Author Topic: RTR Project 'Grand Campaign' BETA Testing through 0.4  (Read 50673 times)

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #45 on: December 11, 2013, 04:59:13 AM »
True, hoplites didn't fight individually, they fought as a group. Just keep them in guard mode or shield wall for effectiveness
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #46 on: December 11, 2013, 06:13:13 AM »
True, hoplites didn't fight individually, they fought as a group. Just keep them in guard mode or shield wall for effectiveness

Good to Know, by the way, the movie that is suppose to play when a faction is destroyed doesn't show. The notification that tells you still shows up but the movie that plays with it doesn't, not game killer by any means but I thought you should know.

« Last Edit: December 11, 2013, 07:39:17 AM by ahowl11 »

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #47 on: December 11, 2013, 07:39:57 AM »
It is because of either one of these reasons:
1. The BI.exe does not show those OR
2. I have movies disabled with -nm in the shorctut targetline

I accidentally edited your pot as it is late at night, I didn't change anything so no worries haha
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #48 on: December 11, 2013, 06:35:41 PM »
No Problem ;D by the way whats the title of this version of RTR going to be exactly? Is it going to be RTRPE 3.0?


ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #49 on: December 12, 2013, 04:27:16 AM »
I have no idea o.O
Right now, it's the RTR Project.
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #50 on: December 12, 2013, 05:53:03 AM »
I have no idea o.O
Right now, it's the RTR Project.

 :o, well your the man with the plan, I'm sure a title will come to you :)

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #51 on: December 12, 2013, 07:05:36 AM »
I'm sure it will as well.
Finished school for the semester today so I now have more time for modding. However my work schedule is busy from noon tomorrow to all of saturday. I will try and blitz the adding of the rest of the skins tomorrow morning. If I have left overs, they can be completed tomorrow night. I am hoping that by Friday, I will have something out for you. The BETA will feature every single vanilla unit, reskinned. And as far as the Roman factions are concerned they will be reskinned, but there maybe new model entries depending on what I decide to do. I would also like to add in new banners and faction symbols, but I could add those on Sunday if I have time. So to sum it up here is my plan for the next week:

1. Finish adding reskins of all vanilla units and release 2nd BETA
2. Add in Symbols and Banners for vanilla factions
3. Revamp Campaign map visuals with better textures, settlement models, character skins and other miscellaneous stuff
4. Add in RS2 Environments
 
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #52 on: December 12, 2013, 07:10:30 AM »
Awesome, take your time, don't rush  ;D

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #53 on: December 12, 2013, 05:49:30 PM »
Egypt, Scythia, and Dacia reskinned.

New models have been added to the following units to fit the textures.

Sacred Band/Armoured Hoplites
Iberian Infantry/Round Shield Cavalry
Scythian, Dacian & German Standard Bearer
Gothic Cavalry
Chosen Swordsmen

I have these factions left:
Germania
Britannia
Gaul
Greeks
Macedon
Seleucid
Thrace
Romans - All three will be done at once
Rebels
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #54 on: December 13, 2013, 12:14:26 AM »
Well Done :), Do you plan on implementing 4TPY as well? I like to take my time ;D. You know ahowl11, truthfully going into this beta I thought it was going to be that RTR Alexander Mod you announced on TWC :P either way I'm glad to be beta testing for such a promising mod :)

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #55 on: December 13, 2013, 03:30:22 AM »
Yes, I will be at some point.
I tried to force myself to go Alexander, but I can't do anything really until I successfully complete this time era which is my favorite
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b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #56 on: December 13, 2013, 04:39:03 AM »
Yes, I will be at some point.
I tried to force myself to go Alexander, but I can't do anything really until I successfully complete this time era which is my favorite

Better to start this way, gives you the groundwork to Complete the alexander mod quicker once you feel this one is complete, and plus Milner made a really good Macedonian Roster that would suit the period as well as a Scythian roster even though I know you would prefer to avoid well known unit rosters.

Also for fun I ran into this on CA's site:
http://www.totalwar.org/games/screengallery_rome/image_89.html

Tell me what you see, hint, it's not a mod :)
« Last Edit: December 13, 2013, 05:06:21 AM by b257 »

ahowl11

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #57 on: December 13, 2013, 06:41:59 AM »
Pre release screen shot. I notice a lot of things that were planned but never implemented.

Reskinned Germania, Britannia, Gaul and the Roman factions. Not happy with Ferres' Modding pack v1.5, I will look for 1.3 and see if it looks better suited for the mod tomorrow.
EDIT:
Downloaded and checked out a few textures.. Much, much better. The faces and skin are still vanilla (not ferres style) and the skins themselves are nice looking. Plus the Brutii are not replicas of the Julii. Much better version in my opinion.

I only have these factions left:

Greeks
Macedon
Seleucids
Thrace
Rebels

Should be finished tomorrow night.
« Last Edit: December 13, 2013, 06:54:06 AM by ahowl11 »
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comrade_general

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #58 on: December 13, 2013, 01:52:25 PM »
Also for fun I ran into this on CA's site:
http://www.totalwar.org/games/screengallery_rome/image_89.html

Tell me what you see, hint, it's not a mod :)
Never seen that before, very cool. 8)

b257

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Re: RTR Project 'Grand Campaign' BETA Testing
« Reply #59 on: December 13, 2013, 05:15:45 PM »
I always had a soft spot for the Brutii, When I used to Play Res Gestae I always tried to recreate the Eastern Roman Empire using them. Such a good mod unit wise, shame it is still somewhat unpolished, if only I knew how to mod, then I would make a patch that would fix some of the bugs it has :(

ON a side note, I haven't played the mod in anticipation for the Update :), I'll probably do a Brutii Campaign :D,