Trade Resources

Started by Jubal, September 28, 2013, 12:07:34 AM

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Jubal

Split from DL thread discussion on trade resources.

Original message:
QuoteI'll boost pops a bit, and also at some point add trade resources (which I think we should be able to rename, which should provide some fun :P )
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

TTG4

Quote from: Jubal on September 28, 2013, 12:07:34 AM
I'll boost pops a bit, and also at some point add trade resources (which I think we should be able to rename, which should provide some fun :P )

On that topic, how many are there?

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

TTG4


Jubal

From memory:

- Silver, gold (you can build mines on these and no others)
- Camels, Elephants, Dogs, Pigs (think these can only be used for unit training)
- Slaves (Only appears when you invade a province, runs out after a while)

"Proper" trade resources:
- Amber
- Marble
- Tin
- Iron
- Copper
- Lead
- Grain
- Timber
- Pottery
- Textiles
- Wine
- Olive Oil
- Hides
- Incense
- Silk
- Glass
- Purple dye
- Wild animals

I admit to not being sure that we have the means to change the map icons, so we'll need to be smart about any major renaming that goes on.

Preliminary thoughts: glass looks like a beaker, could be chemicals? Books should definitely be a possible resource. Not sure what else...
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Skull

Having slaves in sounds a little inappropriate. Maybe rename them to "captive students",or something like that?
Quote from: The Khan on October 02, 2013, 11:36:33 AM
Skull, the one of poor grammar, the enemy of all Grammar Nazi and destroyer of all linguistic reasoning!

TTG4

Quote from: Skull on September 30, 2013, 09:53:38 AM
Having slaves in sounds a little inappropriate. Maybe rename them to "captive students",or something like that?

Or forced interns maybe?

Perhaps we should set up a seperate thread for this too

Jubal

The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

TTG4

Quote from: Jubal on September 30, 2013, 04:47:03 PM
Ta-daa  :P

Oh that's a cool function...!

Your suggestions seem sensible, are we sure there's no way to mod the image?

Jubal

I don't "think" we can mod the image, possible we can re-colour it.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Othko97

Just a suggestion, but could you change the resources to something more education based, like research materials or stationery? Might be a bit hard if remodelling isn't allowed though :/
I am Othko, He who fell from the highest of places, Lord of That Bit Between High Places and Low Places Through Which One Falls In Transit Between them!


TTG4

Quote from: Othko97 on October 01, 2013, 09:12:41 PM
Just a suggestion, but could you change the resources to something more education based, like research materials or stationery? Might be a bit hard if remodelling isn't allowed though :/

I like this idea, we could potentially do a mixture of the 2?

Son of the King

As far as I can see, it will be entirely possible to remodel the resources, and add new ones maybe (although there is probably some hardcoded limit to that).