance team was left alive(even if intimidated/persuaded) GC knows you're coming and organizes a much better defence.(Same if you skipped the optional bit). Shooting through 1st level should be difficult.
Once you've stealthed or blam'd your way up to 2nd level it's unusually quiet until you get to room containing GC secrets that EC wants. If blam option then you get locked in and require a techie to get you out. If team techie fails, AF succeeds in getting you out remotely(basically this will imply that you now owe him, gives greater meaning to future interaction with him.) If persuade/stealth, alarm goes anyway although this time AF will have set you up(unkown by SR team, only pieced together later on). Guards appear waiting to kill you but due to level design of 2nd level, killing them will be easier than on level 1. Basically the stealth approach is doomed to fail anyway. I like failure in games, hate the mass effect style, no matter what you do you'll always win. I digress.
Secrets stolen. New objective appears: Kill Head Honcho(HH) of GC. SR team WTFs at the change in mission paramaters (option to question AF, at which point he basically says hurry up otherwise you're gonna die). Objective: Make your way to top level for showdown with HH. AF will supply access to lift(elevator) through his tech skills/posessing machines(undecided).
3rd level- find a random guy waiting to speak to HH about some trivial thing. (will flesh this out when I go to write the script, obviously) . RG decides to follow you, either make sure he doesn't die....or don't. At HH office, RG bursts in to make his plight, HH shows distate at this by shooting him and leaving him to bleed out. SRs converse with HH or can decide to shoot him then and there. Talking with him reveals that he has no idea why EC wants him dead personally, makes rational arguments as to why it would be pointless killing him in the long run (he'd just be replaced the next day by someone more or less a clone of him) RG who is still bleeding out arms a hand grenade and blows up himself, HH and the SR nearest HH takes some damage. If he didn't survive getting to HH, or you killed him for being annoying, then you can question HH at leisure and decide not to kill him, going against apparent mission paramaters. (Full reward when you WTF at EC for being weird with missions as they didn't request for you to kill him, see later)
SR team is confused at this development and leaves(if you shot him, then just leaves. I doubt there will be confusion at your own decision, unless you misclicked or I coded wrong)
Option to try to save RG who has shrapnel pretty much everywhere you can think of, what you're really doing is keeping him alive long enough to WTF at him. If you do, info on AF saying that AF and RG were partners that HH kicked out and abducted families of to keep them quiet then RG dies.
EC WTFs at you killing HH, they diliberatly wanted him alive (EC were going to blackmail him and get him to leak money to them before using him to be the fall guy for thier exploits). If you ask about AF, they don't know what he'd be doing here as they never requested him. If you don't ask about AF or never mention him. Mission over and you don't get paid. I.E you failed but the mission is complete.
If you've pieced together that AF was behind everything(including the change in orders to kill HH) then there is an option to take revenge for GC by hunting AF. (Half reward for doing this)
Mission plays out where you corner AF at a place(I haven't decided where yet, I think I'll try and get him to skip town via train, if that's even possible) and either interrogate him and kill, just kill him, let him go, or fake his death(either because he helped you out in this mission which he nearly got you fired and killed in, or because you don't like GC).
Right this is what I have so far. I think it makes for a rather shadowrun-esque style mission with corruption, lies, deciet and murder where ever you look.
armadillo just read through and it's probably hard to understand. Ok will update when I can if you're as confused as I am when reading this.