Author Topic: Game dev chatter  (Read 17357 times)

Koobazaur

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Re: Game dev chatter
« Reply #15 on: May 12, 2017, 02:24:06 AM »
Here's a bit of update on my progress and plans:


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HEADLINER Exhibit at iFest and Release Plans





My next experimental adventure game about controlling the news, swaying public opinion and impacting your family, had its first public showing.


Continue Reading ->
« Last Edit: May 12, 2017, 09:56:38 AM by Jubal »
Check out my upcoming Indie Game Karaski:What Goes Up... - You're one of five suspects of a sabotage onboard a 1920s Slavic Airship. Find the culprit or confess your crime in an open-ended, detective adventure game.

Lizard

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Re: Game dev chatter
« Reply #16 on: May 26, 2017, 09:23:07 PM »
@Koob, that looks insanely fun (and like it could cause me to make bad decisions and then feel bad about myself? Is it that sort of game? Because I love that sort of game, in how I like to explore how much of a terrible human being I am)


Speaking of that sort of game, I've been seeing a lot of progress in mixed reality recently - I'd love to see some experiments with people playing VR games about the horrors of humanity (i.e. they make terrible decisions because all humans are terrible things) and then measuring those in-game choices against the reactions of people watching the game take place.


I, on the other hand, have done ZERO game dev recently. Been too busy playing with neural nets and terrible romance novels...
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Jubal

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Re: Game dev chatter
« Reply #17 on: May 26, 2017, 09:44:38 PM »
I'm sure you can combine a neural net and a terrible romance novel into a computer game with a bit of thought :P
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Koobazaur

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Re: Game dev chatter
« Reply #18 on: May 30, 2017, 07:23:27 PM »
@Koob, that looks insanely fun (and like it could cause me to make bad decisions and then feel bad about myself? Is it that sort of game? Because I love that sort of game, in how I like to explore how much of a terrible human being I am)


Pretty much :) I espouse the Telltale and CD Projet's design ethos of "No good deed goes unpunished" ;D


Whate Game Dev do you do normally, Lizard?
Check out my upcoming Indie Game Karaski:What Goes Up... - You're one of five suspects of a sabotage onboard a 1920s Slavic Airship. Find the culprit or confess your crime in an open-ended, detective adventure game.

Jubal

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Re: Game dev chatter
« Reply #19 on: June 23, 2017, 11:49:01 PM »
I sort of like those games but they frustrate me, both in that I'm a) very driven to try and Do The Right Thing and b) really quite machiavellian. I feel rubbish after playing games where the result is either "you were nice and everything ended awfully" or "you were evil and won", because my instinctive feeling is that if I can't win as a good guy, I haven't got the strategy right or I just sit around wondering what I could have done better. (This probably explains a lot about my attitude to life in general).
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Koobazaur

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Re: Game dev chatter
« Reply #20 on: July 02, 2017, 02:49:31 AM »

armadillo's getting real...


EDIT: the forum replaces sh!t with armadillo? Really now?


Since that's censored, here's the link to the image (NSFW). [size=78%]http://i.imgur.com/kACvGOD.gif[/size] . Still, I find the censoring a bit silly
Check out my upcoming Indie Game Karaski:What Goes Up... - You're one of five suspects of a sabotage onboard a 1920s Slavic Airship. Find the culprit or confess your crime in an open-ended, detective adventure game.

Jubal

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Re: Game dev chatter
« Reply #21 on: July 02, 2017, 09:42:50 AM »
You're welcome to use sh!t or space the letters or link to images that use it, in context, we don't have a blanket anti-swearing rule per se we just have a silly word filter. The filter is intentionally silly and we've had it for years so it's sort of just become a running joke now that I quite like having in place :)
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Koobazaur

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Re: Game dev chatter
« Reply #22 on: September 22, 2017, 01:26:15 AM »
I wrote a one-year retrospective on moving to Seattle for indie game dev:

Quote

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective



If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Looking back at my experience, I have attended many more gaming events than before, met countless developers in my shoes, fostered promising business connections, and got a chance to showcase my upcoming game frequently. But there are some disappointments as well, such finding a flourishing social life like I had before. Here are all the pros, cons and what I learned from living in Seattle for a year.

Continue Reading ->

Edit by Glaurung: link URL cleaned up
« Last Edit: September 22, 2017, 07:59:21 AM by Glaurung »
Check out my upcoming Indie Game Karaski:What Goes Up... - You're one of five suspects of a sabotage onboard a 1920s Slavic Airship. Find the culprit or confess your crime in an open-ended, detective adventure game.

Jubal

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Re: Game dev chatter
« Reply #23 on: September 22, 2017, 10:56:20 PM »
Nice :) I think a lot of those issues are the case anywhere... I still haven't worked out at all if there's any good indie developing community here in Vienna, though it's a big enough city that there ought to be. In 10 more months maybe I'll do a similar blogpost on my own experiences over here! :)
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Koobazaur

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Re: Game dev chatter
« Reply #24 on: September 24, 2017, 08:30:44 PM »
I'd be curious to read! I quite liked Vienna when I visited a bit over a year ago. Austria had the best beers of all the Euro countries I visited on that trek too :p
Check out my upcoming Indie Game Karaski:What Goes Up... - You're one of five suspects of a sabotage onboard a 1920s Slavic Airship. Find the culprit or confess your crime in an open-ended, detective adventure game.

Jubal

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Re: Game dev chatter
« Reply #25 on: September 24, 2017, 11:48:59 PM »
I don't drink beer, I'm probably missing out... I gave some of my initial thoughts on the city here if you're interested: http://exilian.co.uk/forum/index.php?topic=5239.0
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JeffNevington

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Re: Game dev chatter
« Reply #26 on: November 30, 2018, 07:15:10 AM »
I wrote a one-year retrospective on moving to Seattle for indie game dev:

Quote

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective



If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Looking back at my experience, I have attended many more gaming events than before, met countless developers in my shoes, fostered promising business connections, and got a chance to showcase my upcoming game frequently. But there are some disappointments as well, such finding a flourishing social life like I had before. Here are all the pros, cons and what I learned from living in Seattle for a year.

Continue Reading ->

Edit by Glaurung: link URL cleaned up

If its any consolation, I have never managed to make friends in game developer circles apart from the people I work with directly.  Then again, I find it difficult to even make business related connections in this game.  I have fairly cynical view, that any time I meet another indie dev they must have some sort of agenda - maybe its because of the places I have tended to meet fellow devs.  I treat gamedev meetups and events as work outings and always feel like I'm on the clock.  Especially if money is tight, its hard to relax. 

My first big event was to attend GDC back in 2015.  This was before gamedev was anything close to a career and I was still safe in the cradle of academia. I had managed to get a free ticket, along with some other UK devs (all of whom I did not know).  We were all in the same boat, everyone had a small project nearing completion.  After arriving, only one of the group was interested in meeting up during the event, the rest all had their own plans and seemed to be putting on a facade of business-like self-importance when I tried to chat to them as humans.  I assume these people, although fellow nerds deep down, were probably under immense stress and felt they needed to dedicate the precious time at the event towards more influential contacts (they are probably doing it right as my contact network remains impressively insignificant).  I left the event feeling like I spent the whole trip in a bubble, just observing everything that was going on.

Since then I have attended a handful of conferences and meetups.  The meetups are always fairly awkward.  I find myself surrounded by people with the same interests as me, but everyone always seems to be on their best behaviour, very rigid.

Jubal

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Re: Game dev chatter
« Reply #27 on: December 01, 2018, 10:11:47 AM »
That is a pity - I guess I don't have that experience but I'm very much not a professional dev and I've not often been in circles where everyone's trying to make a go of it professionally. I think that sort of hierarchical networking where people end up encouraged to spend all their time pushing towards the most influential person present is really annoyingly pointless and I hate environments like that; that said, I guess as someone who is still cradled in academia that sort of pressure to perform financially isn't something I've ever had to cope with.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...